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Character Builds Submitted by Player: Thoughts?


Manic Typist

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Personally, I love the character concepts and the overall builds, but it's also been over 6 years since I've played Hero. I have one or two points of concern, but I'd love other eyes to evaluate. These are not my IP but are two proposed characters from a player. This is for my gaslight fantasy game I'm hoping to get off the ground.

 

 

His email is below:
 
 

As promised here's two rough draft characters, subject of course to changes and revisions.[/size]

Magnus O'Sullivan[/size]

Background/History:  The eldest of seven siblings, Magnus learned from an early age the importance of looking out for those weaker than himself when his mother was widowed when he was only twelve.  As he grew tall and strong, he began prizefighting to earn extra money to feed his family.  When he came of age, he joined the Oberan Navy, where he served with honor and distinction.  His strength and vigorous good health attracted the attention of an ambitious and unscrupulous wizard and he found himself dragooned into an experiment to enhance his physique.[/size]

Though the experiment proved a success, it left him changed in unintended ways.  Horrified at the callousness with which his life had been forever altered, he escaped, deserting the Navy and his country.[/size]

Magnus now makes his way in Huma taking what work he can.  Mostly he survives as a bodyguard.  He could likely make more as a legbreaker for whatever organized crime exists in Huma, but he has thus far resisted any such offers.  If the story begins with him in prison, the most likely reason is that he got into a brawl defending a lady's honor and accidentally killed one of his opponents.[/size]

Personality/Motivation:  Magnus is noble, chivalrous and kind, but not to a fault.  He has seen the ugliness in the world and it has left him changed in more ways than one.[/size]

Though by the time of his desertion, his siblings had all outgrown the need for his protection, he is still too ashamed of his dereliction of duty to contact them and this remains a very sore spot for him.[/size]

Magnus has something of a temper, particularly when dealing with those he views as bullies.[/size]

Personal Quote:  "You think I look scary? This is nothing compared to how you'll look if you don't take your hands off the lady."[/size]

Powers/Tactics:  In addition to being an accomplished boxer and a capable sailor, Magnus' physiology has been permanently altered by magic.  Monstrously strong and tough, he is able to shrug off small arms fire with little difficulty and lift massive weights.[/size]

Appearance:  More than seven feet tall with a tough, leathery hide, which expands to hard scaly ridges on his fists, Magnus is an imposing, one might even say, shocking presence.  He typically hides his arresting appearance under a long coat and bowler hat, but has only limited success.  His blue eyes remain kind and jovial, though his thick black hair has grown lank and oily.[/size]

str: 35, dex: 13, con: 20, int: 13, ego: 13, pre: 20, ocv: 7, dcv:6, spd: 4, pd: 14 (total 24 resistant 10) ed: 13: (total 23 resistant 10) rec:10, end:40, body:15, stun:40  (160 points)[/size]

Powers:[/size]
tough hide: resistant protection 7pd 7ed (21 points)[/size]
hard fists: HA +2d6 with unarmed attacks (8 points)[/size]

Martial arts - boxing:[/size]
block: +2 ocv +2 dcv block abort[/size]
jab: +1 ocv +3 dcv 9d6 dmg[/size]
cross/hook: +0 ocv +2 dcv 11d6 dmg[/size]
heavy uppercut: -2 ocv +1 dcv 13d6 dmg[/size]
(18 points)[/size]

Talents: Combat Luck (6 points)[/size]

Skills: +4 with fists, climbing 2, KS physical training regimens 3, streetwise 3, survival (sea) 2, wf (common melee and ranged weapons) 4, combat sailing 7, sailing 3, tactics 2, literacy 1 (43 points)[/size]

Equipment: Sturdy clothes, heavy revolver[/size]

Total cost 250 points[/size]

Complications (50)[/size]
Psychological complication: code of honor (common, moderate) 10, Enraged: when encountering bullies of any stripe (uncommon) go -11 recover -11 15, Physical complication: large (infrequently, slightly impairing) 10, distinctive feature: leathery skin (difficult to conceal, always noticed and causes strong reaction (fear/disgust), detectable by common senses) 15[/size]


