L. Marcus Posted October 6, 2016 Report Share Posted October 6, 2016 For those out there (hi, TKD!) interested in Hard Sci-Fi, this is a realistic space combat simulator. It's apparently the work of one single person, and features n-body gravity, a pretty detailed craft and components designer, and a single-player campaign. I've watched some of it on the YouTubes, a Let's Play series by a Brit that goes by the handle Enter Elysium. Just a bit of FYI. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 7, 2016 Report Share Posted October 7, 2016 Thanks for the heads=up, Marcus. Quote Link to comment Share on other sites More sharing options...
Christopher Posted October 9, 2016 Report Share Posted October 9, 2016 Thanks for the info- Watching it now: Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 9, 2016 Report Share Posted October 9, 2016 I like the fact that you can design your own ships. That would make it easier to modify it into my campaign. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted October 9, 2016 Author Report Share Posted October 9, 2016 I am sorely tempted to get the game, but there are just so many hours in a day. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 9, 2016 Report Share Posted October 9, 2016 Ditto. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted October 9, 2016 Report Share Posted October 9, 2016 For me, it would be interesting for about two hours. Then I would go on to play something with a more visceral feel to it. I appreciate the amount of effort the designer has put into the game, but it would get tedious quickly. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted October 10, 2016 Author Report Share Posted October 10, 2016 Might be so. But as an intellectual exercise, it's pretty engaging. The designer's stated goal with the project is for people to tinker with gears and tactics to find the most best way to fight a space war. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted October 10, 2016 Author Report Share Posted October 10, 2016 CoaDE can basically be described as Kerbal Space Program with n-body gravity and railguns. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 10, 2016 Report Share Posted October 10, 2016 Are missiles on the weapons list? Gotta have them in my combat games. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted October 10, 2016 Author Report Share Posted October 10, 2016 Oh yah. And nukes. H-bombs. Drones. Decoys. Enter Elysium had played around with the weapon designer, and came up with a mass driver that shot nukes. Dunno how effective it was -- haven't seen it in action. Quote Link to comment Share on other sites More sharing options...
Christopher Posted October 11, 2016 Report Share Posted October 11, 2016 Are missiles on the weapons list? Gotta have them in my combat games. Yes. What I already learned from Enterelysium is this: 1. With missiles you want to do a highspeed intercept. The higher relative velocity during flyby, the less time for the defenses. Of course there are Flak Missiles too, so they can intercept you long before that. The second is that you want your missiles to come in a line, but with enough spacing that one explosions does not trigger the next one. 2. If you have longrange weapon advantage (Railguns), you want to do a low speed intercept. 3. Ships will propably be cylindrical. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted October 23, 2016 Report Share Posted October 23, 2016 This looks brilliant! Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted October 23, 2016 Report Share Posted October 23, 2016 Might be so. But as an intellectual exercise, it's pretty engaging. The designer's stated goal with the project is for people to tinker with gears and tactics to find the most best way to fight a space war. Not going to argue against intellectual exercises. I actually really enjoy that sort of thing for a little while. Quote Link to comment Share on other sites More sharing options...
Burrito Boy Posted October 24, 2016 Report Share Posted October 24, 2016 Might be so. But as an intellectual exercise, it's pretty engaging. The designer's stated goal with the project is for people to tinker with gears and tactics to find the most best way to fight a space war. That's what they told Ender. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted October 24, 2016 Author Report Share Posted October 24, 2016 Ender did not have it easy. Quote Link to comment Share on other sites More sharing options...
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