JmOz Posted April 29, 2017 Report Share Posted April 29, 2017 So working on a monstrous merman I want him to have an amulet that makes him A) Able to function on land, but looses some of his aquatic abilities while on land Very minor shapeshifting (to a fairly human looking individual) Now the shapeshifting I am doing by a lack of common physical complications and a 0 point Distictive feature...do you think that is abusive. It would be enough to throw off people who do not know him, but not enough for anyone who has spent substantial time with him. Think someone in sci-fi type makeup This is how I have built it, thoughts Amulet of Land Walking: Multipower, 20-point reserve 2f 1) Natural Form: (Total: 20 Active Cost, 20 Real Cost) Tail: Swimming +10m (20m total) (Real Cost: 5) plus Claws: Killing Attack - Hand-To-Hand 1/2d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (15 Active Points) (Real Cost: 15)C 1 1f 2) Amulet of Land Walking: (Total: 19 Active Cost, 15 Real Cost) Breath Air: Life Support (Expanded Breathing) (5 Active Points); IIF (-1/4) (Real Cost: 4) plus Freedom of Movement: Environmental Movement (no penalties on land) (4 Active Points); IIF (-1/4) (Real Cost: 3) plus Legs: Running +10m (12m total) (10 Active Points); IIF (-1/4) (Real Cost: 8) 1 Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 29, 2017 Author Report Share Posted April 29, 2017 Also if it matters most of the adventures will be on land (in a sea side city) so while "useful" most of his aquatic abilities will be less used (he has a powerful weapon built as a MP as well, which will be his primary thing) Quote Link to comment Share on other sites More sharing options...
tiger Posted April 29, 2017 Report Share Posted April 29, 2017 Seem alright to me. You could add shapeshifting to gain legs but either way doesn't seem abusive Quote Link to comment Share on other sites More sharing options...
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