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One Punch Man...Hero


phoenix240

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Sort of a spin off from setting thread. How difficult do you think it would be to pull off the One Punch Man setting in Hero System? In some ways its essentially a typical superhero setting (perhaps a little more overtly gonzo) with the twist of having all heroes registered with a central organization and that not, overall, being a bad things. There are a few world beaters and allot of street level heroes (some of whom seem to be essentially normals with a postive outlook) 

 

Then there is likely couple thousand point elephant in he room: Saitama, a character that can literally defeat anyone in one blow. And not just knock them out but obliberate them, usually reducing them to chunky salsa. When his opponents do get in attacks, he usually completely no sells them either evading them and suffering no real damage (including from a blow the knocks him from the Earth to the moon). Power wise he has a suite of abilities similar to Superman sans flight and the other more exotic abilities Superman has picked up. In a sense he's like the very earliest depictions of Big Blue. He can do with a man can do just taken to 20. 

 

How would you handle that kin of monster? Just make him a force of nature and plot device or actually generate a character sheet? And then how powerful would it be? 

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Regarding Saitama: 

In truth he is a plot device, but for the purposes of mental exercise.

 

When I last calculated it, Saitama has 300 Strength* and an Independent Variable Advantage (limited to combinations of Area of Effect, Autofire, and Double Knockback). Naturally he also needs comparable defense powers; such as 75% Damage Reduction (Physical, Energy, and Mental), and ~60 points of Resistant physical, energy, mental, and power defense (or perhaps a similar amount of Damage Negation). Given that he didn't die upon exposure to the vacuum of space (but still had to hold his breath) he has almost, but not Total Life Support. Finally, he needs an amount of Leaping appropriate to his Strength, and if we are being simulationist an appropriate amount of Tunneling and Teleport for those moments he forgets that 'he's only Human' (or else a VPP for Brick-Tricks). Most likely he also has a High Speed, but low Running & Swimming.

 

* This value is based upon the fact that he was able to pull a ~2m thick reinforced steel door out of the wall (frame and all) with his casual strength. He didn't even punch it, he just yanked on it like you would to check if it was locked. 

 

Regarding the Setting: 

I don't think the setting would be all that difficult to represent or run in Hero. The creator went to great lengths to make it feel generic and timeless. All of the cities are letter coded instead of named. The Hero Association makes numerous background stories and group dynamics possible, and the world itself doesn't prohibit any particular special effects or origins. Although the presentation does make it seem like truly superpowered individuals are incredibly rare (and the flashy ones like speedsters and energy projectors even more so), with various levels of Brick-ness being the most common power.

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