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I might build it like this:

 

Bola:  (Total: 17 Active Cost, 4 Real Cost) Blast 1d6 (5 Active Points); 1 Recoverable Charge (-1 1/4), Range Based On STR (-1/4), Real Weapon (-1/4), STR Minimum 5 (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 1) <b>plus</b> Entangle 1d6, 1 PD/1 ED, Entangle And Character Both Take Damage (+1/4) (12 Active Points); 1 Recoverable Charge (-1 1/4), Set Effect (Hands OR Feet Only) (-3/4), Can Be Deflected (-1/4), Extra Time (Delayed Phase, -1/4), Range Based On STR (-1/4), Real Weapon (-1/4), STR Minimum 5 (-1/4) (Real Cost: 3)

 

-The Delayed Phase is because the attacker needs to spin it to get it up to speed to make it work effectively. 

-Set Effect (Hands OR Feet) is based off the normal Entangle modifier, but reduced in value because a bola could effect one or the other,

 

With this build an Attacker could just simply throw the Bola to do damage, but if they target their Target's limbs (with the appropriate OCV modifiers so they hit the arms or legs) then they would do the damage, plus the Entangle would take effect.  

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There is an official write up in the 6e Hero System Equipment Guide on page 160:
 

BOLA GUN
Effect: Entangle 4d6, 4 PD/4 ED, Entangle And Character Both Take Damage
Target: One character
Duration: Instant
Range: 500m
Charges: 4
Breakability:
10 PD/10 ED

Description: This carbine-sized weapon fires a bola with high-tech monofilament cord connecting the weights. The missile wraps itself around the target, neatly hog-tying him.

Game Information: Entangle 4d6, 4 PD/4 ED, Entangle And Character Both Take Damage (+¼) (50 Active Points); OAF (-1), 4 Charges (-1). Total cost: 17 points.

Options:
6) Thrown Bolas: Instead of firing the bolas from a launcher, the character throws them in the traditional manner. Change 4 Charges (-1) to 2 Recoverable Charges (-1) and add Range Based On STR (-¼). Total cost: 15 points

 

To find this I just searched for "bola" instead of "bolas"

 

:)

HM

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My build was more going for a real weapon in a Fantasy setting, rather then the official "Super Hero gadget" build. 

 

I also think that the real weapon version could also be built to include the additional ability of choking the Target if the Attacker chooses to target the Target's head/neck with the bola, so if the bola wraps around the targets neck it could begin to strangle them and cut off their air supply until it is removed. 

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Fantasy Hero you don't need the build, you can just assign it PD, ED, and body, and give the stats.  Maybe 3 strength to wield, does an entangle to the location it hits.  I wouldn't bother with the damage because although it does some, its kind of minor and the point of the weights is not to bonk people but to make the bola spin out.

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