Cassandra Posted October 10, 2017 Report Share Posted October 10, 2017 Generic Superhero Generator Superhero/Super-Villain - Roll 1d6 Superhero (1-5) Super-Villain (6) [Note: Roll for Superhero Type, then add Criminal Skill Set and appropriate Disadvantages] Superhero Type - Roll 2d6 For List. Then Roll 2d6 For Superhero Type. List (2) Brick (2) Energy Projector (3) Gadgeteer (4) Martial Artist (5) Mentalist (6) Metamorph (7) Mystic (8) Patriot (9) Powered Armor (10) Speedster (11) Weapons Master (12) List (3) Energy Projector (2) Gadgeteer (3) Martial Artist (4) Mentalist (5) Metamorph (6) Mystic (7) Patriot (8) Powered Armor (9) Speedster (10) Weapons Master (11) Brick (12) List (4) Gadgeteer (2) Martial Artist (3) Mentalist (4) Metamorph (5) Mystic (6) Patriot (7) Powered Armor (8) Speedster (9) Weapons Master (10) Brick (11) Energy Projector (12) List (5) Martial Artist (2) Mentalist (3) Metamorph (4) Mystic (5) Patriot (6) Powered Armor (7) Speedster (8) Weapons Masters (9) Brick (10) Energy Projector (11) Gadgeteer (12) List (6) Mentalist (2) Metamorph (3) Mystic (4) Patriot (5) Powered Armor (6) Speedster (7) Weapons Master (8) Brick (9) Energy Projector (10) Gadgeteer (11) Martial Artist (12) List (7) Metamorph (2) Mystic (3) Patriot (4) Powered Armor (5) Speedster (6) Weapons Master (7) Brick (8) Energy Projector (9) Gadgeteer (10) Martial Artist (11) Mentalist (12) List (8) Mystic (2) Patriot (3) Powered Armor (4) Speedster (5) Weapons Master (6) Brick (7) Energy Projector (8) Gadgeteer (9) Martial Artist (10) Mentalist (11) Metamorph (12) List (9) Patriot (2) Powered Armor (3) Speedster (4) Weapons Master (5) Brick (6) Energy Projector (7) Gadgeteer (8) Martial Artist (9) Mentalist (10) Metamorph (11) Mystic (12) List (10) Powered Armor (2) Speedster (3) Weapons Master (4) Brick (5) Energy Projector (6) Gadgeteer (7) Martial Artist (8) Mentalist (9) Metamorph (10) Mystic (11) Patriot (12) List (11) Speedster (2) Weapons Master (3) Brick (4) Energy Projector (5) Gadgeteer (6) Martial Artist (7) Mentalist (8) Metamorph (9) Mystic (10) Patriot (11) Powered Armor (12) List (12) Weapons Master (2) Brick (3) Energy Projector (4) Gadgeteer (5) Martial Artist (6) Mentalist (7) Metamorph (8) Mystic (9) Patriot (10) Powered Armor (11) Speedster (12) Gender - Roll 1d6 Male (1-3) Female (4-6) Brick Male Char Female 50 STR 50 15 DEX 18 25 CON 25 14 BODY 10 13 INT 13 10 EGO 11 20 PRE 20 18 COM 18 25 PD 20 15 ED 20 4 SPD 4 15 REC 15 50 END 50 52 STUN 48 Total Characteristics Cost: 150 Points Cost Skills 25 Skill Set Total Skills Cost: 25 Points Brick Type - Roll 1d6 (1-2) Cost Powers 10 Damage Resistance 10 rPD 10 rED 15 EC [super-Strength]-15 Points 35 1) EB 10d6 15 2) Flight 10", 8x NCM Total Powers Cost: 75 Points (3-4) Cost Powers 10 Damage Resistance 10 rPD 10 rEd 16 ES: N-Ray Sight [Lead], Telescopic Sight +4 30 Multipower (30 Points) 3 u) Leaping +10", 8x NCM, No END (+1/2) 3 u) Running +5", 8x NCM, No END (+1/2) 3 u) Tunneling 6" DEF 6 Total Powers Cost: 75 Points (5) Cost Skills 2 Animal Handler [Aquatic Animals] 13- 3 Bureaucratics 13- 3 EM: Water 3 High Society 13- 3 Navigation [Air/Sea] 12- 3 Oratory 13- 3 Riding [Swimming Beasts] 12- 2 Survival [Marine] 12- 3 Tactics 12- Total Skills Cost: 25 Points Cost Powers 10 Damage Resistance 10 rPD 10 rED 20 ES: Active Sonar, UV Sight 37 Flight 10", 8x NCM, Usable Underwater (+1/4) 8 LS: Breathe Underwater, High Pressure, Intense Cold Total Powers Cost: 75 Points (6) Cost Skills 3 Bump of Direction 3 Bureaucratics 13- 3 Combat Piloting [Combat Aircraft] 12- (M) or 13- (F) 3 Computer Programming 12- 4 EM: Zero-Gravity 3 Navigation [Air/Space] 12- 3 Systems Operation 13- 3 TF: Large Aircraft, Science Fiction & Space Vehicles Total Skills Cost: 25 Points Cost Powers 10 Damage Resistance 10 rPD 10 rED 10 ES: Sight PER +2, Telescopic