GoldenAge Posted October 27, 2016 Report Share Posted October 27, 2016 Does anyone have (or wish to create) a build for a Gravity Trap?I'm looking for a simple AoE 1 Hex gravity well that lifts the target(s) into the air, immobilizing them (in 6th Edition).I'm torn between Flight, TK, or Entangle... What are your thoughts? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 27, 2016 Report Share Posted October 27, 2016 The most direct approach would be TK with NND (an illegal combination according to RAW). Since TK is just STR usable at range it has the same defense to Grabs as normal STR (the target's STR). Since STR by itself is clearly not a defense against 'reverse gravity' the RAW approach would be to use Flight with UAA (Note that the rules state that UAA when applied to movement powers requires a defense to be defined - just like NND!). HM Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 27, 2016 Report Share Posted October 27, 2016 I like flight UAA. The problem with entangle is its strength based-unless that is able to be changed with 6th. Quote Link to comment Share on other sites More sharing options...
Christopher Posted October 28, 2016 Report Share Posted October 28, 2016 Gravity as special Effect has one big problem:It can logically do what no balanced Hero Power should be able to do. Mostly being a unbreakable, only NND level counterable disable. Straightforward would be TK. And just leaving it there. Accept the limits of "must hit OCV vs DCV" and "high STR can break out" as part of gameplay balance. Otherwise you have to use Flight, UAA. I like flight UAA. The problem with entangle is its strength based-unless that is able to be changed with 6th. You can explicitly change the "counter ability" of a Entangle. Ego is even a book example. I think Con was mentiond against Poisions. Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted October 29, 2016 Author Report Share Posted October 29, 2016 I think I like the strength limitation on TK, making it very difficult to "levitate" huge or very heavy characters. a 15 STR TK would lift most normal stuff, but not heavy worlders. The NND modifier really helps define the TK as Gravity, too.I know I can always get the help I need here! Quote Link to comment Share on other sites More sharing options...
Hadmar von Wieser Posted October 29, 2016 Report Share Posted October 29, 2016 I still am not clear about the SFX:The trap creates Zero G? Or 1 Gravo negative (upwards)? So how high do you fly?Or does the trap create a gravitational center 3 meters above ground so the victim is drawn there and left hanging? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 29, 2016 Report Share Posted October 29, 2016 I think the 4:10 mark from the following Justice League Unlimited episode is a good illustration of the special effect. HM Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 30, 2016 Report Share Posted October 30, 2016 I think I like the strength limitation on TK, making it very difficult to "levitate" huge or very heavy characters. a 15 STR TK would lift most normal stuff, but not heavy worlders. The NND modifier really helps define the TK as Gravity, too. I know I can always get the help I need here! I see where you are going I have a thought. Iirc a character with flight can convert that to strength for lifting- 1" flight = 5 STR I think. So flight UAA has a limitation lifting -1/4 ? So in order to lift a normal human would require 2" flight because that equals 10 STR. Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted October 30, 2016 Author Report Share Posted October 30, 2016 I still am not clear about the SFX: The trap creates Zero G? Or 1 Gravo negative (upwards)? So how high do you fly? Or does the trap create a gravitational center 3 meters above ground so the victim is drawn there and left hanging? Your question is valid. Looking into the minutia of the power, it would require the power to be a specific gravity well that is located somewhere in the middle of whatever space the victim was in. The gravity well would have to be standard gravity +2G in order to lift the victim/object into the air... There's probably more detail to be mined, but I'm not writing a physics paper, I'm running a rubber science RPG. Thus, I'll go with Hyper-Man's wonderful illustration Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted October 30, 2016 Author Report Share Posted October 30, 2016 I think the 4:10 mark from the following Justice League Unlimited episode is a good illustration of the special effect. HM One of my favorite JLU moments! Quote Link to comment Share on other sites More sharing options...
