The Arc Posted October 1, 2016 Report Share Posted October 1, 2016 So I've gotten around to thinking about the staff for the Academy. For those first tunning in the Academy is all-girl meta-powered school located on the Isle of Wight. There are cliques (ie teams) included in the Academy. There is even a rival (ie really a super-villain school) school known as the Jaeger Institute, but I won't delve into that right now. Keeping with the all-girl theme, all of the staff will be female supers as well. However, I find a little short on ideas for the staff. I've gone through some of my images and would welcome suggestions on which ones to keep and which ones not to. Also I'm curious is anyone has suggestions for staff members I haven't included. Some of the staff I'm set on and some not so. Lastly I wonder what subjects these particular metas should teach. So Here's is the images so far. I'll go over a little on each image. Cavalry-This one is a probable go. She's based on Najenda from the Anime Akame Ga Kill! Ego-Mentalist, French? Hyacinth-Energy Blaster, gets her powers from her choker. Lady Peacock-This one is given, as I've chosen her to be Headmistress. LP is a mentalist (nuff said). Lamia-Mystic (Defense Against the Dark Arts?? Takes one to know one?) Malika Charge-Normal. Malika is a member of the Charge Family, who are a group of super-scientists. Overload-Energy Blaster ? Cyber-Mentalist ? Pesilat-Martial Artist Recall-Mentalist Targe-Energy Blaster, she can create force fields, walls... The Impaler-Gadgeteer. The Impaler is another given in that she's a reformed super-villain. Umbrella-Martial Artist, thinking something like a cross between Emma Peele and Black Widow. Civics teacher? Government Liaison? Ultra-Mentalist Ys-Mystic Zvezda-Mystic, probably another given. Zvezda was PC of mine. Unfortunately she never got far in the PBem she was in due to the game folding quickly. Oh she's a mystic. Quote Link to comment Share on other sites More sharing options...
pinecone Posted October 1, 2016 Report Share Posted October 1, 2016 Well...don't forget Deportment, and Cottilian...the libral arts, and finance. Maybe Art, Drama, and Public Speaking...? Quote Link to comment Share on other sites More sharing options...
MrKinister Posted October 1, 2016 Report Share Posted October 1, 2016 Don't forget the bricks. Gotta have a strong one in there somewhere. You know, PE (danger room) teacher. Quote Link to comment Share on other sites More sharing options...
pinecone Posted October 1, 2016 Report Share Posted October 1, 2016 Yep...I with my contrary nature would have the Brick teach depportment and cotillian... Quote Link to comment Share on other sites More sharing options...
The Arc Posted October 1, 2016 Author Report Share Posted October 1, 2016 So a brick, okay then how about Black Annis, who's based upon She-Hulk. Quote Link to comment Share on other sites More sharing options...
MrKinister Posted October 2, 2016 Report Share Posted October 2, 2016 To be honest, everything looks good. You'll have to suffer through making your own cuts to pare down to an acceptable staff level. =) Quote Link to comment Share on other sites More sharing options...
assault Posted October 2, 2016 Report Share Posted October 2, 2016 Non-teaching staff? Caretaker/janitor/groundskeeper. Office staff. Etc. Quote Link to comment Share on other sites More sharing options...
The Arc Posted October 2, 2016 Author Report Share Posted October 2, 2016 Not exactly looking for non-teaching staff at this time. This is really big project so far, and I'm afraid if I go that far I'll have truly lost my mind. So far in just the Academy alone (excluding the cliques) there are 11 complete characters.There are 6 characters just in the general group that are incomplete. So it's a big project. I just want to know what ones of the teaching staff should be written or not, plus if there are some genre/archyte/theme/you name that is lacking??? The Arc... Quote Link to comment Share on other sites More sharing options...