Ixion the Dashing[/size]

Background/History:  Orphaned early enough that he cannot remember his parents, Ixion (a name he took for himself, discarding the name 'Rat' bestowed upon him by the other orphans once he'd grown up) quickly found that the world is neither just nor kind to those without the means to make it so.  Born with a prodigious mind, uncanny personal charm and an undeniable talent for both causing trouble, then extricating himself from it, Ixion was able to enrich himself considerably by grifting and stealing, but though he enjoyed his new wealth, it was power, real power of the sort wielded by the famed wizards of Obera and the magic users of Huma that he truly coveted.  Many times, though in all other matters canny, he would squander his hard-won money on the wares of fakes and charlatans promising him secret knowledge, but delivering only disappointment and the derision of his peers.[/size]

Everything changed when, on one of his more daring burglaries (the circumstances of which we should decide on together as it might make a great plot hook) Ixion found the bracer.  Though it appeared to merely be an oddly decorated silver bracer with a leather fingerless glove attached, putting it on unlocked his latent magical potential.[/size]

Thus far, Ixion has largely squandered his newfound power on reckless adventures, gaining massive amounts of money, only to gamble drink or whore it away.  He has some notion that this cannot last, and that some greater purpose must beckon, but as of yet he's having too much fun to spend much energy imagining what that might be[/size]

Personality/Motivation: A consummate scoundrel, Ixion is a lover of wine women and wealth, in no particular order.  Though by no means irredeemable, his troubled upbringing has taught him the importance of looking out for number one, and that pleasure must be taken where it can be found.[/size]

Personal Quote: "I commend you on running a good chase gentlemen.  Dutiful men like you are the backbone of a healthy city, but this is where I leave you."[/size]

Powers/Tactics:  Swindler, thief, seducer, intriguer, musician and adventurer.  Ixion is a man of many talents.  Upon acquiring his bracer, he gained his first taste of real power.  At present, he can conjure only six potent effects by tapping into his own latent magical power. (The power is his, the bracer just unlocks it.  Thus far, it hasn't worked for anyone else, but in theory could.)  Every effect he has produced so far, save the first has manifested spontaneously as a response to a tense and threatening situation and has been usable thereafter.  (In game terms every time I want to create a new slot for the multipower I'll buy it with experience first and we'll find an appropriate situation for it to manifest) As these powers are specific to the situations that spawned them, they can seem baffling or oddly specific.[/size]

The first and perhaps the most straightforward is the constant personal protective field that surrounds Ixion from the moment he puts on the bracer.[/size]

The second power, is likewise straightforward.  A blast of concussive magical energy Ixion calls the Skyrending Lance, first manifested during the expedition where Ixion found his bracer.  A golem animated to defend the treasure, and Ixion blasted it with enough force to knock it prone and escape.[/size]

Ixion has termed the third power Bladebane.  It first manifested when the blade of a master swordsman who had been hired to kill him after he had embarrassed (some influential enemy we can work out between us) came within inches of his face... only to rust away to useless scrap an instant before it could strike him.  Ixion now has the ability to cause a quantity of ferrous metal to rust and corrode at a fantastic rate, a talent equally useful for getting him into vaults and safes as disarming his foes.[/size]

Perhaps the strangest ability yet granted to him, the one he calls Pocket Wench Infliction, came to Ixion while he was romantically entangled with the daughter of a wealthy and powerful general.  The general had been away on a campaign and Ixion had been staying beneath his roof for a week.  Growing tired of the young lady's possessive nature he resolved to leave... after bedding one of the comelier kitchen wenches.  As luck would have it, the general's daughter walked in, nearly catching him in the act.  Instead of finding Ixion and the wench however, she saw only him.  Rather than actually vanishing, the young woman had in fact shrunk so small that she could be easily hidden beneath the covers.  Thereafter Ixion gained the ability to shrink a woman he is touching to 1/8 normal size.  Thus far, as the effect is limited to female targets, this power has proven more amusing than actually useful.[/size]

