Jump to content

Titan (Work In Progress)


TheQuestionMan

Recommended Posts

Titan

 

 

VAL CHA Cost Roll Notes

20 STR 10 13- HTH Damage 4d6  END [2]

23 DEX 26 14-

20 CON 10 13- / 14-

23 INT 13 14- PER Roll 14-

18 EGO 8 13-

25 PRE 15 14- PRE Attack: 5d6

8 OCV 25

8 DCV 25

1 OMCV -6

6 DMCV 9

4 SPD 20 Phases:  3, 6, 9, 12

10 PD 8 10/31 PD (0/15 rPD)

10 ED 8 10/31 ED (0/15 rED)

10 REC 6

40 END 4

20 BODY 10

40 STUN 10

 

Movement Cost Meters Notes

RUNNING 0 12m/24m,/24m/48m (60m Total) END [1/3]

SWIMMING 0 4m/8m END [1]

LEAPING 0 4m 4m forward, 2m upward

 

 

 

 

 

Characteristics Total: 201

 

Cost Powers

Gigantic Physiology, all slots Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=

75 1)  Gigantic Size: Growth (+45 STR, +15 CON, +15 PRE, +9 PD, +9 ED, +9 BODY, +18 STUN, +7m Reach, +36m Running, -18m KB, hands/feet are Area Of Effect (1m Radius) attacks, 6,401-50,000 kg, +6 to OCV to hit, +6 to PER Rolls to perceive character, 9-16m tall, 5-8m wide), Reduced Endurance (1/2 END; +1/4) (112 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) [Notes: Height 52' & Weight 50 tons.] - END=4

 

3 2)  Giagantic Durability: +5 CON (5 Active Points); Linked (Gigantic Size; (Max Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=

 

3 3)  Gigantic Physiology: +6 PD (6 Active Points); Linked (Gigantic Size; (+2 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=

 

3 4)  Gigantic Physiology: +6 ED (6 Active Points); Linked (Gigantic Size; (+2 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=

 

6 5)  Gigantic Stamina: +10 REC (10 Active Points); Linked (Gigantic Size; (+3.333 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=

 

2 6)  Gigantic Stamina: +20 END (4 Active Points); Linked (Gigantic Size; (+6.333 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=

 

6 7)  Gigantic Physiolgy: +20 STUN (10 Active Points); Linked (Gigantic Size; (+6.333 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=

 

26 8)  Gigantic Invulnerability: Resistant Protection (15 PD/15 ED) (45 Active Points); Linked  (Gigantic Size; (+5 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0

 

22 9)  Gigantic Toughness: (Total: 40 Active Cost, 22 Real Cost) Physical Damage Reduction, 50% (20 Active Points); Linked (To Growth, only applies at 30 points worth of Growth or more; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) (Real Cost: 11) plus Energy Damage Reduction, 50% (20 Active Points); Linked (To Growth, only applies at 30 points worth of Growth or more; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) (Real Cost: 11) - END=0

 

7 10) Gigantic Ears: Hearing Group Flash Defense (10 points) (10 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0

 

7 11) Gigantic Eyes: Sight Group Flash Defense (10 points) (10 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0

 

7 12) Gigantic Mind: Mental Defense (10 points total) (10 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0

 

7 13) Gigantic Physique: Power Defense (10 points) (10 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0

 

6 14) Gigantic Physique: Regeneration (1 BODY per Day), Can Heal Limbs (9 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0

 

5 15) Titan Legs: Running +12m (12m/24m total), Usable As Leaping (+1/4) (18 Active Points); Linked (Gigantic Size; (+4" per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=2

 

Powers Total: 185

 

 

Cost Skills

0 Acting 8-

3 AK: Los Angeles 14-

3 Breakfall 14-

0 Charm 8-

3 Climbing 14-

3 Concealment 14-

0 Conversation 8-

3 Deduction 14-

0 Language:  English (completely fluent; literate) (4 Active Points)

3 Paramedics 14-

3 Persuasion 14-

3 PS: Search and Rescue 14-

3 Scholar

1 1)  KS: Criminal Law & Procedures (2 Active Points) 11-

2 2)  KS: The Criminal Underworld (3 Active Points) 14-

1 3)  KS: The Law Enforcement World (2 Active Points) 11-

2 4)  KS: The Superhuman World (3 Active Points) 14-

0 Shadowing 8-

0 Stealth 8-

3 Streetwise 14-

3 Tactics 14-

3 Teamwork 14-

0 TF:  Everyman Skill, Small Motorized Ground Vehicles

0 WF:  Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat

 

Combat Veteran

5 1)  Defensive Attack  (10 Active Points); Multiple Attacks Only (-1) [Notes: -2 DCV rather than 1/2 DCV when making Multiple Attack (6E2 73)]

10 2)  Defense Maneuver I-IV  [Notes: No attacker is concidered to be attacking "from behind". Eliminates Multiple Attacker Bonuses to all attackers, and acts as a Sense (Free Action).]

5 3)  Rapid Attack  (10 Active Points); Multiple Attacks Only (-1) [Notes: Multiple Attacks (SE2 73) as a Half-Phase Action.]

