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Looking for schematics for bases


Fryguy

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Hi. I'm looking for schematics of just about any kind of base. I am running a post apocalyptic Champions Game. My work schedule is hectic and I find myself not able to create drawings very much. So I borrow from other game systems or people. Any help is appreciated. Thanks

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If you don't mind spending a little money ($9.99) and have cheap access to a printer, I've found that DramaScape's sci-fi floor tiles make nice modular bases - I printed a bunch onto card stock, cut them out, and just lay them out however I want them. 

 

Failing that, there's this for an underwater base:

 

34e15d99ccd9a53ff11f3c98460f1e35_large.j

Or this bomb shelter:

44204534f1c292380da6c238103f6e0c.jpg

 

Or the Wikileaks headquarters:  http://www.torrent-invites.com/general-discussion/85875-wikileaks-james-bond-styled-secret-headquarters-revealed.html

 

Or this:  https://www.atomicthinktank.com/viewtopic.php?t=219666 -- I particularly like Lucy the Margate Elephant.

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Well if your willing to borrow from other game systems most D&d modules have a free pdf an they'll have pleanty of maps. Though I haven't checked to see how well ancient castle equates to modern villain base. Still you can just say it's in a hollow mountain, or the floors are in a skyscraper.

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I've downloaded and photocopied huge numbers of plans of castles, temples, houses and other buildings, but don't have many gridded or hex-mapped, even fewer in electronic format, and little if anything that I'd consider "post-apocalyptic" (unless the apocalypse happened long enough ago that people started building castles again). But I'll see if I can scrounge something together and make a .pdf of it. This may take a few days, and no promises.

 

Dean Shomshak

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Bases matter. I'm thinking of making it a guideline for myself, that whenever I design a villain, I include a base for him/her/it.

 

The only exceptions would be team members, flunkies and monsters. The first two would be associated with bases belonging to their team leader or boss, so the principle would still hold. I suppose a monster could be associated with a lair, or at least a place that they rampage through.

 

Of course, if I had the base first, it could inspire the villain, rather than vice versa. It would work better with a picture of the villain. Design would become a visually driven thing, which seems appropriate for a comic based genre.

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Well I'm afraid I/m going to have to disagree with your opinion there assault. I've only done it twice, but my players ignored the starter bases I kept giving them. Course maybe it was just the groups, and players actually like bases. I'm hoping that's the case because I think their cool. But so far I haven't found a player who cares about a base.

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Apparently you misread what I wrote.

 

Here is the key part again, with emphasis:

"Bases matter. I'm thinking of making it a guideline for myself, that whenever I design a villain, I include a base for him/her/it."

 

Obviously players can't ignore villain bases, because that's where the villain is.

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Now I'm thinking about (villain!) bases...

 

It might be interesting to characterize bases in aesthetic terms. This would reflect their general appearance, layout, and past histories. It would also often reflect the aesthetics of the villain themselves.

 

Naturally, many bases will have elements of multiple categories.

 

Some categories, then:

 

* High-tech. This could include spaceships and space stations, as well as the familiar scientific super-weapon/agents etc type base.

* Creepy.  Haunted houses, abandoned castles, graveyards etc. Sometimes associated with mystic villains, but often not.

* Industrial. Abandoned factories, warehouses, military bases, subway stations... Lots of things to fall into and get crushed by. May not be entirely abandoned. Superweapons have to be made somewhere.

* Campy. Abandoned night clubs, theatres, circuses, amusement parks. Basically anywhere a Batman theme villain would hide out.

* Corporate. Office buildings, public laboratories, etc. Hiding in plain sight.

* Residential. Often, but not always, a mansion or penthouse. May have secret rooms.

* Wilderness. Usually caves. May be a remote shack or something like that. Good for monsters.

* Historical. Wild West ghost towns, pirate ships, lost cities and so on. May be authentic, or may be a modern reconstruction.

* Zeppelins. Oh dear. Probably also includes Heli-carriers and such-like.

 

Inspiration failure. Others?

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I have been very happy with many of my purchases from DriveThruRPG for PDF maps/schematics.  I tend to print color either on card-stock or regular paper.  With card stock, I will glue (glue sticks works well) the pages together into a large sections and then use self-adhesive laminating sheets to protect the map.  If I just print them on regular paper then I use DM Scotty's 2.5d approach.

 

Here is a search from Drive Thru RPG for:

A couple of examples.  This first one shows the card-stock method

 

post-22260-0-36998500-1495660341_thumb.jpg

 

and the second one the 2.5d method.

 

post-22260-0-09540000-1495660340_thumb.jpg

 

 

 

 

 

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Speaking of missile silos and suchlike, if you could find plans for the Maginot Line fortress-bunkers, they could make a huge base for a post-apocalypse villain or the home of a survival enclave that's gone creepy and morlock-like over the years. Or combine 'em: The villain rules the savage, inbred descendants of the people who survived the apocalypse in the fortress.

 

A bit like the missile silo idea, but each bunker was the size of a village, and they were linked by subterranean rail lines into larger complexes.

 

Dean Shomshak

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Speaking of missile silos and suchlike, if you could find plans for the Maginot Line fortress-bunkers, they could make a huge base for a post-apocalypse villain or the home of a survival enclave that's gone creepy and morlock-like over the years. Or combine 'em: The villain rules the savage, inbred descendants of the people who survived the apocalypse in the fortress.

 

A bit like the missile silo idea, but each bunker was the size of a village, and they were linked by subterranean rail lines into larger complexes.

 

Dean Shomshak

 

 

You mean something like this?  I wrote this up for a criminal organization (Moriarty) in a past campaign, many years ago.  I think it's in 4th edition. 

MaginotBase.pdf

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Why yes, like that exactly  :yes: I see you found clearer plans for the casemate than I did when I looked, many years ago. 

 

And I think tomorrow I can post the plans for a small castle, in case anyone wants one. I originally did it for Exalted, so the map calls it a "manse," but that game also uses a yard/meter scale. The castle is based on the keep at Provins.

 

Dean Shomshak

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And I think tomorrow I can post the plans for a small castle, in case anyone wants one. I originally did it for Exalted, so the map calls it a "manse," but that game also uses a yard/meter scale. The castle is based on the keep at Provins.

 

Dean Shomshak

Here it is. I hope someone can find a use for it.

 

Dean Shomshak

OCTAGON.pdf

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