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Talk to the Animals


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#21 Doc Democracy

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Posted 23 September 2017 - 06:54 AM

Anthropomorphizer could be the new Skill Enhancer & Universal Anthropomorphizer the Other "Universal" Talent a la APG.
I would not make either a requirement to take (Animal)-ese as a Language.


You know, I was certain someone mentioned they wanted something "different", not just buying a language. That was why I suggested a universal skill.

I don't think I would allow any talk to the animals languages unless it was inherent in the ambit of the campaign. If it was, I might allow direct purchase or require prerequisites depending on the tone I was looking for and the rarity I was hoping for.

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#22 Mister E

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Posted 23 September 2017 - 06:57 AM

All quite smart animals it should be pointed out. Rodents and mustelids are up there with cats and dogs in the brainpower department.



Here's a qoute from "The Complete Gnomes & Halflings Guide":


Shy and timid when it comes to relations with other intelligent races, Forest Gnomes are very determined caretakers of their wooded domains.

They are viewed with friendship by the animals of the forest and have developed a limited language of signs and sounds (similar to the Rock Gnome's 'speech' with burrowing mammals) that allows them to communicate with these creatures, though without a great deal of detail.

Thus a squirrel might chatter something about an intruder in the forest and even indicate the general direction of the trespasser, but it can provide no information as to the nature, size, or numbers of the possible enemy (as a rule of thumb, consider all such communications to consist of a single word only; i.e. "danger!" "food," "happy," and the like).


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#23 mrinku

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Posted 23 September 2017 - 02:27 PM

In some cases the "talking to animals" could well be the presented special effect of another skill or power. Wonder Woman and Animal Man have sometimes been shown doing this.

 

AFAIK only Squirrel Girl and Dr Doolittle have definitely shown learning animal language through study.



#24 dsatow

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Posted 23 September 2017 - 05:10 PM

From a character I'm working on

Giving Voice to the Voiceless: (Total: 36 Active Cost, 22 Real Cost) Universal Translator 11-, Usable As Attack (+1/4), Grantor pays the END whenever the power is used, Grantor can only grant the power to others, Recipient must remain close to Grantor (25 Active Points); Incantations (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Conditional Power Must abstain from strong drink (a cup of wine disables power for a day) (-1/4), Conditional Power Requires daily meditation (-1/4) (Real Cost: 12) <b>plus</b> Hearing Group Images, Usable As Attack (+1/4), Grantor pays the END whenever the power is used, Grantor can only grant the power to others, Recipient must remain close to Grantor, Costs Endurance Only To Activate (+1/4) (7 Active Points); Linked (Universal Translator; -1/2), Incantations (-1/4), Conditional Power Must abstain from strong drink (a cup of wine disables power for a day) (-1/4) (Real Cost: 3) <b>plus</b> +3 INT, Usable As Attack (+1/4), Grantor pays the END whenever the power is used, Grantor can only grant the power to others, Recipient must remain close to Grantor (4 Active Points); Incantations (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Conditional Power Must abstain from strong drink (a cup of wine disables power for a day) (-1/4) (Real Cost: 2)

This not only permits him to talk to living animals, but he can talk to a steak. And the plate it's served on. And the table the plate sits on.

At least that's the intention, I'm not sure the power build is right yet.

Lucius Alexander

Talking to a palindromedary

 

Interesting take, but personally, I'd only accept language from something with an Int score.



#25 Lucius

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Posted 24 September 2017 - 11:00 AM

Interesting take, but personally, I'd only accept language from something with an Int score.


That's why the Power gives a target an INT score.

Granted, only 3 INT....

Lucius Alexander

The palindromedary thinks that should perhaps have a Limitation, only for targets with INT below 3 naturally

#26 mrinku

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Posted 24 September 2017 - 02:46 PM

Clairvoyance (postcognition) with appropriate special effects and modifiers will do the job. Summon (talking plate) would also work.

 

One justification for it would be contacting the spirits of objects. The Japanese concept of "kami" includes spirits of places, art objects and qualities. Many polytheistic faiths have nature spirits that cover plants, rivers and such that clearly don't have INT.



#27 wick

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Posted 25 September 2017 - 05:06 PM

That's why the Power gives a target an INT score.

Granted, only 3 INT....

Lucius Alexander

The palindromedary thinks that should perhaps have a Limitation, only for targets with INT below 3 naturally

Additionally, when speaking the language of the palindromedary, one must also know how to speak out of both sides of their mouth.


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#28 wick

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Posted 25 September 2017 - 05:24 PM

I guess if you expand what the term language means you could expand it to quite a few species.  Simple chemical communication between ants comes to mind, but unless you can make those same chemicals you cannot speak and you need a way to analyze the chemicals they put down to read their language.  Bees perform a sort of dance to relay info about location of flowers to gather pollen. I remember an article where scientists used a fake bee puppet to communicate.

 

Otherwise you could read the body language and behavior of wild animals to know what they are saying at a sub basic level.  

 

Domestic animals communication is a bit better, some people do have a knack and understanding of how dogs think.  They make excellent trainers. 

 

Corvids and a few other bird species are remarkably intelligent even showing crude tool use (look Mah no opposable thumbs). I suppose if you can simulate the bird sounds and decrypt what they mean you can listen and speak bird.

 

I would say, however, that animals do not have a common language.  Can't speak to a raven and an ant with the same skill.  The species would need to be very closely related to have a shared language, and even then they would have dialects. Look at Eastern and Western meadowlarks which sometimes interbreed to make hybrids, but have different bird songs.

