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Rpg Settings you like, regardless of system .

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Name some RPG settings you like without regard to the systems involved.

 

Space master 1e. Yeah the setting was a mishmash of dune, star wars, foundation, etc. But I liked the setting and the high quality of the ICE products in general.

 

Living steel. Great setting, great aliens, nicely done. Needs a playable gear oriented system.

 

Traveller. Duh.

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Lessee....

 

Fantasy: Kamarathin [Hero], Shadowrun [proprietary], Freeport [multiple], Ravenloft [D&D], Weird West [Deadlands], Dark Sun [D&D], 7th Sea [proprietary]

 

Modern: Hudson City [Hero], Cold War Espionage [generally - varies]

 

Science Fiction: Star Frontiers [proprietary], Alien Wars [Hero], Terran Empire [Hero]

 

Pulp/Other: Cthulhu Mythos [varies]

 

I reserve the right to add to those, as I don't always remember all the settings I like. Also, with any setting, I tweak it to my heart's content. So while I might say Shadowrun, my Shadowrun would be a very different world than the published one.

 

EDIT: After seeing some reminders below, added some stuff.

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King Arthur Pendragon. As close to a perfect match of setting and mechanics as I've yet seen 

 

Space:1889. Superb setting, let down a little by clunky mechanics.

 

Golden Age Champions. The editions keep getting better :)

 

Warhammer Fantasy RPG version of the Warhammer world. Still kicks arse, easy to get your head around without really being Europe.

 

2300AD. My vote for the best attempt (largely successful) at a hard SF game. Great aliens.

 

Paranoia. Only playable with people who already get the joke, but a blast to read the material.

 

 

(I'd love to add Traveller, but this is describing the setting, and the Third Imperium is not that inspiring, really.)

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My favourite settings are Golden Age superheroes (probably the Roy Thomas version of it evinced through All-Star Squadron) and Glorantha.

 

The former as I love the comic stories and want to recreate that in my gaming and the former for its depth and community. There is so much about the setting to love and it was so obviously created to game in.

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I always wanted to try Albedo Anthropomorphics. Something about the universe really gelled. I think the creator worked as an illustrator for the American military and that came through in the extremely believable vehicles, spaceships and military protocols.

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I always wanted to try Albedo Anthropomorphics. Something about the universe really gelled. I think the creator worked as an illustrator for the American military and that came through in the extremely believable vehicles, spaceships and military protocols.

 

Steve Gallacci. The RPG was slightly misnamed, since Albedo was really the magazine and the RPG was based on Steve's strip, Erma Felna: EDF. I've got most issues of Albedo and the RPG. Damn good hard science military SF with a heavy dose of politics... got a lot in common with some of Shirow's stuff - Appleseed has a very similar tone.

 

Yeah, setting wise it's pretty damn good.

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The setting of the GURPS Space Atlases.  It's like Traveller, but better.  

 

Space 1889:  It's the only kind of of Solar System campaign I like.  Retro.  

 

Glorantha:  Best job of integrating magic into world building ever.  

 

Spelljammer.  Wonderful mishmash of D&D with Star Trek and Star Wars.  You can fit anything in.  

 

Wooden Suits and Iron Men:  Mecha oriented steampunk that emphasizes the punk part by making things distinctly dark.  

 

Orrorsh, Nippontech and Terra from Torg

 

Days of Future Past:  Still the best set of modules for any superhero RPG ever.  

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Fourth Edition Champions Universe

 

I don't really think of the Champions Universe as a setting.  I mean it's really just the modern world with the addition of a few fictional places and organizations.  You could put every single thing from the Champions "Universe" into the same game as all the stuff from V&V, Mighty Protectors, and Superworld and there wouldn't be any clashes.  

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Twilight 2000 had a lot going for it. It was never quite my cup of tea, but I appreciated the hard work that had gone into making it.