Sight +4 30 Multipower (30 Points) 3 u) FTL Travel 1000 LY/Year 3 u) Flight 10", 8x NCM 19 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Evil Organization (As Powerful) 8- 10 Hunted: Government Agency (More Powerful/NCI/Watch) 8- 20 PsyL: Code Of The Hero (Very Common/Strong) 15 PsyL: Overconfidence (Very Common/Moderate) 10 SocL: Secret Identity (Occasionally/Major) 15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common) Total Disadvantages Cost: 250 Points Energy Projector Male Char Female 20 STR 15 18 DEX 20 20 CON 18 12 BODY 11 18 INT 18 11 EGO 14 15 PRE 15 18 COM 18 6 PD 5 4 ED 5 4 SPD 4 10 REC 8 50 END 50 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 25 Skill Set Total Skills Cost: 25 Points Energy Projector Type - Roll 1d6 (1-2) Cost Powers 15 Armor +5 rPD +5 rED 50 Multipower (50 Points) 5 u) EB 10d6 5 u) Entangle 5d6 DEF 5 5 u) Force Wall 10 rPD 10 rED 15 EC [Energy]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) Total Powers Cost: 125 Points (3) Cost Powers 15 Armor +5 rPD +5 rED 15 EC [Energy]-15 Points 35 1) EB 10d6 15 2) Flight 10", 8x NCM 15 3) FF +10 rPD +10 rED, No END (+1/2) 30 4) Invisibility [sight], No Fringe, No END (+1/2) Total Powers Cost: 125 Points (4) Cost Powers 15 Armor +5 rPD +5 rED 50 Multipower (50 Points 5 u) EB 10d6 5 u) Flash [sight] 4d6, AE 3"r (+1), Personal Immunity (+1/4), 1/2 END (+1/4) 5 u) Images [Sight/Hearing], PER -3, AE 8"r (+3/4), 1/2 END (+1/4) 15 EC [Energy]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) Total Powers Cost: 125 Points (5) Cost Skills 2 Animal Handler [Aquatic Animals] 12- 3 Bureaucratics 12- 3 EM: Water 3 High Society 12- 3 Navigation [Air/Sea] 13- 3 Oratory 12- 3 Riding [Swimming Beasts] 12- 2 Survival [Marine] 13- 3 Tactics 13- Total Skills Cost: 25 Points Cost Powers 15 Armor +5 rPD +5 rED 15 EC [Energy]-15 Points 35 1) EB 10d6 22 2) Flight 10", 8x NCM, Usable Underwater (+1/4) 15 3) FF +10 rPD +10 rED, No END (+1/2) 10 4) HA +6d6, HTH Attack (-1/2) 5 ES: UV Sight 8 LS: Breathe Underwater, High Pressure, Intense Cold Total Powers Cost: 125 Points (6) Cost Powers 15 Armor +5 rPD +5 rED 50 Multipower (50 Points) 5 u) EB 10d6 2 u) HA +6d6, HTH Attack (-1/2) 4 u) Telekinesis 30 STR 4 u) Telekinesis 20 STR, Fine Manipulation 15 EC [Telekinesis]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Evil Organization (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Gadgeteer Male Char Female 20 STR 15 18 DEX 20 20 CON 20 12 BODY 10 13 INT 13 18 EGO 20 15 PRE 15 18 COM 18 6 PD 5 4 ED 5 4 SPD 4 8 REC 7 40 END 40 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 25 Skill Set Total Skills Cost: 25 Points (1-2) Cost Powers 45 Armor +15 rPD +15 rED 50 Multipower (50 Points) 5 u) EGO Attack 5d6 5 u) EB 10d6 5 u) Entangle 5d6 DEF 5 5 u) Flight 10", 4x NCM, 8x NCM, 1/2 END (+1/4) 5 u) FW 10 rPD 10 rED 5 u) Mind Control 10d6 Total Powers Cost: 125 Points (3-4) Cost Powers 15 Armor +5 rPD +5 rED 15 EC [Gadgetry]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) 35 3) Mind Control 10d6 15 4) STR +30 15 5) Stretching 4", No END (+1/2) Total Powers Cost: 125 Points (5-6) Cost Powers 15 Armor +5 rPD +5 rED 50 Multipower (50 Points) 5 u) EB 10d6 5 u) Entangle 5d6 5 u) Mind Control 10d6 15 EC [Gadgetry]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Evil Organization (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Versus Killing (Very Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Martial Artist Male Char Cost 20 STR 15 18 DEX 20 20 CON 18 12 BODY 11 18 INT 18 11 EGO 14 20 PRE 20 18 COM 18 8 PD 7 6 ED 7 4 SPD 4 8 REC 7 40 END 36 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 10 CSL: HTH Combat +2 3 Contortionist 13- 5 Defensive Strike 3 EM: Narrow Surfaces 3 Lightning Reflexes 3 3 Lightsleep 13- 4 Martial Block 4 Martial Disarm 4 Martial Dodge 3 Martial