 

Most animals would have very simple concepts. Food this way. Alert predator! Attack!.

 

Chimps would have more. They have been shown to be able to learn sign language and communicate with humans with a fairly broad language base. It is unclear whether these trained chimps have more of a vocabulary than wild chimps. Perhaps through their training their brains developed more for communication than wild born chimps do. ( their is some elasticity in development, not everything is genetics.)  


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#29 mrinku

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Posted 25 September 2017 - 06:23 PM

Realistic animal communication can be dealt with using Animal Handling in most cases, but it's worth pointing out that many animals ARE clearly capable of learning some human speech - any dog for a start - even if they can't articulate the words themselves, and it might be appropriate for a really smart dog to have a point of English while many primates can outright learn basic fluency. Some species of animal do appear to have a form of spoken and/or sign language, such as many birds and rodents.

 

Often, it's not unreasonable for this to be gamed out as spoken communication. In a fantastic setting, it may indeed be happening that way.



#30 Era Scarecrow

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Posted 25 September 2017 - 06:42 PM

I'm suddenly reminded of Dextor's Lab... Finding a thing... you can probably expect as useful conversations...

I've heard someone who played out being able to talk to squirrels in D&D and they were useless. They only know of things going on in a 50ft radius of their home, really important events they have like a week long memory of events, their sense of time is totally off, etc...
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#31 dsatow

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Posted 26 September 2017 - 02:50 PM

That's why the Power gives a target an INT score.

Granted, only 3 INT....

Lucius Alexander

The palindromedary thinks that should perhaps have a Limitation, only for targets with INT below 3 naturally

 

I meant an existing Int score. Otherwise, this might happen.

 

Hero: "Okay Mr. Fire hydrant, which way did the villain go?"

Fire Hydrant: "Hi.  I am a fire hydrant.  Whats a villain?"

Hero: "That being that just came by here a minute ago."

Fire Hydrant: "Oh, he right here talking to me."

Hero; "Not me!  The one before me."

Fire Hydrant: "Sorry, I only started being a minute ago."


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#32 Lucius

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Posted 26 September 2017 - 06:24 PM

I meant an existing Int score. Otherwise, this might happen.
 
Hero: "Okay Mr. Fire hydrant, which way did the villain go?"
Fire Hydrant: "Hi.  I am a fire hydrant.  Whats a villain?"
Hero: "That being that just came by here a minute ago."
Fire Hydrant: "Oh, he right here talking to me."
Hero; "Not me!  The one before me."
Fire Hydrant: "Sorry, I only started being a minute ago."


+3 INT, Usable As Attack (+1/4), Grantor pays the END whenever the power is used, Grantor can only grant the power to others, Recipient must remain close to Grantor, Transdimensional (Single Dimension: The Past; +1/2) (5 Active Points); Incantations (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Conditional Power Must abstain from strong drink (a cup of wine disables power for a day) (-1/4)

 

Lucius Alexander

 

Hello World. I am a palindromedary.



#33 dsatow

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Posted 26 September 2017 - 11:29 PM

+3 INT, Usable As Attack (+1/4), Grantor pays the END whenever the power is used, Grantor can only grant the power to others, Recipient must remain close to Grantor, Transdimensional (Single Dimension: The Past; +1/2) (5 Active Points); Incantations (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Conditional Power Must abstain from strong drink (a cup of wine disables power for a day) (-1/4)

 

Lucius Alexander

 

Hello World. I am a palindromedary.

 

Still problems.

1) the Int would only be in the past and needs to be in the present in order to actually communicate.

 

Other issues.

2) Universal translator does not give the object an ability to speak nor any senses that the object doesn't have.  So at the very least it would need images too so i can communicate and possibly senses to "see" and  "hear" with.

 

Still interesting.



#34 Ninja-Bear

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Posted 14 October 2017 - 09:41 PM

Oh I can see languages for animal speak. I think I did go that route for DND conversions.
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#35 Lucius

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Posted 15 October 2017 - 01:06 PM

Still problems.
1) the Int would only be in the past and needs to be in the present in order to actually communicate.


Hoosker Du: (Total: 9 Active Cost, 4 Real Cost) Eidetic Memory, Transdimensional (Related Group of Dimensions; Past and Present; +3/4) (9 Active Points); Usable By Other (-1), Grantor pays the END whenever the power is used, Grantor can only grant the power to others, Recipient must remain close to Grantor, Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 4)
 

Other issues.
2) Universal translator does not give the object an ability to speak nor any senses that the object doesn't have.  So at the very least it would need images too so i can communicate and possibly senses to "see" and  "hear" with.


Images, yes.

Lucius Alexander

The palindromedary says that makes sense

#36 dsatow

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Posted 17 October 2017 - 03:44 PM

Hoosker Du: (Total: 9 Active Cost, 4 Real Cost) Eidetic Memory, Transdimensional (Related Group of Dimensions; Past and Present; +3/4) (9 Active Points); Usable By Other (-1), Grantor pays the END whenever the power is used, Grantor can only grant the power to others, Recipient must remain close to Grantor, Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 4)
 

Images, yes.

Lucius Alexander

The palindromedary says that makes sense

 

To be honest, transdimensional eidetic memory seems abusive to me, like a way to get postcognition for cheap instead of using clairsentience.  But, whatever the GM will allow.