Jump to content

A Better "Stop Dead" Power


segerge

Recommended Posts

A favorite power construct of mine is a variation on the Champions:Powers "Stop Where You Are" power which added a Side Effect of 10d6 damage to the victim recipient, representing the target in effect running into an invisible wall of some sort.  Last night, I finally asked myself the question I should have two years ago concerning the use of Side Effect in this manner: "Would Steve Long allow this?"

 

It took only a moment's worth of introspection before I answered my own question with "Not only no, but hell no!"  So, back to the drawing board...

 

The "Stop Dead" power on the same page of Champions:Powers does exactly what I want, but its recommended usage in gameplay is either very complex or physically unrealistic.  Is there a better way to do this power, then?

 

Going back to the effect, it's basically the equivalent of the target running into an invisible wall.  And when you define it that way, there are much simpler methods to build invisible walls in HERO System:

 

Kinetic Damper:  Barrier 35 PD, 0 BODY (up to 1m long, 1m tall, and 1/2m thick), Non-Anchored, Invisible Power Effects (Inobvious to sight; +1/4) (84 Active Points); Time Limit (Extra Phase; -3), Cannot Englobe (-1/4), Does not work against stationary targets (-1/4)

 

This should be proof against any combination of target STR and velocity up to 35d6 of Move-Through, half of which will be taken by the victim target.  And, it should be a lot simpler to run in combat.

 

Thoughts?

 

Link to comment
Share on other sites

In this case, what you are building isn't merely equivalent to the target running into an invisible wall, it is the target running into an invisible wall. If that is what is supposed to be happening, then your solution is the best solution because it discards a pure model-for-effect approach for one that models the phenomenon explicitly.

 

Model-for-effect is what you resort to when modeling explicitly yields a power that is just way too cumbersome or complex. It shouldn't automatically and thoughtlessly be the go-to methodology in every case.

Link to comment
Share on other sites

I like the idea of just modeling it as a wall to run into. Tho I'm not clear how it would work as an attack: normally I would create the Barrier on my Phase but the target would only take damage if/when they ran into it on their next Phase. And since it's Inobvious rather than Invisible, they have a chance to avoid it. Even if you used it as a held action, I don't normally let characters use held actions to interrupt another character's movement in mid-action. So maybe you need some sort of Trigger?

 

Also, if you're treating it as a Move-Thru, how do you handle Knockback to determine if the target takes full or 1/2 damage?

 

I agree the Stop Dead description is overly fiddly, but a simple Blast, damage limited to target's V/6 seems like it might be simpler to implement.

Link to comment
Share on other sites

I like the idea of just modeling it as a wall to run into. Tho I'm not clear how it would work as an attack: normally I would create the Barrier on my Phase but the target would only take damage if/when they ran into it on their next Phase. And since it's Inobvious rather than Invisible, they have a chance to avoid it. Even if you used it as a held action, I don't normally let characters use held actions to interrupt another character's movement in mid-action. So maybe you need some sort of Trigger?

 

The Kinetic Damper as presented in the original post was a 30-second proof of concept build in Hero Designer, without more thought put into it.  Making it fully invisible with a Trigger that fires when the target moves as you suggest would be changes I would make rebuilding it now.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...