Throw 2 Navigation Total Skills Cost: 50 Points Martial Arts Type - Roll 1d6 (1-3) Cost Powers 24 Armor +8 rPD +8 rED 10 Clinging 20 STR (M) or 15 STR (F) 15 EC [Martial Arts]-15 Points 10 1) HA +6d6, HTH Attack (-1/2) 15 2) Invisibility [Hearing], No Fringe, No END (+1/2) 15 3) Running +5", 8x NCM, No END (+1/2) 3 ES: PER +1 8 Running +4" Total Powers Cost: 100 Points (4-6) cost Powers 24 Armor +8 rPD +8 rED 10 Clinging 20 STR (M) or 15 STR (F) 15 EC [Martial Arts]-15 Points 15 1) Flight 10", 8x NCM 10 2) HA +6d6, HTH Attack (-1/2) 15 3) Invisibility [Hearing], No Fringe, No END (+1/2) 3 ES: Telescopic Sight +2 8 Running +4" Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Evil Organization (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Honorable (Common/Total) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Mentalist Male Char Female 20 STR 18 18 DEX 20 20 CON 20 12 BODY 10 13 INT 13 18 DEX 20 15 PRE 15 18 COM 18 6 PD 5 4 ED 5 4 SPD 4 8 REC 7 40 END 40 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 25 Skill Set Total Skills Cost: 25 Points Mentalist Type - Roll 1d6 (1-2) Cost Powers 15 Armor +5 rPD +5 rED 50 Multipower (50 Points) 5 u) EGO Attack 5d6 5 u) EB 10d6 5 u) Mind Control 10d6 15 EC [Mental Powers]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) Total Powers Cost: 125 Points (3-4) Cost Powers 45 Armor +15 rPD +15 rED 50 Multipower (50 Points) 5 u) EGO Attack 5d6 5 u) EB 10d6 5 u) Flight 10", 4x Mass, 8x NCM, 1/2 END (+1/4) 5 u) Mental Illusion 10d6 5 u) Mind Control 10d6 5 u) Telepathy 10d6 Total Powers Cost: 125 Points (5-6) Cost Skills 2 Animal Handler [Aquatic Animals] 12- 3 Bureaucratics 12- 3 EM: Water 3 High Society 12- 3 Navigation [Air/Sea] 12- 3 Oratory 12- 3 Riding [Swimming Beasts] 12- 2 Survival [Marine] 12- 3 Tactics 12- Total Skills Cost: 25 Points Cost Powers 15 Armor +5 rPD +5 rED 15 EC [Mental Powers]-15 Points 22 1) Flight 10", 8x NCM, Usable Underwater (+1/4) 15 2) FF +10 rPD +10 rED, No END (+1/2) 10 3) HA +6d6, HTH Attack (-1/2) 35 4) Mind Control 10d6 5 ES: UV Sight 8 LS: Breathe Underwater, High Pressure, Intense Cold Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Evil Organization (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Metamorph Male Char Female 20 STR 15 18 DEX 20 20 CON 18 12 BODY 11 13 INT 13 11 EGO 14 20 PRE 20 18 COM 18 6 PD 5 4 ED 5 4 SPD 4 10 REC 8 50 END 50 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 25 Skill Set Total Skills Cost: 25 Points Metamorph Type - Roll 1d6 (1) Cost Powers 15 Armor +5 rPD +5 rED 8 Armor +4 rPD +4 rED, Linked [Density Increase] (-1/2) 15 EC [Metamorph]-15 Points 22 1) Density Increase: Mass 6400kg, STR +30, KB -6", PD +6, ED +6, Cost END Only To Activate (+1/4) 35 2) EB 10d6 15 3) Leaping +10", 8x NCM, No END (+1/2) 15 4) Tunneling 6" DEF 6 Total Powers Cost: 125 Points (2) Cost Powers 15 Armor +5 rPD +5 rED 20 Armor +10 rPD +10 rED, Linked [Growth] (-1/2) 15 EC [Metamorph-15 Points 35 1) EB 10d6 22 2) Growth: Height 4", Width 2", Mass 6400kg, BODY/STUN +6, DCV -4, PER +4, Reach +2", STR +30, KB -6", Cost END Only To Activate (+1/4) 15 3) Running +5", 8x NCM, No END (+1/2) 3 ES: Telescopic Sight +2 Total Powers Cost: 125 Points (3) Cost Powers 15 Armor +5 rPD +5 rED 50 Multipower (50 Points) 5 u) EB 10d6 5 u) Multiform: 250 Points 5 u) Multiform: 250 Points 15 EC [Metamorph]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) Total Powers Cost: 125 Points (4) Cost Powers 45 Armor +15 rPD +15 rED 15 EC [Metamorph]-15 Points 15 1) Flight 10", 8x NCM 30 2) Shape Shift [sight/Hearing/Touch], Limited Group of Shapes [Humanoid], Imitation, Cost END Only To Change Shape (+1/4) 15 3) STR +30 5 Transform: Instant Change [Any], Linked [shape Shift] (-1/2) Total Power Cost: 125 Points (5) Cost Powers 30 Armor +10 rPD +10 rED 25 EC [Metamorph]-25 Points 25 1) EB 