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Attaching people to things with entangles


Crusher Bob

Question

How to make an entangle that 'attaches' people to the scenery?  As written, entangle only seems to make it difficult for you to move yourself, not for other people to move you.  So, people can grab you and move you around, and you don't get any knockback resistance for being entangled.

 

Example:

You are tied up in the trunk of a car.  You are entangled, but people can take you out of the trunk and carry you somewhere else. 

 

If you were, say, handcuffed to the steering wheel of the car, then you not only be entangled, but, in addition, people couldn't carry out off without breaking the entangle, breaking (part) of the car, or just taking the whole car with them.  If someone hit you really hard while you were handcuffed to the car, it might break the entangle, break (part of) the car, break you, or just send both you and the car flying, but as you are 'attached' to the car, you aren't going anywhere without something breaking.

 

So, what we want our 'attachy' entangle to do:

Make it harder for other people to move you around while you are entangled.    In addition, it should be harder to do knockback to you, to represent you being 'attached' to something.  You can  potentially be 'attached' to places you couldn't normally go: the ceiling, the sides of buildings, etc.  Ideally, to account for variable SFX, you should be able to be 'attached' to a spot in space, to represent things like space warping entangles, as well as just being 'attached' to some particular object.

 

Clinging UAA seems to do some of this, but it seems to be a very expensive way to achieve the goal, as Clinging UAA is almost an entangle by itself.

 

Some sort of constant telekinetic grab would seem to work for attaching you to a point in space, but that means that there is no physical representation of the entangle.

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The default answer, as you say, would be Clinging UAA.

 

A simpler answer would be to add an Advantage to Entangle, let’s call it Adhering (since Sticky’s already taken), that would accomplish this. I don’t want to sit down and stat it out now, but I’ll put it in my list of things to include in the next Advanced Player’s Guide. ;)
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