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Griffon Force


JmOz

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Making an homage to Voltron (lion Force) called Griffon Force.  However it is an homage, not a strait conversion.  First big difference is that they are griffons not lions ( :)).  However another difference (depending on the version) is that each griffon will be different.  I have worked up the "base" griffon, this is the basic abilities all (or at least most) will have.  Right now this is what I have.  I plan on spending about 75 25-50 more points on each to specialize them

 

Griffon-1: Base unit, largest and the generalist of the group.  This is also the one everyone chips in to pay for BTW

Griffon-2: Assault Unit, basically I see him having the most powerful weapons.

Griffon-3: Recon

Griffon-4: ?????

Griffon-5: Tank: while it might actually have a more powerful weapon than 2, it will be the slowest and heaviest of the 5

 

Any ideas on Griffon-4?

 

 

 
VAL CHA Cost Notes
10 Size 50                 Length 20.16m,  Width 10.08m,  Height 10.08m,  Volume 2,048m^3  Mass 102.4 ton,  OCV +6,  KB -10
60 STR 0                   HTH Damage 12d6  END [6]
20 DEX 20 
10 OCV 35
10 DCV 35
5 SPD 30                   Phases:  3, 5, 8, 10, 12
15 PD 20                   15 PD (15 rPD)
15 ED 20                    15 ED (15 rED)
20 BODY 0
 
Movement Cost Meters Notes
RUNNING 8 20m/40m END [0]
SWIMMING 1 5m/10m END [0]
LEAPING 5 10m 10m forward, 5m upward
FLIGHT  60m/960m
 
Characteristics Total: 223
 
Cost Powers 
6 Wings, Tail & Legs: Extra Limbs  (7), Inherent (+1/4) (6 Active Points) 0
 
30 Flight Systems: Multipower, 60-point reserve,  (60 Active Points); all slots OIF Bulky (-1) 
3f 1)  Flight 45m, x16 Noncombat (60 Active Points); OIF Bulky (-1) 0
3f 2)  Flight 15m, MegaScale (1m = 100 million km; +3) (60 Active Points); OIF Bulky (-1) 0
 
22 Energy Talons: Killing Attack - Hand-To-Hand 2d6 (6d6 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); OIF Bulky (-1) 0
45 Tail Cannon: Killing Attack - Ranged 5d6, Reduced Endurance (0 END; +1/2) (112 Active Points); OAF Bulky (-1 1/2) 0
 
19 Life Support  (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0
15 Griffon Interlink System: Mind Link , Specific Group of Minds, Number of Minds (x8), Psychic Bond (30 Active Points); Only With Others Who Have Mind Link (-1) 0
 
 Comm & Sensor System, all slots IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 
6 1)  Detect Environment A Class Of Things 9- (Radio Group), Discriminatory, Analyze (15 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 0
32 2)  Radar (Radio Group), Increased Arc Of Perception (360 Degrees), MegaScale (1m = 100 million km; +3) (80 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 0
19 3)  High Range Radio Perception (Radio Group), MegaScale (1m = 100 million km; +3) (48 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 0
Powers Total: 200

Cost Skills
2 +1 with Combat Flight
Skills Total: 2
 

Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost: 425
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Okay, made some minor changes to base griffon, not going to bother posting them, but here is Griffon-1...Griffon 4 is still a major problem.  Griffon 1 is ironically going to be about 3 points weaker than the other 4 (I know, not that big of a difference) while it does house the Matrix conversion)

 

 

 
VAL CHA Cost Notes
11 Size 55                         Length 25.4m,  Width 12.7m,  Height 12.7m,  Volume 4,096m^3  Mass 204.8 ton,  OCV +7,  KB -11
65 STR 0                           HTH Damage 13d6  END [6]
20 DEX 20 
11 OCV 40
11 DCV 40
5 SPD 30                           Phases:  3, 5, 8, 10, 12
20 PD 27                           20 PD (20 rPD)
20 ED 27                           20 ED (20 rED)
25 BODY 4
 
Movement Cost Meters Notes
RUNNING 3 15m/60m END [0]
LEAPING 5 10m 10m forward, 5m upward
FLIGHT  65m/1040m
 

Characteristics Total: 249
 
Cost Powers 
6 Wings, Tail & Legs: Extra Limbs  (7), Inherent (+1/4) (6 Active Points) 0
5 Legs: Ground Movement 0m (15m total), x4 Noncombat 
 
148 Matrix Conversion : Multipower, 185-point reserve,  (185 Active Points); all slots Modified Always On (-1/4) 
15f 1)  Multiform (925 Character Points in the most expensive form) (185 Active Points); Modified Always On (-1/4) 0
15f 2)  Duplication (creates 4 475-point Duplicates), Altered Duplicates (25%; +1/4), Rapid Duplication (can create 4 Duplicates per Half Phase) (+1/2) (184 Active Points); Modified Always On (-1/4) 0
 
32 Flight Systems: Multipower, 65-point reserve,  (65 Active Points); all slots OIF Bulky (-1) 
3f 1)  Flight 50m, x16 Noncombat (65 Active Points); OIF Bulky (-1) 0
3f 2)  Flight 15m, Usable as Swimming (+1/4), MegaScale (1m = 100 million km; +3) (64 Active Points); OIF Bulky (-1) 0
 