10d6 25 2) Shrinking: Height .125m, Mass .025kg, PER -8, DCV +8, KB +12", Cost END Only To Activate (+1/4) 20 Flight 10", 8x NCM, No END (+1/2), Linked [Shrinking] (-1/2) Total Powers Cost: 125 Points (6) Cost Skills 3 Breakfall 5 CSL: HTH Attack +1 3 Concealment 3 Contortionist 5 Cramming 4 Double Joined 2 Navigation [Air] Total Skills Cost: 25 Points Cost Powers 45 Armor +15 rPD +15 rED 10 Clinging 20 STR (M) or 15 STR (F) 15 EC [Metamorph]-15 Points 10 1) Desolid, Cannot Pass Through Solid Objects (-1/2), Does Not Protect Against Damage (-1) 15 2) Flight 10", 8x NCM 15 3) STR +30 15 4) Stretching 4", No END (+1/2) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Evil Organization (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Mystic Male Char Female 20 STR 15 18 DEX 20 20 CON 20 12 BODY 10 13 INT 13 18 EGO 20 15 PRE 15 18 COM 18 6 PD 5 4 ED 5 4 SPD 4 8 REC 7 40 END 40 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 25 Skill Set Total Skills Cost: 25 Points Mystic Type - Roll 1d6 (1-2) Cost Powers 15 Armor +5 rPD +5 rED 50 Multipower (50 Points) 5 u) EB 10d6 5 u) Mental Illusion 10d6 5 u) Telepathy 10d6 15 EC [Magic]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) Total Powers Cost: 125 Points (3-4) Cost Skills 2 Animal Handler [Aquatic Animals] 12- 3 Bureaucratics 12- 3 EM: Water 3 High Society 12- 3 Navigation [Air/Sea] 12- 3 Oratory 12- 3 Riding [Swimming Beasts] 12- 2 Survival [Marine] 12- 3 Tactics 12- Total Skills Cost: 25 Points Cost Powers 15 Armor +5 rPD +5 rED 15 EC [Magic]-15 Points 22 1) Flight 10", 8x NCM, Usable Underwater (+1/4) 15 2) FF +10 rPD +10 rED, No END (+1/2) 10 3) HA +6d6, HTH Attack (-1/2) 35 4) Mental Illusion 10d6 5 ES: UV Sight 8 LS: Breathe Underwater, High Pressure, Intense Cold Total Powers Cost: 125 Points (5-6) Cost Powers 45 Armor +15 rPD +15 rED 50 Multipower (50 Points) 5 u) EB 10d6 5 u) Mental Illusion 10d6 5 u) Telepathy 10d6 5 u) Teleport 10", 4x NCM, 8x NCM, 1/2 END (+1/4) 10 ES: N-Ray Sight [Lead] Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Evil Organization (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Patriot Male Char Female 20 STR 15 20 DEX 23 20 CON 20 15 BODY 10 18 INT 18 14 EGO 18 20 PRE 20 18 COM 18 8 PD 7 6 ED 7 4 SPD 4 10 REC 7 50 END 40 35 STUN 28 Total Characteristics Cost: 125 Points Cost Skills 2 AK: Home Country 11- 3 Breakfall 13- 3 Bureaucratics 13- 3 Defense Maneuver I 2 Navigation [Ground] 13- 3 Oratory 13- 3 Paramedic 13- 3 Tactics 13- 3 Teamwork 13- (M) or 14- (F) Total Skills Cost: 25 Points Patriot Type - Roll 1d6 (1-3) Cost Powers 24 Armor +8 rPD +8 rED 50 Multipower (50 Points) 5 u) EB 10d6 2 u) Leaping +10", 8x NCM 3 u) Missile Deflection [All Ranged Attacks] +5 2 u) Running +5", 8x NCM 3 u) STR +30 3 ES: PER +1 8 Running +4" Total Powers Cost: 100 Points (4-6) Cost Powers 24 Armor +8 rPD +8 rED 50 Multipower (50 Points) 5 u) EB 10d6 2 u) Leaping +10", 8x NCM 2 u) Running +5", 8x NCM 3 u) STR +30 6 KB Resistance -3" 8 Running +4" Total Powers Cost: 100 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Random Super-Villain (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Powered Armor Male Char Female 20 STR 15 18 DEX 24 20 CON 18 12 BODY 11 18 INT 18 11 EGO 14 15 PRE 15 18 COM 18 6 PD 5 4 ED 5 4 SPD 4 10 REC 8 50 END 50 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 25 Skill Set Total Skills Cost: 25 Points Cost Powers 45 Armor +15 rPD +15 rED 15 EC [Powered Armor]-15 Points 35 1) EB 10d6 15 2) Flight 10", 8x NCM 15 3) STR +30 Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Evil Organization (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Protective Of Innocents (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Speedster Male Char Female 20 STR 15 23 DEX 26 20 BODY 18 12 BODY 10 13 INT 13 11 EGO 14 15 PRE 15 18 COM 18 6 PD 5 4 ED 5 6 