Jump to content

Resurrection spell is it set up right?


Lathner

Recommended Posts

Working on some special abilities for a campaign want to know if this is built right.

 

dreamer of peace blessing:  Healing BODY 4 1/2d6, Can Heal Limbs, Resurrection (70 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures, Requires Gestures throughout (Requires both hands; Complex; -1 1/2), Incantations (Requires Incantations throughout; Complex; -1)

Link to comment
Share on other sites

Almost, see below. It's hard for any feedback to be accurate if we don't know exactly what you were trying to accomplish. You could have put anything on there and it would have looked legit. What kind of power are you trying to make beyond a resurrection spell? How is it used?

 

Your incantations should only be worth -1/2, and gestures only -1. The complexity of the Incantation or the Gesture does not increase its limitation value. If you were thinking that users of this ability had to learn the gestures or incantations, and their complexity had some game effect relating to this process, you would have to come up with some other kind of limitation, though limitation doesn't exactly seem appropriate for that, either.

 

I have this at 70 AP and 9 RC.

 

A couple of things to note: You have to define a reasonable way for Resurrection to be prevented. For example, characters that are decapitated cannot be resurrected. Also, Resurrection may not eliminate the cause of death. For example, a disease kills a PC: once resurrected, they may not have been cured of the disease and will die again shortly. I'm not even sure how that rule is supposed to work, myself, but just wanted to remind you ;)

Link to comment
Share on other sites

Aside from what whitekeys already said, the only thing of worry I have is the "1 Charge which Never Recovers (-4)" Limitation.

If this is supposed to be a item that is not bought with points (like a single Use Scroll), generally "1 Charge" would be more fitting.

If this is a power bought with points, it will be useless points after that use. Unless you later spend the points needed to lessen the limitation value (to somwhat recovering).

Link to comment
Share on other sites

Aside from what whitekeys already said, the only thing of worry I have is the "1 Charge which Never Recovers (-4)" Limitation.

If this is supposed to be a item that is not bought with points (like a single Use Scroll), generally "1 Charge" would be more fitting.

If this is a power bought with points, it will be useless points after that use. Unless you later spend the points needed to lessen the limitation value (to somwhat recovering).

 

This is very true, but it did come to mind that this might be a power used for a group of NPCs, like Angels, or a race of Elves, that has the ability once in their lifetime to restore the life of someone else. It could be a game changer.

Link to comment
Share on other sites

Remember also 6ed pt. 1 pg. 135 that Heal Body has half effect, which means that in most cases 4 1/2 d6 healing will be insufficient to resurrect the dead.  {max effect 27/2 = 13.5 or 14 character points or 7Body (if the GM gives you the roundup); in the normal course death only occurs at -10 Body or more, and you require to get up to 1 Body to resurrect, so you need to have a minimum of 44 points of effect on the dice to resurrect in one shot] 

 

Personally I think that this halving rule might be a little too draconian, but anyway, I'd build it:

 

1 shot resurrection:  Healing BODY 15d6 (standard effect: 45 points), Resurrection (170 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Gestures (Complex; Requires both hands; -3/4), Incantations (Complex; -1/2), Resurrection Only (-1/2)

 

17 real points.  Still rather expensive for what it is.

 

As far as "stabilizing" the recently dead, if it's combat damage they're stable at 1 Body, otherwise the normal requirement would be a Paramedics or Doctor roll or the like.

Link to comment
Share on other sites

why does it have to be 1 spell

multiple use of healing to bring the body to a positive number(repair the damage)

then use the resurrection to raise the dead

now of course should the body be damaged to - 4xbody= destroyed (too much damage done)

The Body score of the (dead) body has no effect on the living being. It is inherently easier to kill somebody then to varporize his entire body. Just ask anyone doing cremations.

 

Also this is what the rule says:

"Te Healing must actually

Heal enough BODY damage (with one or more

rolls, subject to the usual rules on maximums) to

bring the deceased back to positive BODY (or at

least stabilize him in the negative BODY range

so he’s not bleeding to death). In most cases, it’s

appropriate for the GM to rule that a deceased

character can “stand back up” and function like a

living being when he has at least 1 positive BODY

(or has been stabilized in negative BODY) and 1

positive STUN."

You get the same rules for repeated rolling and maximum effect as normal Healing. Wich depend on the Campaign.

Link to comment
Share on other sites

why does it have to be 1 spell

multiple use of healing to bring the body to a positive number(repair the damage)

then use the resurrection to raise the dead

now of course should the body be damaged to - 4xbody= destroyed (too much damage done)

It has to be 1 shot, because the spell as originally presented was 1 non recovering charge, i.e. 1 shot and then it is gone forever and ever.  it is more cost efficient and effective to have a resurrection spell that you can heal in increments and use multiple applications to achieve the resurrection effect, however, the disposable nature of the spell seemed important to the Original Poster.

Link to comment
Share on other sites

Ok. So to let you have context it is a blessing/spell bestoed by a god which will take exp to get so for a session they can work towards getting special powers from gods which are like this one shot one which will be packed for them at lower point value however they don't get points back. the other option they have is normal exp. 

 

Remember also 6ed pt. 1 pg. 135 that Heal Body has half effect, which means that in most cases 4 1/2 d6 healing will be insufficient to resurrect the dead.  {max effect 27/2 = 13.5 or 14 character points or 7Body (if the GM gives you the roundup); in the normal course death only occurs at -10 Body or more, and you require to get up to 1 Body to resurrect, so you need to have a minimum of 44 points of effect on the dice to resurrect in one shot] 

 

Personally I think that this halving rule might be a little too draconian, but anyway, I'd build it:

 

1 shot resurrection:  Healing BODY 15d6 (standard effect: 45 points), Resurrection (170 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Gestures (Complex; Requires both hands; -3/4), Incantations (Complex; -1/2), Resurrection Only (-1/2)

 

17 real points.  Still rather expensive for what it is.

 

As far as "stabilizing" the recently dead, if it's combat damage they're stable at 1 Body, otherwise the normal requirement would be a Paramedics or Doctor roll or the like.

 

this was helpfull and makes this much easier

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...