TheQuestionMan Posted May 15, 2017 Report Share Posted May 15, 2017 Titan VAL CHA Cost Roll Notes 20 STR 10 13- HTH Damage 4d6 END [2] 23 DEX 26 14- 20 CON 10 13- / 14- 23 INT 13 14- PER Roll 14- 18 EGO 8 13- 25 PRE 15 14- PRE Attack: 5d6 8 OCV 25 8 DCV 25 1 OMCV -6 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 10 PD 8 10/31 PD (0/15 rPD) 10 ED 8 10/31 ED (0/15 rED) 10 REC 6 40 END 4 20 BODY 10 40 STUN 10 Movement Cost Meters Notes RUNNING 0 12m/24m,/24m/48m (60m Total) END [1/3] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward Characteristics Total: 201 Cost Powers Gigantic Physiology, all slots Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 75 1) Gigantic Size: Growth (+45 STR, +15 CON, +15 PRE, +9 PD, +9 ED, +9 BODY, +18 STUN, +7m Reach, +36m Running, -18m KB, hands/feet are Area Of Effect (1m Radius) attacks, 6,401-50,000 kg, +6 to OCV to hit, +6 to PER Rolls to perceive character, 9-16m tall, 5-8m wide), Reduced Endurance (1/2 END; +1/4) (112 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) [Notes: Height 52' & Weight 50 tons.] - END=4 3 2) Giagantic Durability: +5 CON (5 Active Points); Linked (Gigantic Size; (Max Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 3 3) Gigantic Physiology: +6 PD (6 Active Points); Linked (Gigantic Size; (+2 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 3 4) Gigantic Physiology: +6 ED (6 Active Points); Linked (Gigantic Size; (+2 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 6 5) Gigantic Stamina: +10 REC (10 Active Points); Linked (Gigantic Size; (+3.333 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 2 6) Gigantic Stamina: +20 END (4 Active Points); Linked (Gigantic Size; (+6.333 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 6 7) Gigantic Physiolgy: +20 STUN (10 Active Points); Linked (Gigantic Size; (+6.333 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 26 8) Gigantic Invulnerability: Resistant Protection (15 PD/15 ED) (45 Active Points); Linked (Gigantic Size; (+5 per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 22 9) Gigantic Toughness: (Total: 40 Active Cost, 22 Real Cost) Physical Damage Reduction, 50% (20 Active Points); Linked (To Growth, only applies at 30 points worth of Growth or more; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) (Real Cost: 11) plus Energy Damage Reduction, 50% (20 Active Points); Linked (To Growth, only applies at 30 points worth of Growth or more; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) (Real Cost: 11) - END=0 7 10) Gigantic Ears: Hearing Group Flash Defense (10 points) (10 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 7 11) Gigantic Eyes: Sight Group Flash Defense (10 points) (10 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 7 12) Gigantic Mind: Mental Defense (10 points total) (10 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 7 13) Gigantic Physique: Power Defense (10 points) (10 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 6 14) Gigantic Physique: Regeneration (1 BODY per Day), Can Heal Limbs (9 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 5 15) Titan Legs: Running +12m (12m/24m total), Usable As Leaping (+1/4) (18 Active Points); Linked (Gigantic Size; (+4" per level of Growth; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=2 Powers Total: 185 Cost Skills 0 Acting 8- 3 AK: Los Angeles 14- 3 Breakfall 14- 0 Charm 8- 3 Climbing 