Fryguy Posted May 23, 2017 Report Share Posted May 23, 2017 Hi. I'm looking for schematics of just about any kind of base. I am running a post apocalyptic Champions Game. My work schedule is hectic and I find myself not able to create drawings very much. So I borrow from other game systems or people. Any help is appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted May 23, 2017 Report Share Posted May 23, 2017 If you don't mind spending a little money ($9.99) and have cheap access to a printer, I've found that DramaScape's sci-fi floor tiles make nice modular bases - I printed a bunch onto card stock, cut them out, and just lay them out however I want them. Failing that, there's this for an underwater base: Or this bomb shelter: Or the Wikileaks headquarters: http://www.torrent-invites.com/general-discussion/85875-wikileaks-james-bond-styled-secret-headquarters-revealed.html Or this: https://www.atomicthinktank.com/viewtopic.php?t=219666 -- I particularly like Lucy the Margate Elephant. Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 23, 2017 Report Share Posted May 23, 2017 I would love to get ahold of a pdf of the batcave from mayfair...if anyone knows where I can get a copy legaly... Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted May 23, 2017 Report Share Posted May 23, 2017 There's this: Or this: Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 23, 2017 Report Share Posted May 23, 2017 Cool Pics, but not the one I am looking for. I just need to go into the storage shed and find my old mayfair books Quote Link to comment Share on other sites More sharing options...
Nothere Posted May 23, 2017 Report Share Posted May 23, 2017 Well if your willing to borrow from other game systems most D&d modules have a free pdf an they'll have pleanty of maps. Though I haven't checked to see how well ancient castle equates to modern villain base. Still you can just say it's in a hollow mountain, or the floors are in a skyscraper. Quote Link to comment Share on other sites More sharing options...
DShomshak Posted May 23, 2017 Report Share Posted May 23, 2017 I've downloaded and photocopied huge numbers of plans of castles, temples, houses and other buildings, but don't have many gridded or hex-mapped, even fewer in electronic format, and little if anything that I'd consider "post-apocalyptic" (unless the apocalypse happened long enough ago that people started building castles again). But I'll see if I can scrounge something together and make a .pdf of it. This may take a few days, and no promises. Dean Shomshak Quote Link to comment Share on other sites More sharing options...
assault Posted May 24, 2017 Report Share Posted May 24, 2017 Bases matter. I'm thinking of making it a guideline for myself, that whenever I design a villain, I include a base for him/her/it. The only exceptions would be team members, flunkies and monsters. The first two would be associated with bases belonging to their team leader or boss, so the principle would still hold. I suppose a monster could be associated with a lair, or at least a place that they rampage through. Of course, if I had the base first, it could inspire the villain, rather than vice versa. It would work better with a picture of the villain. Design would become a visually driven thing, which seems appropriate for a comic based genre. Quote Link to comment Share on other sites More sharing options...
Nothere Posted May 24, 2017 Report Share Posted May 24, 2017 Well I'm afraid I/m going to have to disagree with your opinion there assault. I've only done it twice, but my players ignored the starter bases I kept giving them. Course maybe it was just the groups, and players actually like bases. I'm hoping that's the case because I think their cool. But so far I haven't found a player who cares about a base. Quote Link to comment Share on other sites More sharing options...
assault Posted May 24, 2017 Report Share Posted May 24, 2017 Apparently you misread what I wrote. Here is the key part again, with emphasis: "Bases matter. I'm thinking of making it a guideline for myself, that whenever I design a villain, I include a base for him/her/it." Obviously players can't ignore villain bases, because that's where the villain is. Quote Link to comment Share on other sites More sharing options...
assault Posted May 24, 2017 Report Share Posted May 24, 2017 Now I'm thinking about (villain!) bases... It might be interesting to characterize bases in aesthetic terms. This would reflect their general appearance, layout, and past histories. It would also often reflect the aesthetics of the villain themselves. Naturally, many bases will have elements of multiple categories. Some categories, then: * High-tech. This could include spaceships and space stations, as well as the familiar scientific super-weapon/agents etc type base. * Creepy. Haunted houses, abandoned castles, graveyards etc. Sometimes associated with mystic villains, but often not. * Industrial. Abandoned factories, warehouses, military bases, subway stations... Lots of things to fall into and get crushed by. May not be entirely abandoned. Superweapons have to be made somewhere. * Campy. Abandoned night clubs, theatres, circuses, amusement parks. Basically anywhere a Batman theme villain would hide out. * Corporate. Office buildings, public laboratories, etc. Hiding in plain sight. * Residential. Often, but not always, a mansion or penthouse. May have secret rooms. * Wilderness. Usually caves. May be a remote shack or something like that. Good for monsters. * Historical. Wild West ghost towns, pirate ships, lost cities and so on. May be authentic, or may be a modern reconstruction. * Zeppelins. Oh dear. Probably also includes Heli-carriers and such-like. Inspiration failure. Others? Quote Link to comment Share on other sites More sharing options...
