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Possession


indy523

Question

I would like to make a spirit that can Jump into Clokwork automatons by possessing them.

 

I am using the old spirit rules where spirits have only

DEX, INT, EGO & PRE

OCV/DCV, OMCV/DMCV

Speed

Recovery

 

Attacks are only drains & transforms, etc.

 

A Possession Power would be

 

Possession 60 points minimum Cost No End+1/2, Affect Real World +2A for 210 points.

 

Using projection rules Desolid 40. Cost No End +1/2A, Persistant +1/2A, Inherent +1/4A for 90 points.

 

The character could do nothing else.  Is Affect Real World required for possession or is it assumed?

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