14- 3 Concealment 14- 0 Conversation 8- 3 Deduction 14- 0 Language: English (completely fluent; literate) (4 Active Points) 3 Paramedics 14- 3 Persuasion 14- 3 PS: Search and Rescue 14- 3 Scholar 1 1) KS: Criminal Law & Procedures (2 Active Points) 11- 2 2) KS: The Criminal Underworld (3 Active Points) 14- 1 3) KS: The Law Enforcement World (2 Active Points) 11- 2 4) KS: The Superhuman World (3 Active Points) 14- 0 Shadowing 8- 0 Stealth 8- 3 Streetwise 14- 3 Tactics 14- 3 Teamwork 14- 0 TF: Everyman Skill, Small Motorized Ground Vehicles 0 WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat Combat Veteran 5 1) Defensive Attack (10 Active Points); Multiple Attacks Only (-1) [Notes: -2 DCV rather than 1/2 DCV when making Multiple Attack (6E2 73)] 10 2) Defense Maneuver I-IV [Notes: No attacker is concidered to be attacking "from behind". Eliminates Multiple Attacker Bonuses to all attackers, and acts as a Sense (Free Action).] 5 3) Rapid Attack (10 Active Points); Multiple Attacks Only (-1) [Notes: Multiple Attacks (SE2 73) as a Half-Phase Action.] Skills Total: 62 Cost Perks 2 Positive Reputation: It's Titan! (A large group) 11-, +1/+1d6 Perks Total: 2 Value Complications 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 15 Enraged: When Innocents Harmed (take BODY) (Uncommon), go 11-, recover 11- 15 Psychological Complication: Code vs Murder (Common; Strong) 15 Hunted: I.H.A. (Project Genocide) Infrequently (Mo Pow; Harshly Punish) 15 Reputation: Property Damage, Very Frequently 15 Social Complication: Public Identity Frequently, Major Complications Points: 85 Base Points: 450 Experience: 0 Experience Unspent: 0 Total Character Cost: 450 Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 15, 2017 Author Report Share Posted May 15, 2017 Background/History: In his public identity he is a Search & Rescue Technician. In secret he is TITAN, the Colossus of (Campaign City). Work In Progress Quote Link to comment Share on other sites More sharing options...
death tribble Posted May 15, 2017 Report Share Posted May 15, 2017 Please tell me this is not one of the nude things based on Attack on Titan. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 15, 2017 Author Report Share Posted May 15, 2017 No a Mutant Superhero Quote Link to comment Share on other sites More sharing options...
steriaca Posted May 16, 2017 Report Share Posted May 16, 2017 Please tell me this is not one of the nude things based on Attack on Titan. "Well, at least we have a place to keep the villains. Yo, Titan, dinner time." Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 16, 2017 Report Share Posted May 16, 2017 Nice. You may want to take a look at my Rita Farr write up in the download section for tips on how to get the primary growth effects to show in the characteristics block. HM Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 24, 2017 Author Report Share Posted May 24, 2017 Rita Farr not loading up properly. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 24, 2017 Report Share Posted May 24, 2017 Are you using a current version of Hero Designer? You should still be able to save the html exported version I uploaded to see what I was referring to. HM Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 18, 2017 Report Share Posted June 18, 2017 Did you ever get this figured out? HM Quote Link to comment Share on other sites More sharing options...
