JmOz Posted April 23, 2017 Report Share Posted April 23, 2017 How many players should a team have in your opinion? Quote Link to comment Share on other sites More sharing options...
bubba smith Posted April 23, 2017 Report Share Posted April 23, 2017 4 maybe 2 co-leaders and 3 general members Quote Link to comment Share on other sites More sharing options...
steriaca Posted April 23, 2017 Report Share Posted April 23, 2017 6 is the perfect amount. Not to large, not to small. But if your just starting out as a GM, I recommend 3-5 Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 23, 2017 Author Report Share Posted April 23, 2017 This has more to do with a group I am working on for a book. I have 5 written up and almost done, debating on adding an atlanteen (Which is a bit of an odd character for the mix, but would be useful and adds a lot of world flavor to the team) Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted April 23, 2017 Report Share Posted April 23, 2017 For gaming, I prefer 5 players (plus the GM). I currently run 7, and it feels like 1-2 of them are somewhat left out of the bulk of the game play. Story-wise, I think 5-6 is a good number of main characters. In both cases, too many members = someone getting the short shift as far as attention is concerned. In addition to the number of main protagonists, consider the number of antagonists as well as support characters. If you have, say 7 heroes, plus 7 villains, plus a half-dozen major NPCs, that's 20 people for the reader to keep track of. You may wish to consider concentrating on the 5 early in the book, and then adding the atlanteen later on (once the reader is comfortable with the others). Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 23, 2017 Author Report Share Posted April 23, 2017 Good logic overall, I am leaning towards including him, as it gives more options for a PC group to choose from (better to have the extra and not need it...) Quote Link to comment Share on other sites More sharing options...
Matt the Bruins Posted April 24, 2017 Report Share Posted April 24, 2017 In terms of comics, seven seemed to be the optimum number for the team books I've most enjoyed, like the iconic Justice League lineup, the New X-Men, and Byrne's Avengers in the late 70s. Enough for a variety of powers/concepts and interesting interpersonal dynamics, but not so many that anyone gets lost in the shuffle. As for tabletop RPGs, 4 or 5 players seems to be the sweet spot. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted April 24, 2017 Report Share Posted April 24, 2017 3 is the minimum for me to really make it work and 6 is my max. In comics, there's no real limit but 4-6 again seems to work best. Quote Link to comment Share on other sites More sharing options...
Fry Daddy Posted April 24, 2017 Report Share Posted April 24, 2017 Seven is the best number. But running that many is a lot of work! Quote Link to comment Share on other sites More sharing options...
DreadDomain Posted April 24, 2017 Report Share Posted April 24, 2017 The best games we've had were with 4 players. In a comic book, I prefer 7 or 8 members. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted April 24, 2017 Report Share Posted April 24, 2017 In a game, four. In a book, eight. In GI Joe, 164. Quote Link to comment Share on other sites More sharing options...
Hermit Posted April 24, 2017 Report Share Posted April 24, 2017 I've gotten used to running small groups, 4 or so PCs but as little as 3... My pref would be 4 or 5 For fiction, I find five or six works dandy Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted April 24, 2017 Report Share Posted April 24, 2017 The Five Man Band is a classic. Quote Link to comment Share on other sites More sharing options...
Jagged Posted April 24, 2017 Report Share Posted April 24, 2017 To answer what the right number of players is, I need to know how many beers there are? Quote Link to comment Share on other sites More sharing options...
Rails Posted April 25, 2017 Report Share Posted April 25, 2017 To begin with, part way through the game, or at the end of the session? Quote Link to comment Share on other sites More sharing options...
Zephrosyne Posted April 25, 2017 Report Share Posted April 25, 2017 I prefer 4 players but I can manage as many as 6. There is no way in hell I am going beyond 6. Quote Link to comment Share on other sites More sharing options...
DasBroot Posted April 25, 2017 Report Share Posted April 25, 2017 For me it would depend on narration style as well. First person can actually get away with fairly large casts as you interact with them through your protagonist so don't really need to worry about what the others are off doing with their part of the story since their results will be reported to and through your narrator: "I looked up as Green Lantern returned to the Hall. I could tell from the look on Hal's face that he hadn't managed to locate the Parademon base. Hopefully one of the others had more luck." The narrator could have a variation on those lines for twenty more returning heroes without any expectation on the reader's part to be witness to Hal or any of the others exploring the desert looking for Apokolips energy signatures - even if GL's in most scenes with the protagonist normally. 3rd person though? 3 to 5 unless you're planning multiple thousand page books ... though you can squeeze in a few (hundred) more if they don't remotely evenly share time as viewpoints (So... no Perrin or Matt again this book, Mr Jordan? Oh, but the maid got three chapters...). Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 25, 2017 Author Report Share Posted April 25, 2017 For me it would depend on narration style as well. First person can actually get away with fairly large casts as you interact with them through your protagonist so don't really need to worry about what the others are off doing with their part of the story since their results will be reported to and through your narrator: "I looked up as Green Lantern returned to the Hall. I could tell from the look on Hal's face that he hadn't managed to locate the Parademon base. Hopefully one of the others had more luck." The narrator could have a variation on those lines for twenty more returning heroes without any expectation on the reader's part to be witness to Hal or any of the others exploring the desert looking for Apokolips energy signatures - even if GL's in most scenes with the protagonist normally. 3rd person though? 3 to 5 unless you're planning multiple thousand page books ... though you can squeeze in a few (hundred) more if they don't remotely evenly share time as viewpoints (So... no Perrin or Matt again this book, Mr Jordan? Oh, but the maid got three chapters...). It is a gaming supplement, so not really a narrative... Quote Link to comment Share on other sites More sharing options...
Amorkca Posted April 27, 2017 Report Share Posted April 27, 2017 I vote for 5, but my current group has 7 players - although I think in the year since we started, there have only been a handful of games where everyone was present... Quote Link to comment Share on other sites More sharing options...
Anaximander Posted April 27, 2017 Report Share Posted April 27, 2017 In a comic book, I would say 6-7. In an RPG, 5-6. Quote Link to comment Share on other sites More sharing options...
Armory Posted April 28, 2017 Report Share Posted April 28, 2017 My group is 4 players who each have 2 characters. So far it works very well, but I don't think I'd want to run more than that. If we were to add any more players I'd likely limit everyone to one PC each. Quote Link to comment Share on other sites More sharing options...
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