Tom Cowan Posted May 24, 2017 Report Share Posted May 24, 2017 * Other Worldly. Gate or some other thing to put the base in a another diminution. Magic or High-tech. Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted May 24, 2017 Report Share Posted May 24, 2017 One thing I'm ashamed to say I forgot to look at regarding post-apoc bases is... former missile silos! Here's a link for converting a missile silo into a survival shelter -- it has floor plans on it. And here's some other stuff... Quote Link to comment Share on other sites More sharing options...
bluesguy Posted May 24, 2017 Report Share Posted May 24, 2017 I have been very happy with many of my purchases from DriveThruRPG for PDF maps/schematics. I tend to print color either on card-stock or regular paper. With card stock, I will glue (glue sticks works well) the pages together into a large sections and then use self-adhesive laminating sheets to protect the map. If I just print them on regular paper then I use DM Scotty's 2.5d approach. Here is a search from Drive Thru RPG for: Science Fiction bases, space ships and other science fiction locations Super hero bases, locations and modern locations A couple of examples. This first one shows the card-stock method and the second one the 2.5d method. Quote Link to comment Share on other sites More sharing options...
DShomshak Posted May 24, 2017 Report Share Posted May 24, 2017 Speaking of missile silos and suchlike, if you could find plans for the Maginot Line fortress-bunkers, they could make a huge base for a post-apocalypse villain or the home of a survival enclave that's gone creepy and morlock-like over the years. Or combine 'em: The villain rules the savage, inbred descendants of the people who survived the apocalypse in the fortress. A bit like the missile silo idea, but each bunker was the size of a village, and they were linked by subterranean rail lines into larger complexes. Dean Shomshak Quote Link to comment Share on other sites More sharing options...
Fryguy Posted May 25, 2017 Author Report Share Posted May 25, 2017 Wow! Thanks for all the ideas and posts! It's definitely given me a great starting point! Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted May 25, 2017 Report Share Posted May 25, 2017 Speaking of missile silos and suchlike, if you could find plans for the Maginot Line fortress-bunkers, they could make a huge base for a post-apocalypse villain or the home of a survival enclave that's gone creepy and morlock-like over the years. Or combine 'em: The villain rules the savage, inbred descendants of the people who survived the apocalypse in the fortress. A bit like the missile silo idea, but each bunker was the size of a village, and they were linked by subterranean rail lines into larger complexes. Dean Shomshak You mean something like this? I wrote this up for a criminal organization (Moriarty) in a past campaign, many years ago. I think it's in 4th edition. MaginotBase.pdf Quote Link to comment Share on other sites More sharing options...
DShomshak Posted May 25, 2017 Report Share Posted May 25, 2017 Why yes, like that exactly I see you found clearer plans for the casemate than I did when I looked, many years ago. And I think tomorrow I can post the plans for a small castle, in case anyone wants one. I originally did it for Exalted, so the map calls it a "manse," but that game also uses a yard/meter scale. The castle is based on the keep at Provins. Dean Shomshak Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted May 26, 2017 Report Share Posted May 26, 2017 Last Champions game I ran (over 2 years ago now :-( ) the heroes used an abandoned silo as their base. The third one in BoloOf Earth's post above. IIRC. Such plans I had... sigh. Then campaign ADHD set in. Quote Link to comment Share on other sites More sharing options...
DShomshak Posted May 26, 2017 Report Share Posted May 26, 2017 And I think tomorrow I can post the plans for a small castle, in case anyone wants one. I originally did it for Exalted, so the map calls it a "manse," but that game also uses a yard/meter scale. The castle is based on the keep at Provins. Dean Shomshak Here it is. I hope someone can find a use for it. Dean Shomshak OCTAGON.pdf Quote Link to comment Share on other sites More sharing options...
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