I've been stewing on this problem for a while, and would like to put it to the group.How would relative weapon speed have an effect on combat, and how can it be simulated?
In other words, Let's say a big strong barbarian with a giant two-handed sword goes against a quick rogue with a dagger. One chop with the sword and combat is over, right? Except that the quick guy with a dagger should probably be able to ventilate the barbarian before he gets one chop in.
Let's assume they both have a SPD of 4, and have equal dexterities of 18. I can think of a couple of ways to simulate how a dagger can be quicker to the "first punch" than the sword:
- Buy up the dexterity for the rogue. He gets to attack first.
- In addition to higher DEX, add auto-fire as a skill for the rogue, so he can get several shots in.
That's about it. It works, but what to do if both characters are truly equal in stats? Shouldn't the choice of weapon carry more consequence?
The weapon length rules accommodate this in some ways, allowing for the longer weapon to fend off the shorter until the shorter weapon gets inside the range of the longer. But this is only a partial solution to what I'm looking for. But it really should matter that you choose a short sword versus a long sword, and their effects should be more than the number of dice rolled for damage. The quickness and maneuverability of the weapon should play more of a roll, otherwise all the weapons basically play the same in the game.
Anybody have any more ideas? Maybe I'm missing a rule or a discussion that already covers this?