30 Energy Talons: Killing Attack - Hand-To-Hand 2 1/2d6 (7d6 w/STR), Reduced Endurance (0 END; +1/2) (60 Active Points); OIF Bulky (-1) 0
45 Tail Cannon: Killing Attack - Ranged 5d6, Reduced Endurance (0 END; +1/2) (112 Active Points); OAF Bulky (-1 1/2) 0
 
19 Life Support  (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0
15 Griffon Interlink System: Mind Link , Specific Group of Minds, Number of Minds (x8), Psychic Bond (30 Active Points); Only With Others Who Have Mind Link (-1) 0
 
Comm & Sensor System, all slots IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 
6 1)  Detect Enviroment A Class Of Things 9- (Radio Group), Discriminatory, Analyze (15 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 0
32 2)  Radar (Radio Group), Increased Arc Of Perception (360 Degrees), MegaScale (1m = 100 million km; +3) (80 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 0
19 3)  High Range Radio Perception (Radio Group), MegaScale (1m = 100 million km; +3) (48 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 0
 
Powers Total: 393

Cost Skills
8 +4 with Combat Flight
Skills Total: 8
 

Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost: 650
 
 
-----Total cost to character is 130 point vehicle, divided by 5 pilots, 26 points per pilot------------
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Environmental Specialist?  Speedster?  Communications/Operations/Computer specialist?

 

I had similar concerns when I was tinkering with a Team Knight Rider idea.  Each vehicle had a similar central build, with different purposes and special abilities.  Tank, shapeshift, invisibility, speedster, force field, etc..

 

Chris.

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Here is the base for the pilots, esspecial attention to their space suits, basicaly minor power armor.  Each pilot should have 50 more points to themselves, and 35 points to armor...

 

 

Griffon Force Pilot

VAL CHA Cost Roll Notes
10 STR 0 11- HTH Damage 2d6  END [1]
15 DEX 10 12- / 13-
15 CON 5 12-
13 INT 3 12- PER Roll 12-
13 EGO 3 12-
13 PRE 3 12- PRE Attack: 2 1/2d6
 
6 OCV 15
6 DCV 15
3 OMCV 0
4 DMCV 3
3 SPD 10 Phases:  4, 8, 12/3, 6, 9, 12
 
5 PD 3 5/10 PD (0/5 rPD)
5 ED 3 5/10 ED (0/5 rED)
5 REC 1
25 END 1
12 BODY 2 
30 STUN 5
 
Movement Cost Meters Notes
RUNNING 0 12m/24m END [1]
SWIMMING 0 4m/8m END [1]
LEAPING 0 4m 4m forward, 2m upward
FLIGHT  15m/60m
 

Characteristics Total: 82
 
Cost Powers
 Griffon Armor, all slots OIF (-1/2) - END=
10 1)  Armor: Resistant Protection (5 PD/5 ED) (15 Active Points); OIF (-1/2) - END=0
20 2)  Propulsion System: Flight 15m, x4 Noncombat, Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2) - END=0
6 3)  High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As More Than One Sense Sight, hearing, Radio (-1/2), OIF (-1/2) - END=0
13 4)  Life Support  (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-1/2) - END=0
4 5)  Griffon Interlink System: Mind Link , One Specific Mind, Psychic Bond (10 Active Points); Only With Others Who Have Mind Link (-1), OIF (-1/2) - END=0
 
 Griffon Pilot Interlink, all slots Only with Specific Griffon (-1), OIF (-1/2) - END=
2 1)  +3 DEX (6 Active Points); Only with Specific Griffon (-1), OIF (-1/2) - END=
4 2)  +1 SPD (10 Active Points); Only with Specific Griffon (-1), OIF (-1/2) - END=
2 3)  +1 OCV (5 Active Points); Only with Specific Griffon (-1), OIF (-1/2) - END=
2 4)  +1 DCV (5 Active Points); Only with Specific Griffon (-1), OIF (-1/2) - END=
 
Powers Total: 63
 
Cost Martial Arts
4 Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike
4 Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3 Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/10, Target Falls
Martial Arts Total: 11
 
Cost Skills
3 Breakfall 12- (13-)
3 Combat Piloting 12- (13-)
3 AK: Galaxy 12-
3 Language:  Inter-Lac (completely fluent)
3 Navigation 12-
3 Stealth 12- (13-)
3 Systems Operation 12-
3 Tactics 12-
3 Teamwork 12- (13-)
2 TF:  Mecha
4 WF:  Energy Weapons, Vehicle Weapons (group)
Skills Total: 33
 
Cost Perks
26 Vehicles & Bases
Perks Total: 26
 
Base Points: 200
Experience: 0
Experience Unspent: 0
Total Character Cost: 215
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Following 5-team tropes , you'll have:

 

Leader (Griffin 1)

Lancer (Griffin 2)

Big Guy (Griffin 5)

Smart Guy (Griffin 3)

 

Leaving Griffin 4 to be the Chick. 

 

Needs to be the moral heart of the team. Maybe a medical or buffing role?

 

http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand

Griffin_family.png

 

Sorry couldn't resist...

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