Christopher Posted October 2, 2016 Report Share Posted October 2, 2016 I know of a few "Superacademy" Webcomics out there: PS238, wich even has a Champions Suplement: http://ps238.nodwick.com/comic/12072006/ And Magellan:http://magellanverse.com/20040307wannabe/ Noticeably, the staff can not be fully active/combat capable supers. Unless you do considerable automation (not suiteable for teachers), you need a bunch of "normal" staff. Or people with mostly combat-useless powers. One thing to consider is that you do not want the staff to be too well rounded/capable. If they are, there would be no room left for adventures. At the very least they should be at some disadvantage for being well known (inlcuding thier weaknesses) and no longer being active heroes. Maybe even some "old stories" like with the space station inside PS238 that may come back up. Quote Link to comment Share on other sites More sharing options...
The Arc Posted October 2, 2016 Author Report Share Posted October 2, 2016 Well, I can certainly see why some of the staff would be inactive from 'heroing'. Cavalry-She's a Gurkha and her loyalty to Lady Peacock would certainly keep her at the Academy. Malika Charge-Is semi-retired anyways, she would probably relish the chance to not go globetrotting. The Impaler-She's a reformed super-villainess. Zvezda-Is an unemployed mystic. She's tired of living in her car. As for the others, I'm not sure... I guess Ys could teach history...Or Ego could teach French. Quote Link to comment Share on other sites More sharing options...
The Arc Posted October 13, 2016 Author Report Share Posted October 13, 2016 So I've moved onto working on Umbrella. Umbrella is like Black Widow/Emma Peel with an umbrella. Any ideas for weapons that could be in the umbrella? Quote Link to comment Share on other sites More sharing options...
Christopher Posted October 13, 2016 Report Share Posted October 13, 2016 So I've moved onto working on Umbrella. Umbrella is like Black Widow/Emma Peel with an umbrella. Any ideas for weapons that could be in the umbrella? Obvious case would be a hidden Rifle. A similar old trick is to have a hidden sword in the hilt (like you would with a walking stick). And of course everything the Penguin ever had (mostly rifles/automatics, gas guns and helicopter blades). In Kingsman they had a Umbrella that was bulletproof, a weapon and could become partially transparent for the user/project stuff for the user to aid aiming (last part might have been a function of the glasses, however). In the game MDK 1+2 the protagonist (Kurt Hectic) has a suit with a "Gravity Parachute". Basically it is Gliding. Except the surface is not closed but just a few ribbons. So while there is never enough surface area for actually gliding per laws of physics, the mad-science works out. So Umbrella could totally fly. Another way to look at the Umbrella is at both sides as giant "emitters" of some kind. Sonic waves, light, forcefield or healing field (projeted downward), a force wall (projected like a Star Trek Shield emitter from the off end). Quote Link to comment Share on other sites More sharing options...
The Arc Posted October 15, 2016 Author Report Share Posted October 15, 2016 Obvious case would be a hidden Rifle. A similar old trick is to have a hidden sword in the hilt (like you would with a walking stick). And of course everything the Penguin ever had (mostly rifles/automatics, gas guns and helicopter blades). In Kingsman they had a Umbrella that was bulletproof, a weapon and could become partially transparent for the user/project stuff for the user to aid aiming (last part might have been a function of the glasses, however). In the game MDK 1+2 the protagonist (Kurt Hectic) has a suit with a "Gravity Parachute". Basically it is Gliding. Except the surface is not closed but just a few ribbons. So while there is never enough surface area for actually gliding per laws of physics, the mad-science works out. So Umbrella could totally fly. Another way to look at the Umbrella is at both sides as giant "emitters" of some kind. Sonic waves, light, forcefield or healing field (projeted downward), a force wall (projected like a Star Trek Shield emitter from the off end). Great, now I really want to see that movie. Too bad it isn't on Netflix... Quote Link to comment Share on other sites More sharing options...