The dreadful power known as the Spirit Shredding Bolt first came to Ixion during a daring temple robbery, when the spirits bound to guard the holy place tore through his cohorts, undaunted by blade or arrow.  Even Ixion's mystic blasts passed through without harming the spirits. That was until one of the phantoms closed its hands around Ixion's throat and he responded with this spiritual attack.  The bolt is able to rend the soul of both material and discorporate beings, with deadly results.  Though no moral exemplar, Ixion only uses this spell under the most dire of circumstances.  He is no muderer.[/size]

The final spell manifested when, during one of his exploits, he awoke some foul creature time had evidently forgotten.   The massive beast, far too puissant to fight, pursued Ixion through the caves.  After taking a hard left turn followed immediately by a right, his magical prowess rescued him yet again,  by raising a stone wall behind him.  When the monster rounded the corner, it saw only the tunnel leading off to the left, and went that way, leaving Ixion to escape with his life.  If any quantity of earth or stone is nearby, Ixion can fashion it into a simple barrier.  He typically uses this power to defend others in combat, or to hamper pursuit.  At present he has yet to think of a flashy name for this ability.[/size]

Appearance:  Ixion is a tall, slender, handsome man in his mid twenties, with bright green eyes and a winning smile.  He wears his long blonde hair loose about his shoulders.  Owing perhaps to his impoverished childhood, Ixion tends to dress himself in flashy, expensive clothes.  If expecting trouble, he often wears bezainted (coined) soft leather armor with the coins hidden on the inside so as to make it resemble sturdy leather travelling clothes under a long coat, in which he conceals a short sword.[/size]

str: 13, dex: 15, con 13, int: 18, ego: 15, pre: 20, ocv: 5, dcv: 6, omcv:3 dmcv: 5, spd: 4, pd: 6 (14/8 resistant), ed: 6 (14/8 resistant), rec: 8, end: 35, body: 12, stun: 26 (110 points)[/size]

Talents:  Striking looks (3)[/size]

Powers:  Magical shield:  Resistant protection 8 pd/8 ed OIF (bracer) -1/2 (16 points)[/size]
Magical 'wild talent':  Multipower, 40 point reserve, all powers OIF (bracer) -1/2 (40 points)[/size]
Skyrending Lance: blast attack 12d6 6 end (4f)[/size]
Bladebane:  RKA 6d6, only versus metal, -1 (4f)[/size]
*Pocket Wench: (see post script) severe transform, 6d6 (human female into smaller, weaker version of herself, heals back through countermagic, growth or shrinking power or another application of this power) limited target (human female) -1/2 9 end (4f)[/size]
Spirit Shredding Bolt: RKA 2d6 affects desolidified +1/2 AVAD (defense is power defense or having no soul or spirit, as in the cases of golems, automata and certain kinds of undead) +1/2 6 end (4f)[/size]
Stony Barrier:  Barrier 6pd/10ed 11 body (up to 10m long, 3m tall, 1m thick) 6 end (4f)[/size]

Skills: +2 with magical multipower, ks: arcane lore 2, Play the lute 2, singing 3, stealth 5, wf (common melee) 2, sleight of hand 5, climbing 3, breakfall 3, streetwise 5, concealment 3, CK (largest city in Huma) 3, language (1 foreign tongue, basic conversation, whatever language is spoken in Huma is native) 1, bribery 3, persuasion 5, gambling (card games) 3, lockpicking 2, play chess (or this world's equivalent) 2, literacy 1 (61 points)[/size]

Equipment: Lockpicks, climbing gear, adventuring gear (backpack, bedroll, flint+ steel etc), fine clothing, bezainted soft leather armor (resistant protection 3pd/3ed), short sword 1d6 hka (1+1/2d6 with strength)[/size]

total cost: 250[/size]

Complications (50)[/size]

