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Creating a homunculus


illaden

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To start of we are using 6ed and we are also using hero fantasy and star hero as additional source

 

Now in certain fantasy and supernatural shows, movies and even games there is this creation called a homunculus. Now this is some sort of entity that lives for awhile but is mostly lojal to its creator if I have understand it correctly.

 

Now I wonder how to make a power that creates them since it isn't a regular summon and not a regular follower either because it can work independently but will follow orders and also not disappere after x orders.

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It is a summon of sorts, with a high degree of amicability (slavish, for example, gives you a number of tasks equal to EGO, and you can double for each +1/4).  You can buy it as a follower though, if you want the time limit to be even longer, and put a limitation on it that it must be re-created every x time period through a ritual.

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Now I wonder how to make a power that creates them since it isn't a regular summon and not a regular follower either because it can work independently but will follow orders and also not disappere after x orders.

It depends how you want to use it. If you just want the character to have a homonculus, that's probably best handled as a Follower; the fact that it was created (instead of recruited or whatever) just becomes the sfx of where it came from. But if you actually want to have a spell to create them, then you're probably looking at a Summon with Amicable and the character has to re-cast the Summon every so often to "refresh" the number of tasks.

 

If you have a really lenient GM you might get away with using Transform to create a Follower, but that's well into Flashing Red Stop Sign territory.

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Homunculus:   Follower (30 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), Gestures (Requires both hands; -1/2), Incantations (-1/4), 1 Continuing Charge lasting 1 Week (-0)

 

 this should get you a homunculus for one week at a time.  Now all you need is to build a150 base point homunculus.

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  • 2 weeks later...

Follower is a great option, because Followers can gain Experience that you don't have to pay for.

However Summon is less risky.

 

You can use a pair of appropriately built Summon Powers (in a Multipower Reserve) to maintain indefinite control of a created being.

Slot 1 actually creates the being, and would have lots of Extra Time, Expendable Foci, etc...

Slot 2 would take "Summoned Being Must Inhabit Locale" and "Summoned Being Arrives Under Its Own Power", but otherwise takes very few procedural modifiers.

Both slots take Friendly (or a greater level of Amicable) to deny the being its initial Ego Roll. You use the First Slot to create a homunculus, and then occasionally (or frequently) refresh it's remaining tasks using the Second Slot. Its much more reliable than using Mind Control.

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I found a nifty formula for summoning a homonculous on Wikipedia:

 

 

 

The homunculus first appears by name in alchemical writings attributed to Paracelsus (1493–1541). De natura rerum (1537) outlines his method for creating homunculi:

 

Spoilered for medievalness:

 

 

 

That the sperm of a man be putrefied by itself in a sealed cucurbit for forty days with the highest degree of putrefaction in a horse’s womb, or at least so long that it comes to life and moves itself, and stirs, which is easily observed. After this time, it will look somewhat like a man, but transparent, without a body. If, after this, it be fed wisely with the Arcanum of human blood, and be nourished for up to forty weeks, and be kept in the even heat of the horse’s womb, a living human child grows therefrom, with all its members like another child, which is born of a woman, but much smaller.[5]

 

 

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