Surrealone Posted October 30, 2016 Report Share Posted October 30, 2016 I'm looking for a simple AoE 1 Hex gravity well that lifts the target(s) into the air, immobilizing them (in 6th Edition). I'm torn between Flight, TK, or Entangle... What are your thoughts? For lifting targets into the air, UAA flight (as others have said) with a trigger likely makes the most sense. However, gravity doesn't necessarily have to lift to immobilize. For instance, you could always have a gravity well that pulls someone to a floor, wall, or other surface -- in which case I feel Entangle is probably the preferred approach since a gravity well would logically take no damage from attacks. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted October 30, 2016 Report Share Posted October 30, 2016 are you trying to immobilize or injure... AOE autofire TK with very short range.... to simulate rapidy turning the gravity plates on and off... this idea was called "Gravity Pong" during Traveller the New Era... as a means of dealing with boarding parties Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted November 1, 2016 Report Share Posted November 1, 2016 The whole "zero gravity = immobilized & helpless" thing is actually a pet peeve of mine. Today's astronauts spend most of their time in zero G* and yet they somehow still manage to function. The idea that futuristic characters living & working on spaceships/stations wouldn't have at least some basic knowledge of/training in how to move if the artificial gravity fails (albeit with penalties) seems wildly improbable to me. They're certainly not going to just let go of their weapons, float to a convenient point halfway between floor & ceiling and hang there all stupid and impotent. (Lookin' at you Guardians of the Galaxy...) [/sOAPBOX] That said: it sounds like what you're looking for is not just a lack of gravity, but something that actively pulls people to a specific point in mid-air and holds them there, right? So the question is, based on the sfx, what can targets use to try and get out of the trap? Assuming targets can't use STR to break out, then both Entangle and TK are probably out unless you want to tack on some sort of NND (Defense is Environmental Movement), which is not RAW-legal but might be close enough for handwaving purposes if you're not worried about the precise point cost. Flight UAA is a valid way to go, and can only be opposed by something that creates a Flight-like effect - in true zero G, a simple fire extinguisher would provide enough thrust to push you to a wall. But in this case it would have to provide enough thrust to overcome however many Gs you say the trap is built for. If all you want to do is keep them from moving, another option might be Change Environment, -X meters of Movement. That's harder to do with superheroes where Movement rates vary so much, but you could probably make it work in a Heroic game where Movement rates tend to fall in a narrower band. * Or technically microgravity, but micro enough as might as well be zero. Quote Link to comment Share on other sites More sharing options...
Outsider Posted November 2, 2016 Report Share Posted November 2, 2016 You could also write it up as an AoE Hex dex drain or suppression, large enough to drop most people to 0 or negative. IIRC, when at 0 or negative dex, one has to make a dex roll (at the lowered dex) to do most anything physical. A failed roll means they just flop around uselessly, suspended in the middle of the gravity trap. A successful roll means they manage to 'swim' out of it, or snag something to pull themselves out with, or whatever. This might be more of a 5th edition idea though. I don't have any of my books handy, as everything is currently packed for moving. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted November 3, 2016 Report Share Posted November 3, 2016 Hmmm...actually Drain Running & Leaping would be fairly cheap in a Heroic game. Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted November 4, 2016 Author Report Share Posted November 4, 2016 I'm still leaning toward an NND TK (Stopped by Flight/DI) that moves the victim up a few meters. Simple. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted November 4, 2016 Report Share Posted November 4, 2016 Here is a less well known animated example. The way Graviton lost is kind of cheesy actually. It all boils down to overconfidence. He easily had the power to beat the entire team. HM Quote Link to comment Share on other sites More sharing options...
Christopher Posted November 5, 2016 Report Share Posted November 5, 2016 Here is a less well known animated example. The way Graviton lost is kind of cheesy actually. It all boils down to overconfidence. He easily had the power to beat the entire team. HM That is exactly one of those examples for wich I said: "Gravity as special Effect has one big problem: It can logically do what no balanced Hero Power should be able to do. Mostly being a unbreakable, only NND level counterable disable." That combat is full of those examples. And possible reasons to use something like TK (wich explain why Hulk could overcome the gravity). Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted November 5, 2016 Report Share Posted November 5, 2016 I still am not clear about the SFX: The trap creates Zero G? Or 1 Gravo negative (upwards)? So how high do you fly? Or does the trap create a gravitational center 3 meters above ground so the victim is drawn there and left hanging? Obviously, this is a trap designed to capture Kate Upton in zero gravity. In a bikini. I will donate many character points to this endeavor. Quote Link to comment Share on other sites More sharing options...
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