Cantriped Posted June 18, 2017 Report Share Posted June 18, 2017 I was half-expecting to see a build for Titan from Megamind. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 18, 2017 Author Report Share Posted June 18, 2017 No jaw or chest too big. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted July 29, 2017 Author Report Share Posted July 29, 2017 Variation on a theme Goliath Finn O'Connor VAL CHA Cost Roll Notes 20/60 STR 10 13- HTH Damage 4d6 END [2] 23 DEX 26 14- 20/30 CON 10 13- 23 INT 13 14- PER Roll 14- 18 EGO 8 13- 25/35 PRE 15 14- PRE Attack: 5d6 8 OCV 25 8 DCV 25 1 OMCV -6 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 10 PD 8 10/24/30 PD (0/14 rPD) 10 ED 8 10/24/30 ED (0/14 rED) 10 REC 6 40 END 4/60 20 BODY 10 40 STUN 10/72 Movement Cost Meters Notes RUNNING 0 12m/26m,/24m/52m END [1/3] SWIMMING 0 4m/8m END [1] LEAPING 0 4m/22m 4m forward, 2m upward Characteristics Total: 201 Cost Powers Giant Physiology, all slots Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 41 1) Giant Size: Growth (+30 STR, +10 CON, +10 PRE, +6 PD, +6 ED, +6 BODY, +12 STUN, +3m Reach, +24m Running, -12m KB, 801-6,400 kg, +4 to OCV to hit, +4 to PER Rolls to perceive character, 5-8m tall, 3-4m wide), Reduced Endurance (1/2 END; +1/4) (62 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) [Notes: Ht: 25ft. Wt: 7tons.] - END=2 5 2) Giant Strength: +10 STR (10 Active Points); Linked (Giant Size; (+5 per level; -1/2), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=1 6 3) Giant Stamina: +10 REC (10 Active Points); Linked (Giant Size; (+5 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 2 4) Giant Stamina: +20 END (4 Active Points); Linked (Giant Size; (+10 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 6 5) Giant Durability: +20 STUN (10 Active Points); Linked (Giant Size; (+10 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END= 3 6) Giant Ears: Hearing Group Flash Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 3 7) Giant Eyes: Sight Group Flash Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 3 8) Giant Mind: Mental Defense (5 points total) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 3 9) Giant Resilence: Power Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 24 10) Giant Invulnerability: Resistant Protection (14 PD/14 ED) (42 Active Points); Linked (Giant Size; (+7 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 6 11) Giant Physique: Regeneration (1 BODY per Day), Can Heal Limbs (9 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=0 10 12) Giant Legs: Running +14m (12m/26m total), Usable As Running & Leaping (+1/4) (17 Active Points); Linked (Giant Size; (+7" per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=2 Powers Total: 112 Cost Skills 0 Acting 8- 3 AK: Los Angeles 14- 3 Breakfall 14- 3 Charm 14- 3 Climbing 14- 3 Concealment 14- 3 Conversation 14- 3 Criminology 14- 3 Deduction 14- 0 Language: English (completely fluent; literate) (4 Active Points) 3 Paramedics 14- 3 Persuasion 14- 3 PS: SAR Tech 14- 3 Scholar 1 1) KS: Criminal Law & Procedures (2 Active Points) 11- 2 2) KS: Emergency Management (3 Active Points) 14- 2 3) KS: The Criminal Underworld (3 Active Points) 14- 1 4) KS: The Law Enforcement World (2 Active Points) 11- 2 5) KS: The Superhuman World (3 Active Points) 14- 3 SS: Structural Engineering 14- 3 Shadowing 14- 3 Stealth 14- 3 Streetwise 14- 3 Tactics 14- 3 Teamwork 14- 0 TF: Small Motorized Ground Vehicles 0 WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat Combat Training 5 1) Defensive Attack (10 Active Points); Multiple Attacks Only (-1) [Notes: -2 DCV rather than 1/2 DCV when making Multiple Attack (6E2 73)] 10 2) Defense Maneuver I-IV [Notes: No attacker is concidered to be attacking "from behind". Eliminates Multiple Attacker Bonuses to all attackers, and acts as a Sense (Free Action).] 5 3) Rapid Attack (10 Active Points); Multiple Attacks Only (-1) [Notes: Multiple Attacks (SE2 73) as a Half-Phase Action.] Skills Total: 82 Cost Perks 1 Fringe Benefit: Licensed Search and Rescue Technician 2 Money: Trust Fund: $200,000/year 2 Positive Reputation: It's Goliath! (A medium-sized group) 14-, +1/+1d6 Perks Total: 5 Value Complications 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 15 Enraged: When Innocents Harmed (take BODY) (Uncommon), go 11-, recover 11- 15 Hunted: I.H.A. (Project Genocide) Infrequently (Mo Pow; Harshly Punish) 15 Psychological Complication: Code vs Murder (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major Complications Points: 70 Base Points: 400 Experience: 0 Experience Unspent: 0 Total Character Cost: 400 Quote Link to comment Share on other sites More sharing options...
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