REC 6 10 REC 8 50 END 50 32 STUN 27 Total Characteristics Cost: 125 Points Cost Skills 25 Skill Set Total Skills Cost: 25 Points Speedster Type - Roll 1d6 (1) Cost Powers 15 Armor +5 rPD +5 rED 15 EC [Super-Speed]-15 Points 35 1) EB 10d6 20 2) Flight 15", 8x NCM, Only In Contact With A Surface (-1/4) 15 2) FF +10 rPD +10 rED, No END (+1/2) Total Powers Cost: 100 Points (2) Cost Powers 15 Armor +5 rPD +5 rED 15 EC [Super-Speed]-15 Points 25 1) Desolid [Magic] 20 2) Flight 15", 8x NCM, Only In Contact With A Surface (-1/4) 15 3) FF +10 rPD +10 rED, No END (+1/2) 10 4) HA +6d6, HTH Attack (-1/2) Total Powers Cost: 100 Points (3) Cost Powers 15 Armor +5 rPD +5 rED 15 EC [Super-Speed]-15 Points 20 1) Flight 15", 8x NCM, Only On Contact With A Surface (-1/4) 15 2) FF +10 rPD +10 rED, No END (+1/2) 10 3) HA +6d6, HTH Attack (-1/2) 22 4) Invisibility [Sight], No Fringe, 1/2 END (+1/2) 3 ES: PER +1 Total Powers Cost: 100 Points (4) Cost Powers 45 Armor +15 rPD +15 rED 15 EC [Super-Speed]-15 Points 25 1) Flight 15", 8x NCM 15 2) STR +30 Total Powers Cost: 100 Points (5) Cost Powers 15 Armor +5 rPD +5 rED 10 Clinging 50 STR (M) or 45 STR (F) 15 EC [Super-Speed]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) 15 3) STR +30 15 4) Stretching 4", No END (+1/2) Total Powers Cost: 100 Points (6) Cost Skills 2 Animal Handler [Aquatic Animals] 12- 3 Bureaucratics 12- 3 EB: Water 3 High Society 12- 3 Navigation [Air/Sea] 12- 3 Oratory 12- 3 Riding [Swimming Beasts] 12- 2 Survival [Marine] 12- 3 Tactics 12- Total Skills Cost: 25 Points Cost Powers 15 Armor +5 rPD +5 rED 15 EC [Super-Speed]-15 Points 22 1) Flight 10, 8x NCM, Usable Underwater (+1/4) 15 2) FF +10 rPD +10 rED, No END (+1/2) 15 2) STR +30 10 ES: Hearing PER +1, Telescopic Hearing +2, UV Sight 8 LS: Breathe Underwater, High Pressure, Intense Cold Total Powers Cost: 100 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Evil Organization 10 Hunted: Government Agency (More Powerful/NCI/Watch) 8- 20 PsyL: Code Of The Hero (Very Common/Strong) 15 PsyL: Overconfidence (Very Common/Moderate) 10 SocL: Secret Identity (Occasionally/Major) 15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common) Total Disadvantages Cost: 250 Points Weapons Master Male Char Female 20 STR 15 18 DEX 20 20 CON 18 12 BODY 11 18 INT 18 11 EGO 14 20 PRE 20 18 COM 18 8 PD 7 6 ED 7 4 SPD 4 8 REC 7 40 END 36 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 25 Skill Set Total Skills Cost: 25 Points Weapons Master Type - Roll 1d6 (1-3) Cost Powers 24 Armor +8 rPD +8 rED 50 Multipower (50 Points) 5 u) Darkness [Sight] AE 4"r, [12c/Duration 1 Turn] (+1/4) 5 u) EB 10d6, [16c] (-0) 5 u) EB 5d6, NND [LS: Self Contained] (+1), [16c] (-0) 5 u) Entangle 5d6 DEF 5, [16c] (-0) 2 u) Gliding 10", 8x NCM 2 u) HA +6d6, HTH Attack (-1/2) 2 u) Running +5", 8x NCM 2 u) Swinging 10", 8x NCM 5 ES: UV Sight 10 LS: Self Contained 8 Running +4" Total Powers Cost: 125 Points (4-6) Cost Powers 24 Armor +8 rPD +8 rED 50 Multipower (50 Points) 5 u) EB 10d6, [16c] (-0) 4 u) EB 6d6, AP (+1/2), [16c] (-0) 4 u) EB 6d6, Explosion (+1/2), [16c] (-0) 5 u) Entangle 5d6 DEF 5 4 u) Flash [Sight] 6d6, Explosion (+1/2), [16c] (-0) 2 u) HA +6d6, HTH Attack (-1/2) 2 u) Running +5", 8x NCM 2 u) Swinging 10", 8x NCM 10 ES: Sight PER +2, Telescopic Sight +4 5 Flash Def [Sight] 5 Points 8 Running +4" Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Evil Organization (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Versus Killing (Common/Total) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Skill Set List - Roll 2d6 For List. Then Roll 2d6 For Skill Set [Note: A Number of Superheroes have Inherent Skill Sets] List (2) Actor/Acting (2) Driver/Pilot (3) Entrepreneur (4) Inventor (5) Investigator (6) Magician (7) Physician/Nurse (8) Playboy/Socialite (9) Scientist (10) Soldier (11) Spy (12) List (3) Driver/Pilot (2) Entrepreneur (3) Inventor (4) Investigator (5) Magician (6) Physician/Nurse (7) Playboy/Socialite (8) Scientist (9) Soldier (10) Spy (11) Actor/Actress (12) List (4) Entrepreneur (2) Inventor (3) Investigator (4) Magician (5) Physician/Nurse (6) Playboy/Socialite (7) Scientist (8) Soldier (9) Spy (10) Actor/Actress (11) Driver/Pilot (12) List (5) Inventor (2) Investigator (3) Magician (4) Physician/Nurse (5) Playboy/Socialite (6) Scientist (7) Soldier (8) Spy (9) Actor/Actress (10) Driver/Pilot (11) Entrepreneur (12) List (6) Investigation (2) Magician (3) Physician/Nurse (4) Playboy/Socialite (5) Scientist (6) Soldier (7) Spy (8) Actor/Actress (9) Driver/Pilot (10) Entrepreneur (11) Inventor (12) List (7) Magician (2) Physician/Nurse (3) Playboy/Socialite (4) Scientist (5) Soldier (6) Spy (7) Actor/Actress (8) Driver/Pilot (9) Entrepreneur (10) Inventor (11) Investigation (12) List (8) Physician/Nurse (2) Playboy/Socialite (3) Scientist (4) Soldier (5) Spy (6) Actor/Actress (7) Driver/Pilot (8) Entrepreneur (9) Inventor (10) Investigator (11) Magician (12) List (9) Playboy/Socialite (2) Scientist (3) Soldier (4) Spy (5) Actor/Actress (6) Driver/Pilot (7) Entrepreneur (8) Inventor (9) Investigator (10) Magician (11) Physician/Nurse (12) List (10) Scientist (2) Soldier (3) Spy (4) Actor/Actress (5) Driver/Pilot (6) Entrepreneur (7) Inventor (8) Investigator (9) Magician (10) Physician/Nurse (11) Playboy/Socialite (12) List (11) Soldier (2) Spy (3) Actor/Actress (4) Driver/Pilot (5) Entrepreneur (6) Inventor (7) Investigation (8) Magician (9) Physician/Nurse (10) Playboy/Socialite (11) Scientist (12) List (12) Spy (2) Actor/Actress (3) Driver/Pilot (4) Entrepreneur (5) Inventor (6) Investigator (7) Magician (8) Physician/Nurse (9) Playboy/Socialite (10) Scientist (11) Soldier (12) Actor/Actress Roll 1d6 (1-3) Cost Skills 3 Acting 3 Conversation 5 Cramming 3 Disguise 3 Mimicry 2 Navigation 3 Persuasion 3 Seduction Total Skills Cost: 25 Points (4-6) Cost Skills 3 Acting 3 Conversation 3 Disguise 3 High Society 5 Money: Well Off 2 Navigation 3 Oratory 3 Persuasion 3 Seduction Total Skills Cost: 25 Points Driver/Pilot Roll 1d6 (1-3) Cost Skills 3 Bureaucratics 3 Combat Driving or Combat Piloting 3 Concealment 3 Mechanics 2 Navigation 3 Shadowing 3 Systems Operation 3 Tactics 2 Transportation Familiarity: Total Skills Cost: 25 Points (4-6) Cost Skills 3 Bump of Direction 3 Bureaucratics 3 Combat Piloting [Combat Aircraft] 3 Computer Programming 4 EM: Zero-Gravity 3 Navigation [Air/Space] 3 Systems Operation 3 TF: Large Aircraft, Science Fiction & Space Vehicles Total Skills Cost: 25 Points Entrepreneur Cost Skills 3 Bribery 3 Bureaucratics 3 High Society 5 Money: Well Off 2 Navigation 3 Oratory 3 Persuasion 3 Trading Total Skills Cost: 25 Points Inventor Cost Skills 3 Computer Programming 3 Demolitions 3 Electronics 3 Mechanics 2 Navigation 2 Science: 3 Security Systems 3 Systems Operation Total Skills Cost: 25 Points Investigation Roll 1d6 (1-2) Cost Skills 3 Bugging 3 Conversation 3 Criminology 3 Deduction 2 FB: Local Police Powers or Private Investigator License 3 Interrogation 2 Navigation 3 Shadowing 3 Streetwise Total Skills Cost: 25 Points (3-4) Cost Skills 3 Bugging 3 Bureaucratics 3 Concealment 3 Criminology 3 Deduction 2 Forgery 2 Navigation 3 Streetwise 3 Tactics Total Skills Cost: 25 Points (5-6) Cost Skills 2 AK: Home City 3 Bribery 3 Bureaucratics 3 Conversation 5 Eidetic Memory 1 FB: Press Pass 2 Navigation 3 Shadowing 3 Streetwise Total Skills Cost: Magician Cost Skills 3 Concealment 3 Contortionist 2 Gambling 3 High Society 3 Lockpicking 2 Navigation 3 Oratory 3 Sleight of Hand 3 Ventriloquism Total Skills Cost: 25 Points Physician/Nurse Cost Skills 3 Bureaucratics 3 Conversation 3 Deduction 3 Forensic Medicine 1 FB: Medical License