GCMorris Posted March 28, 2017 Report Share Posted March 28, 2017 Hi all. I was wondering if there were rules on throwing another character as part of an attack or movement. I haven't seen anything about It in my 4e rules. Quote Link to comment Share on other sites More sharing options...
dsatow Posted March 28, 2017 Report Share Posted March 28, 2017 Its called a fastball special. IIRC, its a throw of a human weight object (nonaerodynamic, not resisting) where the thrower has to hit the target hex. The throwee then makes a to hit roll against the target but uses the distance thrown as velocity. Quote Link to comment Share on other sites More sharing options...
GCMorris Posted March 28, 2017 Author Report Share Posted March 28, 2017 If its used as a form of movement does it need to be paid for? Quote Link to comment Share on other sites More sharing options...
Greywind Posted March 28, 2017 Report Share Posted March 28, 2017 If it is something that is done fairly regularly (generally more than once), it has to be paid for. Quote Link to comment Share on other sites More sharing options...
InfiniteKarma Posted March 28, 2017 Report Share Posted March 28, 2017 What's required beyond the throw maneuver and measuring throwing distance, which are both just a part of the Strength a character already has? Quote Link to comment Share on other sites More sharing options...
dsatow Posted March 28, 2017 Report Share Posted March 28, 2017 AFAIR, its a generic maneuver anyone can use. I would expect some GMs would require a teamwork roll. If the thrower misses, the throwee's attack misses and the thrower might have big minuses dependent on the GM. A GM may still allow a throwee's attack to occur if the target is still in range, but I would guess Steve Long might answer that the throwee is effectively using a delay to attack the target and thus may fail. If we are just talking getting from point A to point B. The throwee and thrower don't need to buy anything special but the thrower still needs to hit the hex with all the inherent minuses. Also, the throwee will land prone and take damage as if knocked back. Though Breakfall will mitigate this so long as they do not hit an obstruction with the appropriate minuses for distance. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted March 29, 2017 Report Share Posted March 29, 2017 I believe Fastball Special was in the 4e Champions (genre) book, not the core rules, because "it's a superhero thang." I don't have that book handy, but I think it was pretty similar to the current rule, which is basically: It's treated as a combination of Standard Maneuvers rather than its own separate Maneuver, so anyone can attempt it at no cost. I require Teamwork Rolls for both characters, but that's not in RAW. Thrower makes a standard Throw attack vs. the target's DCV. The distance the attacker can throw is based on their STR and the throwee's weight, just like throwing anything else. Technically the thrower is at -4 OCV because people are neither balanced nor aerodynamic. But a lot of GMs ignore that in the interest of genre coolness, or else allow a successful Teamwork Roll to reduce that penalty. If the thrower hits the target's DCV, the throwee then performs a Move Through, Move By or Grab By on the target. For the added Velocity, use the throwing distance. [Example: Thrower has 30 STR; throwee weighs 100 kg. Thrower has 20 "Extra STR" so he can toss the throwee 16" with a Running Throw. Assuming they both hit, throwee's Move Through adds v/3, which is (16/3) => +5d6.] Standard rules apply for throwee taking 1/2 or full damage from the Move Through. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted March 29, 2017 Report Share Posted March 29, 2017 ...where the thrower has to hit the target hex. Just went and double-checked, and at least in 6ed you have to hit the target's DCV, not just their hex. (6ed Champions p179) I don't have the previous editions handy tho. I can sorta see if the thrower misses the target's DCV but hits the hex, maybe allowing a Move By or Grab By but not a Move Through? Hadn't thought about it before... Quote Link to comment Share on other sites More sharing options...
Scott Ruggels Posted March 30, 2017 Report Share Posted March 30, 2017 i would allow a move by or grab if the thrower missed, but the throwee needs to make an ocv roll, or appropriate skill rolls. Othewise he lands in the hex (apply knock back movement after impact for added fun as he skids across the linoleum on his belly). Quote Link to comment Share on other sites More sharing options...
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