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Martial Arts purchasing issues

martial arts 5th Edition maneuver purchases

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#1 Tolrick

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Posted 29 April 2017 - 09:16 AM

OK, so a bit of explanation first.  I am making a martial artist for a game I'm in (duh), but he's skilled in multiple styles.  Karate, Pentjak-Silat, Savate, and I haven't decided on the 4th.  Trying to avoid Kung Fu.

 

This is all using 5th Edition rules.

 

First off, I can find no references in the books to multi-style users and if they already have a maneuver like Block.. Do they have to buy it again to qualify for the new style?   Yeah, this is probably a no-brainer, but I can't figure it out.

 

Secondly, in the Designer, I can't find any way to drop the cost of a maneuver down to 0 in order to place a second version in the style list for my own ease of use.  Even if it doesn't cost anything, or I don't need it separately for each style, it would be convenient if I could have each complete style available on it's own.

 

Ideas?  Suggestions?



#2 IndianaJoe3

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Posted 29 April 2017 - 11:21 AM

I don't have UMA handy, but I remember that if a character had KS:(Martial Art Style) for both styles, they could buy the maneuver once and use it with both styles.

 

You can adjust the cost of duplicate maneuvers with a custom adder.



#3 Tolrick

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Posted 17 June 2017 - 03:40 PM

I must have a very old version of the Designer then, as it has no option for me to Custom Adder under any of the martial arts maneuvers.

 

I knew about custom adders prior to my asking, and I couldn't find them here, but I assumed perhaps there was a setting in the rules that wasn't allowing them.

Nope.   Still nothing.



#4 Beast

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Posted 17 June 2017 - 04:39 PM

build the 2nd style's maneuver as a custom maneuver and set the cost to zero
just label it as 2nd style's


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#5 Lucius

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Posted 17 June 2017 - 04:39 PM

you can apply a Cost Multiplier of zero to reduce cost to zero.

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The palindromedary says don't try dividing by zero!

#6 Beast

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Posted 17 June 2017 - 04:41 PM

there is none in the latest version 20170504
just use custom maneuver

 

I must have a very old version of the Designer then, as it has no option for me to Custom Adder under any of the martial arts maneuvers.

 

I knew about custom adders prior to my asking, and I couldn't find them here, but I assumed perhaps there was a setting in the rules that wasn't allowing them.

Nope.   Still nothing.


Beast

Yeoman Robert"Beast" Mitchell Yeoman of the Guard RPFS

Vice Admiral Sir John Perrot Royal Order of the Tudor Rose NCRF

Knotworking for a better tomorrow)

Brutal Harmony (have no idea where that tenor came from I sing bass)

Known superpower :Bodice Lacing

 

currently playing

Ghost Cat
Precision
Wraith


#7 Beast

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Posted 17 June 2017 - 04:43 PM

but then that would make all MA maneuvers cost zero?

 

you can apply a Cost Multiplier of zero to reduce cost to zero.

Lucius Alexander

The palindromedary says don't try dividing by zero!


Beast

Yeoman Robert"Beast" Mitchell Yeoman of the Guard RPFS

Vice Admiral Sir John Perrot Royal Order of the Tudor Rose NCRF

Knotworking for a better tomorrow)

Brutal Harmony (have no idea where that tenor came from I sing bass)

Known superpower :Bodice Lacing

 

currently playing

Ghost Cat
Precision
Wraith


#8 Lucius

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Posted 17 June 2017 - 04:59 PM

there is none in the latest version 20170504
just use custom maneuver

 
I tried that. It doesn't work. Customer Maneuvers cost a minimum of 1..
 

but then that would make all MA maneuvers cost zero?


Not, it doesn't. Just the one maneuver you apply the multiplier to.

Also, you can just buy the Maneuver once and put in a Note that it is "also is runarounta block from the art ay-needzum-do"

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#9 Hyper-Man

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Posted 17 June 2017 - 09:08 PM

I think your best option would be to create the main character as normal and then create a separate place-holder character to just list the different styles.

 

HM



#10 Lucius

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Posted 18 June 2017 - 07:39 AM

I think your best option would be to create the main character as normal and then create a separate place-holder character to just list the different styles.
 
HM


I'm sorry, I don't see why he would want to do that as opposed to using a Cost Multiplier or, even simpler, putting a Note on the moves that are overlaps. What does he gain?

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Applying a palindromedary Multiplier

#11 Hyper-Man

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Posted 18 June 2017 - 10:43 AM

I'm sorry, I don't see why he would want to do that as opposed to using a Cost Multiplier or, even simpler, putting a Note on the moves that are overlaps. What does he gain?

Lucius Alexander

Applying a palindromedary Multiplier

 

Per the OP

Secondly, in the Designer, I can't find any way to drop the cost of a maneuver down to 0 in order to place a second version in the style list for my own ease of use.  Even if it doesn't cost anything, or I don't need it separately for each style, it would be convenient if I could have each complete style available on it's own.

 

I don't understand how a cost multiplier will accomplish what he wants in HD and I've tried.  Maybe you could show us an example of what you mean?

 

Adding each complete style to the Notes would be cumbersome and not format very well.  I was looking at it from pragmatic standpoint. 

 

:)

HM



#12 Lucius

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Posted 18 June 2017 - 12:02 PM

Per the OP
 
I don't understand how a cost multiplier will accomplish what he wants in HD and I've tried.  Maybe you could show us an example of what you mean?
 
Adding each complete style to the Notes would be cumbersome and not format very well.  I was looking at it from pragmatic standpoint. 
 
:)
HM


I'm not suggesting adding each complete style to the notes. At least I didn't think that's what I was doing.


First, to use a Cost Multiplier, click on "Current Character" and then "Campaign Rules" and "view/edit Campain Rules" go to "Rules" tab, and put a checkmark by "Allow Cost Multiplier" be sure to save it and be sure when crafting the character it's under those rules.

Now select the maneuver you want. A window should open allowing you to edit it. Change the name to what you want, select "empty hand" or "Weapon" and click on "Cost Multiplier" and set it to zero.

This will cause that maneuver, and only that one to cost zero. If you're finding that all moves on a list are set to zero I think you must have set the Cost Multiplier to zero for the list, not for an individual maneuver.

If you are zeroing out the cost of all Martial Arts regardless of what list they are on, I don't know what you did and I don't know how to do it.

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#13 Beast

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Posted 18 June 2017 - 12:24 PM

the OP could just create each maneuver as a custom maneuver(ones that overlap only)
set the price 1pt lower for the base style maneuver
then set the set the overlapping maneuver to 1 so the total cost is true


Beast

Yeoman Robert"Beast" Mitchell Yeoman of the Guard RPFS

Vice Admiral Sir John Perrot Royal Order of the Tudor Rose NCRF

Knotworking for a better tomorrow)

Brutal Harmony (have no idea where that tenor came from I sing bass)

Known superpower :Bodice Lacing

 

currently playing

Ghost Cat
Precision
Wraith


#14 Hyper-Man

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Posted 18 June 2017 - 01:02 PM

Thanks Lucius,

 

I've never really used the campaign rules option before so I learned something new.  That would work.

 

:)

HM







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