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Jkeown

In the Fell Clutch of Circumstance

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My Players gang up on my Bad Guys. So I've created a list of abilities to handle this situation. The powers are named for various members of the Control Freak World Tour, a group that has been around in one form or another since 1984.

 

"In the fell clutch of circumstance
I have not winced nor cried aloud.
Under the bludgeonings of chance
My head is bloody, but unbowed."
--William Ernest Henley, Invictus

 

In an effort to keep the Bosses/Elites/Weird Lieutenants alive. One or more of the following Powers may be present on Maelstrom Campaign villains and Key NPCs. The cost for these abilities will be recorded as usual.

Character Shield: (Total: 28 Active Cost, 28 Real Cost) +10 BODY (Real Cost: 10) plus +20 STUN (Real Cost: 10) plus +8 CON (Real Cost: 8) Real Cost: 28

Danimmunity: Power Defense (20 points) (20 Active Points); Requires A Roll (14- roll; -¼) Real Cost: 16

Dawn Defense: Mental Defense (20 points total) (20 Active Points); Requires A Roll (14- roll; -¼) Real Cost: 16

Iron Buttmonkey: +15 PRE (15 Active Points); Only To Defend Against Presence Attacks (-1) Real Cost: 7

Just Stop It, Son!: Entangle 5d6, 4 PD/4 ED (Stops A Given Sense Normal Sight) (50 Active Points); Requires A Roll (14- roll; -¼) Real Cost: 40

Plot Armor: Resistant Protection (6 PD/6 ED/6 Flash Defense: Sight Group/6 Flash Defense: Hearing Group) (36 Active Points); Requires A Roll (14- roll; -¼) Real Cost: 29

Protection Vs Brian: Physical Damage Reduction, Resistant, 75% (60 Active Points); Requires A Roll (14- roll; -¼) Real Cost: 48

Really, Chris?: Energy Damage Reduction, Resistant, 75% (60 Active Points); Requires A Roll (14- roll; -¼) Real Cost: 48

Reinforcements: Summon 2 200-point Minions (45 Active Points); Requires A Roll (14- roll; -¼) Real Cost: 36

Secret Escape Route: Teleportation 24m, x32 Increased Mass, MegaScale (1m = 1 km; +1) (98 Active Points); Requires A Roll (11- roll; -½) Real Cost: 65

TPK: RKA 2d6, Personal Immunity (+¼), Area Of Effect (4m Radius; +¼), +1 Increased STUN Multiplier (+¼), Armor Piercing (+¼) (60 Active Points); No Range (-½) Real Cost: 40

They Never Recovered The Body: Regeneration (3 BODY per 6 Hours), Resurrection Real Cost: 38

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