The Arc Posted October 15, 2016 Author Report Share Posted October 15, 2016 So Umbrella is basically a trick martial artist. So I definately want her to have Fencing skills, but I also think she would do a lot of kicking. So I was thinking about giving her Thai Kick-Boxing, but then I got thinking maybe she should do Capoeira instead. So which would be a good 2nd martial art for Umbrella when she's unarmed? Quote Link to comment Share on other sites More sharing options...
pinecone Posted October 15, 2016 Report Share Posted October 15, 2016 Why not Savate? the "street" versions include stick fighting, and "La cane"(?) is a stick style based on sword technique...? Quote Link to comment Share on other sites More sharing options...
The Arc Posted October 15, 2016 Author Report Share Posted October 15, 2016 Why not Savate? the "street" versions include stick fighting, and "La cane"(?) is a stick style based on sword technique...? Now why didn't I think of that. Savate is perfect. Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted October 15, 2016 Report Share Posted October 15, 2016 Or you could go with bartitsu/baritsu as miss named by Arthur China Doyle for the fight at reichenBach falls https://en.wikipedia.org/wiki/Bartitsu A Victorian era martial art combining jujitsu with western martial arts including savate. Or you could go with Suffrajitsu a similar combination of styles used by a secret Amazon squad who defended suffragette meetings http://www.atlasobscura.com/articles/suffrajitsu Quote Link to comment Share on other sites More sharing options...
The Arc Posted November 7, 2016 Author Report Share Posted November 7, 2016 So since I've updated the students of the Academy, I'm going to update the staff. So far I've complete 2 teachers. Cavalry Umbrella calvary.htm umbrella.htm Quote Link to comment Share on other sites More sharing options...
The Arc Posted November 9, 2016 Author Report Share Posted November 9, 2016 Oops, I uploaded the wrong image of Cavalry Quote Link to comment Share on other sites More sharing options...
The Arc Posted January 29, 2017 Author Report Share Posted January 29, 2017 Completed another member of the Academy staff. The Impaler Reformed super-villain, and assistant headmistress of the Academy. theimpaler.htm Quote Link to comment Share on other sites More sharing options...
phydaux Posted January 30, 2017 Report Share Posted January 30, 2017 Don't forget the bricks. Gotta have a strong one in there somewhere. You know, PE (danger room) teacher. Liberty Belle - A mid-level pocket brick with standard brick powers and a "normal" STR of 40, but she has an OAF bell-shaped maul that gives her +20 STR 0 END. Quote Link to comment Share on other sites More sharing options...
phydaux Posted January 30, 2017 Report Share Posted January 30, 2017 So I've moved onto working on Umbrella. Umbrella is like Black Widow/Emma Peel with an umbrella. Any ideas for weapons that could be in the umbrella? How about every Penguin episode of Batman '66? Quote Link to comment Share on other sites More sharing options...
steriaca Posted February 1, 2017 Report Share Posted February 1, 2017 So I've moved onto working on Umbrella. Umbrella is like Black Widow/Emma Peel with an umbrella. Any ideas for weapons that could be in the umbrella? The side of the umbrella is like a steel bar. The tip is as sharp as a spear. I created a villain named Dark Damsel who wields a weapon umbrella. Her umbrella is a snipers rifle which shoots both deadly normal bullets and rubber bullets. It also hides a dagger for short range combat. I suggest the umbrella of Umbrella contains darts of knockout drugs and other things. Quote Link to comment Share on other sites More sharing options...
phydaux Posted February 2, 2017 Report Share Posted February 2, 2017 Umbrella is an OAF 60 point Multipower, slots to include: Whump! 12d6 Hand Attack 0 End Spike Tip 3d6 HtH KA Blaster 12 EB Lazer 8d6 AP EB Kinetic Blast 3d6 RKA Electrolazer NND EB Gas Attack AOE NND Grapnel Swinging Helicopter Blades Flying/Gliding I must be slipping, because I can usually figure out how to fit in a Flash, AOE Flash, Entangle, and AOE Entangle. Quote Link to comment Share on other sites More sharing options...
The Arc Posted February 2, 2017 Author Report Share Posted February 2, 2017 Just so you guys know, Umbrella is done... Quote Link to comment Share on other sites More sharing options...
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