Hunted: (aforementioned influential enemy) (infrequently, more powerful, NCI capture/kill) 20, Psychological complication: showoff (common, strong) 15, psychological complication: hedonist (common, strong) 15[/size]

*Sorry in advance for what promises to be another wall of text.  It seems crazy to go to such lengths for a spell that has such limited utility, but I thought the story leading up to how it was created was too fun to resist, as are some of the possible roleplaying opportunities that could arise.  I envision Ixion and another player's character diving for cover in some hellish situation and them shouting "maybe if you shrink us, we can slip through that hole in the castle wall!"[/size]

Only to have Ixion reply "I can't it only works on women!"[/size]

"What? Why? Why on earth would it only work on women?!"[/size]

"I don't know it just does!"[/size]

These are the things with which I occupy my time.  It's just the kind of cracked that I am.[/size]

Though you admonished us to respect stop signs, I feel I've nerfed this transform power sufficiently to take it well out of game breaking territory.  For one thing I've labelled it a severe transform to keep the dice pool lower and the active cost high enough that using it in combat could drain a lot of Ixion's endurance and possibly still not succeed, even though it's probably more of a major transform.  Plus, the target restriction is more strident than it needs to be to qualify for -1/2, and limiting it to females does a few important things.  First and foremost, it keeps me from using it on myself or any of the other player characters, though I'd never use a transform on another pc without the player's permission, as one of my only hangups is having my character transformed against my will (useful side note I'm sure).  I'm more stating that this severely limits the ways in which I could potentially abuse the power.  Likewise, since it does nothing to hamper magical, social or otherwise non-physical abilities, only bruiser and martial artist characters would be effectively defeated if they were to succumb, and these tend to skew more towards being male.  That's not to say you couldn't throw a deadly female berserker or somesuch every now and again so that I can best her this way for comic relief every so often, but the point is you can very easily keep me from abusing this simply by not having important enemies be the sort of character who would suffer much from it or be a valid target for it at all.[/size]

I could write this up as a shrinking attack power (and if you still object to the transform I certainly will) but the way that power is written is more as a primary power for Ant-Man style superheroes who don't lose strength as they get smaller and have probably trained extensively in exploiting their smaller size so as not to be hit.  Certainly the 'reduced by shrinking' modifier (-5 to str per 6 cp of shrinking so in this case -15 str) would normally reduce the cost to shrink oneself by -1/4 so as an attack it can be flipped to +1/4 which would still keep the power at the same cost, but it leaves the target arguably far more powerful than before, and that's just not how I picture the spell.  Plus it doesn't give characters without power defense a chance to resist the way transform does.[/size]

Instead I propose it be a transformation that imposes the following template on the target.  Assume characteristics cannot be reduced below zero in this way.  (-30 str, -10 pre (only for intimidation), -6 pd/ed, +2 dcv, +6 stealth attempts -10 run +18 knockback a net loss of about 52 cp worth of traits)[/size]

Obviously since I worked so hard on him I'm now leaning towards playing Ixion.  Let me know what you think.[/size]

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Generally, anything that comes to mind from more experienced eyes.

 

Two areas I can highlight-

 

Magnus has both natural rDef and Combat Luck. I've flagged that for the player, explaining that the way I've always seen it/interpreted it is that Combat Luck doesn't stack with other forms of rDef, and asked what the player envisioned when buying both sets of defenses.

 

Ixion has a Severe Transform that allows him to shrink people, which could in theory be built using Shrinking. I've never used either power so I'll have to review those sections but the player provides his reasoning on how he feels he built in safeguards against abuse/overly powerful synergies.

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I had the same question about the Combat Luck.

 

Rather than limit the shrinking power to females, I'd suggest making it No Conscious Control and letting it manifest when it might save the character from embarrassment, not to make a fight easier. I would also consider buying it as a Drain vs certain physical Characteristics rather than a Transform.

 

Lucius Alexander

 

The palindromedary asks why a stone wall has a higher ED than PD?

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The palindromedary asks why a stone wall has a higher ED than PD?