 

Skills Total: 62

 

Cost Perks

2 Positive Reputation:  It's Titan! (A large group) 11-, +1/+1d6

 

Perks Total: 2

 

 

Value Complications

10 Distinctive Features:  Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)

15 Enraged:  When Innocents Harmed (take BODY) (Uncommon), go 11-, recover 11-

15 Psychological Complication:  Code vs Murder (Common; Strong)

15 Hunted:  I.H.A. (Project Genocide) Infrequently (Mo Pow; Harshly Punish)

15 Reputation:  Property Damage, Very Frequently

15 Social Complication:  Public Identity Frequently, Major

 

Complications Points: 85

 

Base Points: 450

Experience: 0

Experience Unspent: 0

Total Character Cost: 450

Link to comment
Share on other sites

  • 2 weeks later...
  • 4 weeks later...
  • 1 month later...

Variation on a theme

 

Goliath

Finn O'Connor
 
VAL CHA Cost Roll Notes
20/60 STR 10 13- HTH Damage 4d6  END [2]
23 DEX 26 14-
20/30 CON 10 13-
23 INT 13 14- PER Roll 14-
18 EGO 8 13-
25/35 PRE 15 14- PRE Attack: 5d6
8 OCV 25
8 DCV 25
1 OMCV -6
6 DMCV 9
4 SPD 20 Phases:  3, 6, 9, 12
10 PD 8 10/24/30 PD (0/14 rPD)
10 ED 8 10/24/30 ED (0/14 rED)
10 REC 6
40 END 4/60
20 BODY 10
40 STUN 10/72
 
Movement Cost Meters Notes
RUNNING 0 12m/26m,/24m/52m END [1/3]
SWIMMING 0 4m/8m END [1]
LEAPING 0 4m/22m 4m forward, 2m upward
 
 
 
 
 
Characteristics Total: 201
 
Cost Powers
Giant Physiology, all slots Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=
41 1)  Giant Size: Growth (+30 STR, +10 CON, +10 PRE, +6 PD, +6 ED, +6 BODY, +12 STUN, +3m Reach, +24m Running, -12m KB, 801-6,400 kg, +4 to OCV to hit, +4 to PER Rolls to perceive character, 5-8m tall, 3-4m wide), Reduced Endurance (1/2 END; +1/4) (62 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) [Notes: Ht: 25ft. Wt: 7tons.] - END=2
5 2)  Giant Strength: +10 STR (10 Active Points); Linked (Giant Size; (+5 per level; -1/2), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=1
6 3)  Giant Stamina: +10 REC (10 Active Points); Linked (Giant Size; (+5 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=
2 4)  Giant Stamina: +20 END (4 Active Points); Linked (Giant Size; (+10 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=
6 5)  Giant Durability: +20 STUN (10 Active Points); Linked (Giant Size; (+10 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=
3 6)  Giant Ears: Hearing Group Flash Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0
3 7)  Giant Eyes: Sight Group Flash Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0
3 8)  Giant Mind: Mental Defense (5 points total) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0
3 9)  Giant Resilence: Power Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0
24 10) Giant Invulnerability: Resistant Protection (14 PD/14 ED) (42 Active Points); Linked  (Giant Size; (+7 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0
6 11) Giant Physique: Regeneration (1 BODY per Day), Can Heal Limbs (9 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0
10 12) Giant Legs: Running +14m (12m/26m total), Usable As Running & Leaping (+1/4) (17 Active Points); Linked (Giant Size; (+7" per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=2
 
Powers Total: 112
 
 
Cost Skills
0 Acting 8-
3 AK: Los Angeles 14-
3 Breakfall 14-
3 Charm 14-
3 Climbing 14-
3 Concealment 14-
3 Conversation 14-
3 Criminology 14-
3 Deduction 14-
0 Language:  English (completely fluent; literate) (4 Active Points)
3 Paramedics 14-
3 Persuasion 14-
3 PS: SAR Tech 14-
3 Scholar
1 1)  KS: Criminal Law & Procedures (2 Active Points) 11-
2 2)  KS: Emergency Management (3 Active Points) 14-
2 3)  KS: The Criminal Underworld (3 Active Points) 14-
1 4)  KS: The Law Enforcement World (2 Active Points) 11-
2 5)  KS: The Superhuman World (3 Active Points) 14-
3 SS:  Structural Engineering 14-
3 Shadowing 14-
3 Stealth 14-
3 Streetwise 14-
3 Tactics 14-
3 Teamwork 14-
0 TF:  Small Motorized Ground Vehicles
0 WF:  Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat
 
Combat Training
5 1)  Defensive Attack  (10 Active Points); Multiple Attacks Only (-1) [Notes: -2 DCV rather than 1/2 DCV when making Multiple Attack (6E2 73)]
10 2)  Defense Maneuver I-IV  [Notes: No attacker is concidered to be attacking "from behind". Eliminates Multiple Attacker Bonuses to all attackers, and acts as a Sense (Free Action).]
5 3)  Rapid Attack  (10 Active Points); Multiple Attacks Only (-1) [Notes: Multiple Attacks (SE2 73) as a Half-Phase Action.]
 
Skills Total: 82
 
Cost Perks
1 Fringe Benefit:  Licensed Search and Rescue Technician
2 Money:  Trust Fund: $200,000/year
2 Positive Reputation:  It's Goliath! (A medium-sized group) 14-, +1/+1d6
 
Perks Total: 5
 
 
Value Complications
10 Distinctive Features:  Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Enraged:  When Innocents Harmed (take BODY) (Uncommon), go 11-, recover 11-
15 Hunted:  I.H.A. (Project Genocide) Infrequently (Mo Pow; Harshly Punish)
15 Psychological Complication:  Code vs Murder (Common; Strong)
15 Social Complication:  Secret Identity Frequently, Major
 
Complications Points: 70
 
Base Points: 400
Experience: 0
Experience Unspent: 0
Total Character Cost: 400
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...