Powers gone awry.
Posted 20 April 2017 - 02:21 PM
My question is... How to implement the second ability?
Posted 20 April 2017 - 02:25 PM
What exactly does "can't control their powers" mean? Does it mean that a random power activates, perhaps at a random target? Does it mean all of their powers activate?
Once you've got that worked out then we can figure out how to achieve it.
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Posted 20 April 2017 - 03:19 PM
Posted 20 April 2017 - 05:02 PM
As in anything HERO related, your mileage and creation of the power may vary. I can only speak for how I would build it.
I would make it a massive mind control with telepathy and effects can not be controlled. Then generate a randomization chart. Something like (you should generate your own).
1 - Some focus explodes (change active into EB explosion). If no focus, go to 2.
2 - So aid type power (AID, healing, anything beneficial) hits a random target. If no aiding ability, go to 3.
3 - All applicable attack powers go off (starting with AoEs) at ground zero. Targeted attacks hit self or the ground.
4 - Some attack randomly goes off at random target.
5 - Some movement power runs rampant (treat as a pushed movement, if no applicable movement power go to 4)
6 - Something turns off (if not turns off go to 5)
Posted 21 April 2017 - 03:45 AM
Mind Control is certainly a good option - but then Captain Chaos will be able to affect bricks easily, and have a lot of difficulty with mentalists, and not be able to affect automatons at all. Is that how you see it working in game?
Alternatively you have the old standbys of either Transform (to inflict a complication), or the Change Environment effect from one of the APGs that forces a limitation on powers?
Or even a multipower/VPP with Indirect (origin the opponent) and a pile of limitations ("Only to duplicate powers", "No Conscious Control"). That wouldn't mean that the opponent was unable to use their powers normally on their phase, though.
Posted 21 April 2017 - 08:07 AM
Posted 21 April 2017 - 09:14 AM
Roll 'em and count down that number of powers. That's what got affected.
It's truly random and there should be no way a player could think the GM was being unfair.
Posted 21 April 2017 - 01:19 PM
A large OCV Drain might work to cause powers to fire in random directions, but not to go off unexpectedly, and it wouldn't work for non-attack powers.
How about a naked UAA Advantage, applied to a random power on the target? That is to say, a "naked" UAA for up to X Active Points of power, with UAA on *that*, so the Prof can use it as an attack. This would be a pretty high AP power, but you could then limit it with "Affects Random Power" -1, and "Affected Power Behaves Randomly" -1. These are legitimate limitations, because if Professor Chaos is facing down BlastyMan, he might want BlastyMan's BlastyBeam to "randomly" fire at his sidekick, BlastyBoy - that would be the best possible outcome for Professor Chaos, but instead, he gets something random - like BlastyMan flying fifty feet up into the air and flipping upside-down.
Posted 21 April 2017 - 08:36 PM
hmmm...how about a Naked UBO Advantage, purchased UAA, so I can force you to grant me your power, and now I get to use it...
Indirect, with the point of origin being the target of my UBO UAA, of course...