 

I wondered the same thing. Either because the player envisions stone as being more resistant to Energy based attacks (which makes a kind of sense to me a lay geologist - that it would generally be easier to batter down a wall with force than to use electricity or heat).

 

Or because the player wanted something that was slightly more effective against energy attacks likely to come from magic users.

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Magnus O'Sullivan needs more resistant defenses that don't rely on his perception of the attack if he's going to shrug off small arms fire.  In fact, combat luck doesn't really make sense for the build concept anyway, he's just tough, not lucky and good at minimizing attacks.  He's Luke Cage, not Daredevil.

 

The palindromedary asks why a stone wall has a higher ED than PD?

 

Shoot a wall with lightning or fire and see how much it hurts the stone.  Now hit it with a hammer.
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Drop

Combat Luck

 

Add

Boxing:  PS 11- (2p)

 

Damage Negation (-2 DCs Physical) (10 Active Points); Limited Power Power loses about half of its effectiveness (vs hand-to-hand attacks; -1), Nonpersistent (-1/4)

or

Resistant Protection (6 PD) (9 Active Points); Limited Power Power loses about half of its effectiveness (vs hand-to-hand attacks; -1), Nonpersistent (-1/4)

for 4p

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Magnus O'Sullivan needs more resistant defenses that don't rely on his perception of the attack if he's going to shrug off small arms fire.  In fact, combat luck doesn't really make sense for the build concept anyway, he's just tough, not lucky and good at minimizing attacks.  He's Luke Cage, not Daredevil.

 

 

Isn't that sort of the definition of shrugging off an attack? Taking the hit and not really being negatively impacted by it?

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Magnus O'Sullivan needs more resistant defenses that don't rely on his perception of the attack if he's going to shrug off small arms fire.  In fact, combat luck doesn't really make sense for the build concept anyway, he's just tough, not lucky and good at minimizing attacks.  He's Luke Cage, not Daredevil.

 

 

 

 

Shoot a wall with lightning or fire and see how much it hurts the stone.  Now hit it with a hammer.

http://www.independent.com.mt/articles/2014-12-10/local-news/Chapel-at-Dingli-Cliffs-heavily-damaged-after-hit-by-lightning-6736127089

 

The lightning damage was impressive.

 

Lucius Alexander

 

The palindromedary says the hammer broke.

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I normally tend to agree about Combat Luck not "stacking" with armor, but there's no RAW reason they can't. Assuming the player's idea is akin to a boxer rolling with the punch, I would most likely allow it as long as it didn't exceed campaign guidelines. You'd have to make a similar determination about whether or not Ixion's force field stacks with his leather armor.

 

Personally I'm not crazy about the Pocket Wench power, both narratively and mechanically. (I'm really not a fan of powers that exist solely to depower women, but maybe that's just me.) If you do decide to allow it, Shrinking UAA might be a better build: makes it less all-or-nothing and gives you a clear mechanical way of determining the effect on Characteristics, etc.

 

I don't see any other objections.

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Well, yeah if you hit something with 1 billion volts and 200,000 amps, you're going to do horrendous damage to it no matter what its made out of.  Try shooting it with your taser.

The taser is Attack Vs Alternate Defense, All or Nothing.

 

Lucius Alexander

 

The palindromedary says that besides, the wall is not resisting arrest.

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Another character:

 

Muireach Naughton

 

Background/History:  The story of the enigmatic swordsman known as Muireach Naughton is one of blood, thunder... and true love. 

 

Born the second son of a prosperous farmer, Muireach was, from a very early age, never content with his comfortable, if boring life.  His father would regularly beat him for skipping out on his chores to play 'soldiers', and it was not long before he ran away.  At the age of nine, he joined a mercenary company known as the Iron Hammers as a camp helper.  Though it was a harder and often leaner existence than he had known, he was free, and indeed encouraged to learn the arts of war as he had always dreamed.  What was more, it turned out he was quite gifted in them.