or Registered Nurse 2 Navigation 3 Paramedic 2 Professional Skill: Physician or Nurse 2 Science: Medicine 3 Seduction Total Skills Cost: 25 Points Playboy/Socialite Roll 1d6 (1-3) Cost Skills 3 Bribery 3 Bureaucratics 3 Combat Driving 3 Conversation 3 High Society 5 Money: Well Off 2 Navigation 3 Seduction Total Skills Cost: 25 Points (4-6) Cost Skills 3 Bureaucratics 5 FB: Member of the Aristocracy 3 High Society 2 Navigation 3 Oratory 3 Riding 3 Seduction 3 Tactics Total Skills Cost: 25 Points Scientist Cost Skills 3 Computer Programming 3 Deduction 5 Eidetic Memory 3 Lightning Calculator 2 Navigation 3 Paramedic 3 Science[INT]: 3 Systems Operation Total Skills Cost: 25 Points Soldier Cost Skills 3 Breakfall 3 Bureaucratics 3 Climbing 3 Concealment 3 Demolitions 2 Navigation 3 Stealth 2 Survival 3 Tactics Total Skills Cost: 25 Points Spy Cost Skills 3 Acting 3 Cryptography 2 Deep Cover 3 Disguise 3 Lockpicking 2 Navigation 3 Persuasion 3 Security Systems 3 Seduction Total Skills Cost: 25 Points Super-Villain Option Criminal Cost Skills 3 Concealment 2 Forgery 3 Interrogation 3 Lockpicking 3 Security Systems 2 Navigation 3 Persuasion 3 Stealth 3 Streetwise Total Skills Cost: 25 Points Brick Speedster 150+ Disadvantages 20 Hunted: Government Agency (More Powerful/NCI) 8- 20 Hunted: Superhero Group (More Powerful/NCI) 8- 15 PsyL: Greedy (Common/Strong) 15 PsyL: Obsessive (Common/Strong) 20 PsyL: Showoff (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Energy Projector Gadgeteer Martial Artist Mentalist Metamorph Mystic Patriot Powered Armor Weapons Master 150+ Disadvantages 20 Hunted: Government Agency (More Powerful/NCI) 8- 20 Normal Characteristics Maxima 15 PsyL: Greedy (Common/Strong) 15 PsyL: Obsessive (Common/Strong) 20 PsyL: Showoff (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) Psillias, Burrito Boy, Trencher and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 11, 2017 Author Report Share Posted October 11, 2017 Superhero Types List Brick (Air) Brick (Ground) Brick (Sea) Brick (Space) Energy Projector Energy Projector (Invisibility) Energy Projector (Sea) Gadgeteer Martial Artist (Air) Martial Artist (Ground) Mentalist Mentalist (Sea) Metamorph [Density Increase] Metamorph [Growth] Metamorph [Multiform] Metamorph [shape Shift] Metamorph [shrinking] [Energy Projector] Metamorph [shrinking] [brick] Metamorph [stretching] Mystic Mysic [sea] Patriot Powered Armor Powered Armor [Entangle] Powered Armor [space] Speedster [Desolid] Speedster [Energy Projector] Weapons Master Skill Set List Actor/Actress Entrepreneur/Politician Inventor Investigator Physician/Nurse Playboy/Physician Royalty Scientist Soldier Spy Warrior Psillias 1 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 11, 2017 Author Report Share Posted October 11, 2017 Popular Comic Book Superheroes Comparisons Brick - Superman, Captain Marvel, Ms. Marvel, Supergirl, Power Girl, Icon, Mary Marvel, Starfire Brick (Sea) - Sub-Mariner, Namora, Namorita, Aqualad Energy Projector - Iceman, Ice, Fire, Firestar, Black Canary Energy Projector (Sea) - Mera Gadgeteer - Wonder Woman, Ultron Martial Artist - Black Knight, Katana Mentalist - Marvel Girl Metamorph [Density Increase] - Hulk, She Hulk, Colossus Metamorph [Growth] - Giant-Man, Giganta Metamorph [Multiform] - Bruce Wayne, Hank Pym, Martian Manhunter, Miss Martian Metamorph [shape Shift] - Mystique, Martian Manhunter Metamorph [shrinking] (EB) - Wasp, Yellowjacket, Bumblebee Metamorph [shrinking] (HA) - Ant-Man, Atom Metamorph [stretching] - Plastic Man, Mister Fantastic Mystic - Zatanna, Scarlet Witch, Dr. Fate, Doctor Strange Patriot - Captain America, Guardian Powered Armor - Lex Luthor, Iron Man, Steel Speedster - Quicksilver, Flash, Kid Flash, Spitfire Weapons Master - Batman, Moon Knight, Black Widow, Hawkeye, Green