Lathner Posted October 18, 2016 Report Share Posted October 18, 2016 Working on some special abilities for a campaign want to know if this is built right. dreamer of peace blessing: Healing BODY 4 1/2d6, Can Heal Limbs, Resurrection (70 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures, Requires Gestures throughout (Requires both hands; Complex; -1 1/2), Incantations (Requires Incantations throughout; Complex; -1) Quote Link to comment Share on other sites More sharing options...
whitekeys Posted October 19, 2016 Report Share Posted October 19, 2016 Almost, see below. It's hard for any feedback to be accurate if we don't know exactly what you were trying to accomplish. You could have put anything on there and it would have looked legit. What kind of power are you trying to make beyond a resurrection spell? How is it used? Your incantations should only be worth -1/2, and gestures only -1. The complexity of the Incantation or the Gesture does not increase its limitation value. If you were thinking that users of this ability had to learn the gestures or incantations, and their complexity had some game effect relating to this process, you would have to come up with some other kind of limitation, though limitation doesn't exactly seem appropriate for that, either. I have this at 70 AP and 9 RC. A couple of things to note: You have to define a reasonable way for Resurrection to be prevented. For example, characters that are decapitated cannot be resurrected. Also, Resurrection may not eliminate the cause of death. For example, a disease kills a PC: once resurrected, they may not have been cured of the disease and will die again shortly. I'm not even sure how that rule is supposed to work, myself, but just wanted to remind you Quote Link to comment Share on other sites More sharing options...
Christopher Posted October 19, 2016 Report Share Posted October 19, 2016 Aside from what whitekeys already said, the only thing of worry I have is the "1 Charge which Never Recovers (-4)" Limitation. If this is supposed to be a item that is not bought with points (like a single Use Scroll), generally "1 Charge" would be more fitting. If this is a power bought with points, it will be useless points after that use. Unless you later spend the points needed to lessen the limitation value (to somwhat recovering). Quote Link to comment Share on other sites More sharing options...
whitekeys Posted October 20, 2016 Report Share Posted October 20, 2016 Aside from what whitekeys already said, the only thing of worry I have is the "1 Charge which Never Recovers (-4)" Limitation. If this is supposed to be a item that is not bought with points (like a single Use Scroll), generally "1 Charge" would be more fitting. If this is a power bought with points, it will be useless points after that use. Unless you later spend the points needed to lessen the limitation value (to somwhat recovering). This is very true, but it did come to mind that this might be a power used for a group of NPCs, like Angels, or a race of Elves, that has the ability once in their lifetime to restore the life of someone else. It could be a game changer. Quote Link to comment Share on other sites More sharing options...
Heroic Halfwit Posted October 20, 2016 Report Share Posted October 20, 2016 Remember also 6ed pt. 1 pg. 135 that Heal Body has half effect, which means that in most cases 4 1/2 d6 healing will be insufficient to resurrect the dead. {max effect 27/2 = 13.5 or 14 character points or 7Body (if the GM gives you the roundup); in the normal course death only occurs at -10 Body or more, and you require to get up to 1 Body to resurrect, so you need to have a minimum of 44 points of effect on the dice to resurrect in one shot] Personally I think that this halving rule might be a little too draconian, but anyway, I'd build it: 1 shot resurrection: Healing BODY 15d6 (standard effect: 45 points), Resurrection (170 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Gestures (Complex; Requires both hands; -3/4), Incantations (Complex; -1/2), Resurrection Only (-1/2) 17 real points. Still rather expensive for what it is. As far as "stabilizing" the recently dead, if it's combat damage they're stable at 1 Body, otherwise the normal requirement would be a Paramedics or Doctor roll or the like. Quote Link to comment Share on other sites More sharing options...
Beast Posted October 20, 2016 Report Share Posted October 20, 2016 why does it have to be 1 spellmultiple use of healing to bring the body to a positive number(repair the damage)then use the resurrection to raise the deadnow of course should the body be damaged to - 4xbody= destroyed (too much damage done) Quote Link to comment Share on other sites More sharing options...
Christopher Posted October 20, 2016 Report Share Posted October 20, 2016 why does it have to be 1 spell multiple use of healing to bring the body to a positive number(repair the damage) then use the resurrection to raise the dead now of course should the body be damaged to - 4xbody= destroyed (too much damage done) The Body score of the (dead) body has no effect on the living being. It is inherently easier to kill somebody then to varporize his entire body. Just ask anyone doing cremations. Also this is what the rule says: "Te Healing must actually Heal enough BODY damage (with one or more rolls, subject to the usual rules on maximums) to bring the deceased back to positive BODY (or at least stabilize him in the negative BODY range so he’s not bleeding to death). In most cases, it’s appropriate for the GM to rule that a deceased character can “stand back up” and function like a living being when he has at least 1 positive BODY (or has been stabilized in negative BODY) and 1 positive STUN." You get the same rules for repeated rolling and maximum effect as normal Healing. Wich depend on the Campaign. Quote Link to comment Share on other sites More sharing options...
Heroic Halfwit Posted October 20, 2016 Report Share Posted October 20, 2016 why does it have to be 1 spell multiple use of healing to bring the body to a positive number(repair the damage) then use the resurrection to raise the dead now of course should the body be damaged to - 4xbody= destroyed (too much damage done) It has to be 1 shot, because the spell as originally presented was 1 non recovering charge, i.e. 1 shot and then it is gone forever and ever. it is more cost efficient and effective to have a resurrection spell that you can heal in increments and use multiple applications to achieve the resurrection effect, however, the disposable nature of the spell seemed important to the Original Poster. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted October 21, 2016 Report Share Posted October 21, 2016 Some of the comments seem to ignore the fact that Healing is not cumulative - you get total Healing equal to the best of all rolls which has been applied. Multiple rolls don't add together without a high level of Reduced Re-Use Time. Quote Link to comment Share on other sites More sharing options...
Lathner Posted October 22, 2016 Author Report Share Posted October 22, 2016 Ok. So to let you have context it is a blessing/spell bestoed by a god which will take exp to get so for a session they can work towards getting special powers from gods which are like this one shot one which will be packed for them at lower point value however they don't get points back. the other option they have is normal exp. Remember also 6ed pt. 1 pg. 135 that Heal Body has half effect, which means that in most cases 4 1/2 d6 healing will be insufficient to resurrect the dead. {max effect 27/2 = 13.5 or 14 character points or 7Body (if the GM gives you the roundup); in the normal course death only occurs at -10 Body or more, and you require to get up to 1 Body to resurrect, so you need to have a minimum of 44 points of effect on the dice to resurrect in one shot] Personally I think that this halving rule might be a little too draconian, but anyway, I'd build it: 1 shot resurrection: Healing BODY 15d6 (standard effect: 45 points), Resurrection (170 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Gestures (Complex; Requires both hands; -3/4), Incantations (Complex; -1/2), Resurrection Only (-1/2) 17 real points. Still rather expensive for what it is. As far as "stabilizing" the recently dead, if it's combat damage they're stable at 1 Body, otherwise the normal requirement would be a Paramedics or Doctor roll or the like. this was helpfull and makes this much easier Quote Link to comment Share on other sites More sharing options...
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