 

Many GURPS ones are great too. Autoduel and Ice Age are favourites, but they have most of the best straight historical setting/genre books. GURPS: Swashbucklers is almost an essential resource for any Pirates or Musketeer setting (or anything else in the 17th C), historical, fantasy or other. And I've never regretted getting GURPS: Steampunk as an aide for Space:1889.

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I don't really think of the Champions Universe as a setting.  I mean it's really just the modern world with the addition of a few fictional places and organizations.  You could put every single thing from the Champions "Universe" into the same game as all the stuff from V&V, Mighty Protectors, and Superworld and there wouldn't be any clashes.  

 

You can throw in the official DC and Marvel material as well. ("Gosh, I never expected Superman to turn up in Millennium City! He usually stays in Metropolis. Which I've always meant to visit but somehow never got around to...")

 

However, I will give the current CU credit for a coherent timeline, which is always of use when time travel is a possibility. Marvel and DC also have these, but as there are major differences the further forward and back you go, it gets harder to integrate if you're in the past or future, and you'd end up laying the settings in parallel.

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#1 the Feng Shui setting. What's not to like? Kung fu, gun fu, sorcery, cyborgs, time travel, etc. Plus the idea of ninjas breaking into your property to secretly rearrange furniture to choke off your feng shui....

 

#2 Mage: The Ascension. Hate the WoD system, and most of the WoD generally. But I love the setting for Mage with a white hot passion.

 

Yrth from GURPS. As pre-created fantasy worlds go, I like it a lot.

 

The Eclipse Phase setting. It's just insanely cool.

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Glorantha:  Best job of integrating magic into world building ever.

I love Glorantha too. Happy to see so many fans here.

 

Lucius Alexander

 

The palindromedary has the Form Rune of Beast

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Battletech/Mechwarrior -  

 

Castle Falkenstein/Deadlands - 
 
Rifts/Chaos Earth - 
 
Shadowrun - 
 
GURPS Yrth/Banestorm
 
  • Setting Expansion: Offers more detail on an existing Campaign Setting, such as detailing a single city or country within a larger fictional world. (Completely missing from Yrth/Banestorm)
  • Creature Book: Describes general monsters, animals, or similar classes of characters. For example, it might include "demons" or "vampires," but not a specific demon or vampire. (GURPS Fantasy Folk, Fantasy Beastiary, etc...)
  • Enemies Book: Details specific adversaries for use in adventures (villains & villain teams, individually named monsters and antagonists, etc.). (Sadly missing from many GURPS Yrth/Banestorm) 
  • Characters Book: Contains specific characters (like an Enemies Book), but not necessarily adversaries (allies, supporting characters, etc.).  (Sadly missing from many GURPS Yrth/Banestorm) 
  • Organization Book: Details the structure and workings of one or more organizations (companies, agencies, criminal empires, and so on).  (Sadly missing from many GURPS Yrth/Banestorm) 
  • Adventure Book: Outlines one or more pre-prepared adventure scenarios.
  • Powers Book: Offers pre-defined powers, spells, or the like. (GURPS Magic, Grimoire, Thaumaturgy, etc...)
  • Equipment Book: Details pre-defined gear of one or more kinds.  (Sadly missing from many GURPS Yrth/Banestorm) 

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The Hyborian Kingdoms from various Conan RPG iterations.  My Fantasy Hero campaign (on and off since 1992) takes place there.  Mongoose Publishing has some great sourcebooks for the Hyborian Age, which I have thoroughly looted for the Hero System.  Pure Sword & Sorcery goodness!

hyboria.jpg

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It's not a complete setting of course, but I was making a fantasy setting these days one thing I'd be sure to do is include the set of GURPS magical styles from GURPS Magical Styles:  Dungeon Magic.  They're a fascinating bit of world building.  

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Conan: the hero so great he has his own typeface, by Crom!

 

The various online Conan products are quite good source material. GURPS  had some solo adventures for him as some of their earliest products.

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