Endurance: 10 (11 at level 3)
Agility: 13 (14 at level 3)
Intelligence: 13 (14 at level 3)
Paralysis Ray: Range 20 (22 at Level 3). PR=7. Successful hit causes unconsciousness.
Weight: 90 lbs
Basic Hits: 2
Modified Hits: 3
Accuracy Modifier: +1
Damage Modifier: +1
Detect Hidden/Danger: 10/14
Carrying Capacity: 105 lbs
Base Hand to Hand Damage: 1d3
Power: 47 (50 at level 3)
Movement: 34 (36 at level 3)
+1 Inventing Attempt and reroll
Invention: Dream Scope. If attached to a sleeping person shows what they are dreaming about.
Anesthesia is the half-human daughter of Hypnos, the god of sleep and has inherited his power to grant restful sleep.
Notes: This is the one I've been waiting for, the character who rolls the 1 in six chance of the minimum number of powers. So is she useless? Not hardly. Actually her sleep ray is extremely useful against massively powerful opponents. Sure they get a percentage chance of waking up equal to their endurance per action phase they spend sleeping or per attack on them while asleep, but temporarily disabling a heavy hitter makes her a highly effective team mate...unless she gets knocked out, which can happen pretty easily since not only are her hit points low, but her attack eats up big chunks of her power, reducing her ability to soak damage. So she's a glass cannon. The rules actually encourage fudging the abilities of these one trick ponies to make them a bit more effective but Anesthesia has plenty of ability to contribute as is. She just has to be used tactically. She's most effective when she's on a team up against a single powerhouse character.