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How would you run professional wrestling in HERO?


Sam On Maui

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Suggestion: Run a "combat", 1 turn = 1 minute of match time.  Require a to hit roll, possibly modified by maneuver difficulty(or require a successful skill roll to execute more acrobatic maneuvers).  Set whatever "rules" are appropriate, assuming the match's outcome is predetermined--appropriate time to appeal to crowd, "high spots", how many false pins before the final, comeback moments, twists, etc.  

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