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Change Environment- create real sunlight


intp

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I apologize if this has been answered elsewhere, but I couldn't find an answer in the rule books.  In Champions Villains v.2, Astralle (under Sylvestri Clan) has a multipower slot, "Och's Illumination", Change Environment (creates real sunlight), Area of Effect (32 m radius, +1), reduced End (1/2 End, +1/4), variable limitations (-1/4).  1 point for fixed slot, 1 END.

 

However, in 6E1 p. 174, under Change Environment, it is specified that there must be some combat effect from CE.  I checked 6E2 p. 144, under "The Environment", it states that creating light should be bought via Images, not CE.

 

So I'm wondering, what is the point cost of Astralle's "Och's Illumination" power; and how is that calculated?

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In this particular case I used Change Environment rather than Images because the intent of the power seemed to be to create real sunlight for whatever mystical benefits it provides (such as harming vampires and some other creatures). If the point were to provide illumination, then you're correct that Images, not CE, would be the power to use.

 

If you want to include a combat effect, make it -1 Sight PER Rolls. But I think the intended combat effect is "hurts vampires." At least, that was my assumption. I think Dean Shomshak posts on these boards occasionally; since he created the character you could check with him to confirm (or not) my supposition.

 

I don't remember exactly what cost I used, and I can't back-calculate it since it's a Multipower slot. I think it was 5 points -- that's the most logical total that would yield a final value of 1f for the slot. It's calculated as a GM's judgment sort of thing, like any non-standard CE effect. If you want to be more precise, derive a cost by looking at the cost of doing damage with CE, then "Limit" it (reduce its cost slightly) to reflect the fact that it only works against vampires and other such creatures.

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