bigdamnhero Posted May 19, 2017 Report Share Posted May 19, 2017 Wolf Girl has 45 STR, and Claws built as 1d6K Penetrating. That’s 12DCs at +1/2, which works out to 3d6K Pen with STR. (And yes, she bought Pen for the full STR+HKA, not just the HKA part.) She wants to do a Move-By with 20m of Running. Halving her STR rounds to 23, which is 5 DCs, which at +1/2 Adv comes out to 1d6K Pen. Adding the Claws back in brings us back up to 9 DCs, 2d6K Pen. (The 1d6 from the HKA is not halved, right?) 20m of Running adds +2d6, which is really +2 DCs because of the Advantage, so that gets us back up to 11 DCs, 2d6+1 K, Pen? Wolf-Girl takes 1/3 of that as Normal Damage, which works out to 4d6 Normal. Does that all look about right? I’ll be honest in 30+ years of playing Hero this is the one area that’s still a little fuzzy to me. I tend to handwave it a bit in game, but I have time to think this one out between sessions. Thanks, Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 19, 2017 Report Share Posted May 19, 2017 Wolf Girl has 45 STR, and Claws built as 1d6K Penetrating. That’s 12DCs at +1/2, which works out to 3d6K Pen with STR. (And yes, she bought Pen for the full STR+HKA, not just the HKA part.) IF the Penetrating Advantage was purchased for the STR as well as the HKA THEN she should do a total 4d6K Penetrating as no prorating is needed. re: Move By Technically 23 STR will become 1d6+1K w/Pen. The 20m Running is the only part that gets prorated for the Penetrating advantage meaning it really only 1 DC w/Pen. I might allow the extra here to combine with the extra "3" STR to make for a total 3d6K Pen Move By (or 13 DC total normal for 1/3 damage purposes). HM Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 20, 2017 Report Share Posted May 20, 2017 If the character purchased the Passing Strike maneuver from the fictional 'speedster' martial art then the STR damage would not get halved. 5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/10; FMove HM Quote Link to comment Share on other sites More sharing options...
Deadman Posted May 23, 2017 Report Share Posted May 23, 2017 Wolf Girl has 45 STR, and Claws built as 1d6K Penetrating. That’s 12DCs at +1/2, which works out to 3d6K Pen with STR. (And yes, she bought Pen for the full STR+HKA, not just the HKA part.) She wants to do a Move-By with 20m of Running. Halving her STR rounds to 23, which is 5 DCs, which at +1/2 Adv comes out to 1d6K Pen. Adding the Claws back in brings us back up to 9 DCs, 2d6K Pen. (The 1d6 from the HKA is not halved, right?) 20m of Running adds +2d6, which is really +2 DCs because of the Advantage, so that gets us back up to 11 DCs, 2d6+1 K, Pen? Wolf-Girl takes 1/3 of that as Normal Damage, which works out to 4d6 Normal. Does that all look about right? I’ll be honest in 30+ years of playing Hero this is the one area that’s still a little fuzzy to me. I tend to handwave it a bit in game, but I have time to think this one out between sessions. Thanks, According to the writeup for Move By in 6E2 pg.70-72 the Weapon is at normal damage (subject to the GM's discretion) which means your attack would look like this. 1d6 Penetrating KA +(1d6+1) for STR 23 (STR Halved per Move By; Penetrating) +1 for Movement (20/10)/1.5 = 1.33=1 DC (Adjusted by the Penetrating Advantage) Your Move By with Claws would do 2 1/2d6 Penetrating HKA. She would take 1/3 of the total Active Points in Normal Damage so 60/3=20=4d6. If your GM made you half all of the base damage it would be 2d6+1 Penetrating KA Quote Link to comment Share on other sites More sharing options...
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