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Magic as a Multipower


Brian Stanfield

Question

I've been experimenting with different magic systems for a fantasy campaign, and had (until recently) settled on a VPP to represent a spell book for each school of magic, with the limitation that the pool could only be rearranged with access to the spell book, limited to a particular school of magic, with extended time for study.

 

On further reflection it seems like a Multipower may better simulate what I have in mind because I'm not concerned with having many spells available to use simultaneously. My question is this: is there a rule for rearranging the slots of a Multipower between adventures in a way that simulates preparing different spells from a school of magic (as in the VPP above)? For example, this adventure I may have a fireball, a fire shield, and burning hands as my slots, but next adventure I'd rather have a withering heat blast, life support protection from cold, and a flash attack. Assume all the point costs are the same for this example so there would be no cost variations.

 

Is this possible in the rules as written?

 

My rationale is this: in trying to balance the power of magic, I want to limit the number of spells available at any one time. The VPP has a natural limit built into the number of slots based on the real cost of each spell, but they are all hypothetically available simultaneously, which is potentially very unbalancing. The Multipower doesn't have a cap on the number of slots available, so all spells in a spell book would be available, but it is impossible to use all the slots at once (by definition). If I could limit the slots in a Multipower it would limit the number of spells someone has available to them, so they would have the balancing effect of having to switch them out like in a VPP (by consulting the spell book). And there is also the restriction on how many slots could actually be allotted.

 

Sorry for the length. This has been vexing me for a while!

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That's a perfectly viable way to handle magic -- you can find plenty examples in published material of magic systems, or even individual spells, represented as Multipowers. In your case, just put Limitations on the Multipower reserve that restrict when a character can change slots.

 

If you haven't already, I'd suggest posting about this on the Discussion and/or Fantasy Hero boards, to get input and suggestions from other players. Lots of clever minds and great ideas in Herodom!

 

Good luck designing your magic system!

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