 

By the time he was twelve, Muireach was allowed to join the light infantry, where he earned something of a reputation for impetuous bravery and surprising skill.  His rise through the ranks was meteoric, and by the time he was sixteen, he was a lieutenant, in charge of his own squad.  His command would prove short-lived however.  A border skirmish wherein the Iron Hammers were fighting as Ultrian proxies, saw them decimated by a well laid ambush involving Oberan wizards.  One of few survivors, Muireach escaped.

 

Taking work where he could as an independent sellsword, Muireach honed his killing arts, often going hungry so that he could hire weapon masters to instruct him, or to keep his weapons and armor in good repair.

 

Seven years after the fall of the Iron Hammers saw Muireach embroiled in another ruinous venture of which he was the sole survivor.  The brigands who had assaulted the caravan he was hired to protect chased him, eager to avenge their comrades who had fallen to his sword, pursued him through the woods.  He might have stood and fought, but his blade had been shattered during the fighting.  He came upon a crumbling keep and ducked inside, hoping to find something with which to defend himself.

 

The forgotten fortress was littered with the skeletons of long dead fighting men, all of whom appeared to have died in some catastrophic battle.  All their blades had long since gone to rust however, and were of no use to him.  That was when Muireach heard a sound, like the weeping of a jilted lover.  Though the sound appeared to be inside his own mind, it definitely could be traced to a source, and so, with nothing but a guttering torch to light his way, the doomed man made his way through that ancient abbatoir to what appeared to be the throne room.  There, squatting on a throne of carved obsidian squatted some long-dead lord, the flesh long gone from his bones, rusted armor still clinging to him.  He was pierced by nearly a dozen moldering arrows and his armor bore the scars of sword thrusts and axe blows.  On the floor at his feet were the butchered bodies of more than a dozen foes.  In the bygone warrior's lap, sat the source of the weeping.  It was a sword, untouched by time and beautifully crafted.  The blade was a bright crimson and the pommel and grip were cunningly carved from a single piece of obsidian into the shape of a beautiful woman. 

 

As if in a dream, Muireach took the sword into his hand and at once he understood.  She was weeping for her lost love.  The blade spoke to him through images, impressions and emotions.  The blade's name was Blood Harlot and this man was the great lord for whose hand she had been forged.  The wizard of his court had enchanted a blade that would protect its owner as fiercely as a lover, but something had not gone as intended.  The blade whispered seductively to him, driving him to ever greater acts of carnage and bloodshed with the eagerness of wanton youthful lust.  Together, warrior and sword turned skirmishes into orgies of death.  When the lord began to provoke outright war with his neighbors only to have more enemies to butcher, his retainers sought to act.  In what Blood Harlot describes as his 'final act of devotion' the lord slew his assailants to a man before finally succumbing to his wounds, leaving the castle a tomb for a century.

 

When at last his pursuers found them, the blade initially seemed to protest, almost coyly.  When it first bit through the flesh of a victim however, any hint of reservation vanished and together, she and Muireach killed the bandits to a man, the blade sharing her ecstasy with him.

 

Now Muireach bears Blood Harlot into battle.  Thus far her urgings to court greater heights of violence have been gentler and more playful than those that brought ruin on her lord.  Experience has taught her some caution, but old habits die hard.

 

Personality/Motivation:  Though a skilled warrior, Muireach has always been more motivated by adventure and challenge than coin or the thrill of taking life.  He will not take any contract that involves the killing of civilians.  It is battle he loves, not murder. 

 

Blood Harlot is aware of these 'flaws' and loves him despite them.  Thus far, her influence has gone only so far as to make him more likely to kill an opponent rather than disarm or incapacitate, but not enough to seek a fight that he otherwise would not.

 

Muireach still harbors a bit of a grudge against Obera for the destruction of his comrades so long ago.  He is no fan of wizards, but one who holds no allegiance to the kingdom can earn his trust.  He has a particular soft spot for willful adventurous children, and will often go out of his way to show them kindness.  Those who harm children are the quickest to earn his ire.

 

Personal Quote:  You wield your sword well enough, but I wield mine even as she wields me in turn.  You are alone, and you never even had a chance.  Farewell.

