Wardsman Posted December 26, 2016 Report Share Posted December 26, 2016 I view paladins as an elite, religious class of knights, Charlemagne or Knights of the Round Table, who vow not to their liege but to their faith. The religious orders try to bring peace and justice and truth to the world, but sometimes they have to draw that sword, and that's when the paladins ride. But what separates them from another warrior or knight? First you need setting info, especially metaphysics. But assuming we are talking about a something akin to a D&D paladin. I'd say build a warrior or knight that has a made an oath or pact with a power. Thus receiving the package deal that gives him whatever paladin powers you want him to have. However it should reflect the power he has bound himself to. Quote Link to comment Share on other sites More sharing options...
Wardsman Posted December 26, 2016 Report Share Posted December 26, 2016 massey, on 25 Dec 2016 - 6:04 PM, said: I also think he's a knight without armor in a savage land. His fast gun for hire heeds the calling wind Lucius Alexander Paladindrome, where do you roam? Who is? Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 26, 2016 Report Share Posted December 26, 2016 Sometimes paladins look like this A paladin can look like a white X inside a square black field inside a slightly larger nearly square white field surrounded by a thin black border? Lucius Alexander The palindromedary likes the look Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 26, 2016 Report Share Posted December 26, 2016 But what separates them from another warrior or knight? Faith and the ability to call upon it for miraculous/supernatural assistance. A greater power against darkness and evil than mere martial skill Huh, Paladin shows up fine for me. I'll redo him so you can enjoy the man who had a gun and would travel Note: he's not holding a teeny gun. He's enormous. Quote Link to comment Share on other sites More sharing options...
phydaux Posted December 27, 2016 Author Report Share Posted December 27, 2016 Thanks for all the great replies. I guess i should have stipulated that I was looking for a more metagame answer. For example, in fantasy campaigns I run, the characters are suppose to be HEROES. That means that they deal with "nobodies" without a second thought - They brush them aside like flies as the nobodies are no real threat to them. In game terms that means that all my melee types have some form of Deadly Blow, and a few levels of Combat Luck. Nobodies don't have either of those, but "Bad Guys" all do. Now a sword plus SRT plus Deadly Blow and a few CSLs means that my melee types are swinging 3d6 HtH KAs. That's 45 active points. So I have my spell user players make their mage PCs with a 45 active point Magic multipower. I was wondering how to fit a hybrid melee & magic PC into these campaign guidelines. I was thinking of having Palis have a 30 point multipower. They could have slots like 6d6 simplified healing or a 2d6 RKA "Smite" Demons & Undead Only. And for melee he could run three 10 point powers, +10 STR, 5PD/5ED Armor, and something else like 5 pip Power Defense / 5 pip Mental Defense or +10" Running "Holy Speed" or something. Quote Link to comment Share on other sites More sharing options...
Spence Posted December 27, 2016 Report Share Posted December 27, 2016 Nuu! What if we want Paladins who pilot giant robot lions which fuse into a larger giant robot knight to fight the evil space sorceress and her army of giant space monsters? hmmmmm..... you'll need more points Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 28, 2016 Report Share Posted December 28, 2016 Thanks for all the great replies. I guess i should have stipulated that I was looking for a more metagame answer. For example, in fantasy campaigns I run, the characters are suppose to be HEROES. That means that they deal with "nobodies" without a second thought - They brush them aside like flies as the nobodies are no real threat to them. In game terms that means that all my melee types have some form of Deadly Blow, and a few levels of Combat Luck. Nobodies don't have either of those, but "Bad Guys" all do. Now a sword plus SRT plus Deadly Blow and a few CSLs means that my melee types are swinging 3d6 HtH KAs. That's 45 active points. So I have my spell user players make their mage PCs with a 45 active point Magic multipower. I was wondering how to fit a hybrid melee & magic PC into these campaign guidelines. I was thinking of having Palis have a 30 point multipower. They could have slots like 6d6 simplified healing or a 2d6 RKA "Smite" Demons & Undead Only. And for melee he could run three 10 point powers, +10 STR, 5PD/5ED Armor, and something else like 5 pip Power Defense / 5 pip Mental Defense or +10" Running "Holy Speed" or something. I don't think you want the Power DEF or Mental DEF in a Multipower. Lucius Alexander I want a palindromedary in this tagline Quote Link to comment Share on other sites More sharing options...
Ndreare Posted December 29, 2016 Report Share Posted December 29, 2016 My campaigns have Paladin's heavily influenced by David Eddings Sparhawk (I think the series was called Ellinium, but it has been 20 years or so). They are the military/business end of the church making sure people stay calibrated. Quote Link to comment Share on other sites More sharing options...
Gawain Posted January 1, 2017 Report Share Posted January 1, 2017 No two paladins look alike in my home brew campaign world. But they all follow the following definition--"a non clerical agent of a deity or pantheon who functions through force of arms." So you can have two paladins who look nothing alike even though they serve the same deity. Frex two paladins serve the goddess of light in darkness, one is a traditional knight with lance, sword and horse; granted abilities to detect the Dark, defeat the Dark, heal, and dispel Dark magics-the other is a wilderness warrior (ranger) type, with archery, tracking, and wilderness survival; can turn into an owl, see in the dark, and destroy beings of the Dark. Both serve the same goddess but don't look anything alike. Quote Link to comment Share on other sites More sharing options...
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