 

Powers/Tactics:  Strong, fast, tough, and possessed of considerable skill, Muireach was a deadly swordsman before ever finding Blood Harlot.  Since she entered his life however, he has been a terror.  The blade is supernaturally sharp and appears nigh indestructible, able to cut through armor and bone without ever so much as blunting any part of her edge.  What's more, Blood Harlot protects her lover zealously.  Her magic surrounds him like a warm embrace, allowing him to shrug off both physical harm and hostile magic.  In anyone's hand other than that of her beloved, Blood Harlot is merely a longsword, and an awkwardly balanced one at that.  A skilled and bloodthirsty warrior might be able to seduce her away from Muireach but it would take time and no small amount of effort.  It is unlikely in the extreme that she could ever be motivated to work as intended against him.

 
In battle, Muireach typically wears chainmail armor.  His blade teases him for this, asking if she's not enough for him and complaining that the heavy armor constrains him from killing as gracefully and efficiently as he otherwise could.  He in turn chides her gently asking if she wants to be a widow.  He also carries a heavy pistol but would never dream of using it unless he had no other recourse.  To kill an enemy at close range with a pistol would constitute a betrayal on par with a husband bedding a prostitute in front of his wife.
 
Blood Harlot often hints that they will come to know each other better in time, which likely means she has other powers which Muireach will be able to unlock in time.
 
Appearance:  At 6'3" with broad shoulders and a lean, sturdy build, Muireach is an imposing figure, though not an overwhelming one.  He typically binds his long black hair back, keeping it out of his intense blue eyes.  There is little hope of disguising him for anything other than a warrior, as Blood Harlot has a way of insisting she be worn proudly whenever possible.  As such, even when unarmored, Muireach dresses in practical, sturdy clothes. 
 
str: 20, dex: 15, con: 15, int: 13, ego: 15, pre: 15, ocv: 7, dcv: 7, omcv: 3, dmcv: 3, spd: 5, pd: 8, ed: 8, rec: 10, end:40, body: 13, stun: 40 (143 points)
 
Powers
 
Blood Harlot:  2d6 hka, 6 resistant pd/ed, power defense 16, all oaf (sword) -1 (32 points)
(Note: the sword is able to speak in Muireach's mind, making her desires known and sharing her boundless pleasure at shedding blood, but this will have no mechanical advantage whatsoever and is purely a roleplaying effect)
 
Martial art, swordsmanship
 
3 extra dcs (12), Parry: +2 ocv +2 dcv block abort (4), slash: +0 ocv +2 dcv 5d6 hka (4), thrust: +1 ocv +3 dcv 4d6+1 hka (5), spincut/cleave: -2ocv +1dcv 5+1/2d6 (5) (30 points)
 
Skills
 
+4 with longswords, +2 hth WF common melee and missle weapons 4, Fast draw (longsword) 3, riding 3, tactics 3, literacy 1, ks (notable swordsmen) climbing 3, play chess, languages 1, stealth 3,  (45 points)
 
Complications (50)
 
Psychological complication: Code of honor, Common Moderate (10)
Psychological complication: distrusts wizards/Oberans, common, strong (15)
Enraged: if child is harmed or threatened (uncommon) go 11- recover 11- (15)
Psychological complication: Prefers to kill opponents (uncommon, strong) (10)
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Well, these three are by the same person. The first two were "options," but then when another said he was interested in playing a magic user, the player built the swordsman to use instead. However, I think he is going to help another person build their PC, so hopefully we'll see at least two PCs of such excellent caliber.

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I'm a little concerned about the combination of martial maneuvers, OCV, and the sword. I'll have to review adding DC rules.

 

A mitigating factor is that frankly, after a certain point, there are diminishing returns. Many opponents will be lightly or unarmored, given that I want bullets to basically kill/disable mooks, even with armor (assuming a center mass hit, most of the time).

 

So doing 3d6 to someone wearing no armor probably doesn't look any different than doing 6d6, functionally.

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