Arrow Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 12, 2017 Author Report Share Posted October 12, 2017 Skill Sets - Roll 2d6 Actor/Actress (2) Entrepreneur (3) Investigator (4) Physician (5) Playboy/Socialite (6) Royalty (7) Scientist (8) Soldier (9) Spy (10) Technician (11) Warrior (12) Actor/Actress Cost Skills 3 Acting 3 Conversation 3 Disguise 3 Mimicry 3 Persuation 3 Seduction 5 SL: Interactive Skills +1 2 Navigation [Air or Ground] Total Skills Cost: 25 Points Entrepreneur Cost Skills 3 Bribery 3 Bureaucratics 3 Conversation 5 Money: Well Off 2 Navigation [Air or Ground] 3 Oratory 3 Persuation 3 Trading Total Skills Cost: 25 Points Investigator Cost Skills 5 CSL: HTH Combat +1 or Ranged Combat +1 3 Conversation 3 Criminology 3 Deduction 3 Interrogation 2 Navigation [Air or Ground] 3 Shadowing 3 Streetwise Total Skills Cost: 25 Points Physician Cost Skills 3 Deduction 3 Forensic Medicine 1 FB: Medical License 2 Navigation [Air or Ground] 3 Paramedic 2 PS: Physician 3 SS[iNT]: Medicine 3 SS[iNT]: Type of Medicine 5 SL: Intellect Skills +1 Total Skills Cost: 25 Points Playboy/Socialite Cost Skills 3 Bribery 3 Bureaucratics 3 Conversation 3 High Society 3 Lang: 5 Money: Well Off 2 Navigation [Air or Ground] 3 Seduction Total Skills Cost: 25 Points Royalty Cost Skills 3 AK[iNT]: Home Country 3 Bureaucratics 5 FB: Member of the Aristocracy 3 High Society 3 Lang: 3 Oratory 2 Navigation [Air or Ground] 3 Tactics Total Skills Cost: 25 Points Scientist Cost Skills 3 Computer Programming 5 Eidetic Memory 3 Inventor 3 Lightning Calculator 2 Navigation [Air or Ground] 2 SS[iNT]: 2 SS[iNT]: 2 SS[iNT]: 3 Scientist Total Skills Cost: 25 Points Soldier Cost Skills 3 Bureaucratics 5 CSL: HTH Combat +1 or Ranged Combat +1 3 Concealment 3 Demolitions 3 Lang: 2 Navigation [Air or Ground] 3 Systems Operation 3 Tactics Total Skills Cost: 25 Points Spy Cost Skills 3 Acting 5 Cramming 3 Cryptography 3 Conversation 3 Lang: 3 Lockpicking 2 Navigation [Air or Ground] 3 Seduction Total Skills Cost: 25 Points Technician Cost Skills 3 Bugging 3 Computer Programming 3 Electronics 3 Mechanics 2 Navigation [Air or Ground] 3 Security Systems 5 SL: Intellect Skills +1 3 Systems Operation Total Skills Cost: 25 Points Warrior Cost Skills 5 CSL: HTH Combat +1 or Ranged combat +1 3 Concealment 3 Defense Maneuver 3 Interrogation 3 Lightning Reflexes 3 Oratory 3 Paramedic 2 Navigation [Air or Ground] 3 Tracking Total Skills Cost: Burrito Boy and Trencher 2 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 16, 2017 Author Report Share Posted October 16, 2017 Keeping this current. Quote Link to comment Share on other sites More sharing options...
Burrito Boy Posted October 16, 2017 Report Share Posted October 16, 2017 Awesome. Now that all of that is in one place, I need to get off my lazy butt and copy it so I'll have it if I ever get back to my books. Cassandra 1 Quote Link to comment Share on other sites More sharing options...
Mister E Posted October 17, 2017 Report Share Posted October 17, 2017 Generic Superhero Generator Superhero Type - Roll 2d6 Brick (2) Energy Projector (3) Gadgeteer (4) Martial Artist (5) Mentalist (6) Metamorph (7)* Mystic (8) Patriot (9) Powered Armor (10) Speedster (11) Weapons Master (12) *Metamorph Type - Roll 1d6 Density Increase (1) Growth (2) Multiform (3)** Shape Shift (4) Shrinking (5) Stretching (6) 1d6 random tables are even odds but 2d6 tables have a bell curve. e.g. rolling a 1-1 is the only way to get a Brick (2), but a 1-5 2-4 3-3 4-2 or 5-1 gives a Mentalist (6). This makes Mentalists that much more common than Bricks. Lucius 1 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 17, 2017 Author Report Share Posted October 17, 2017 1d6 random tables are even odds but 2d6 tables have a bell curve. e.g. rolling a 1-1 is the only way to get a Brick (2), but a 1-5 2-4 3-3 4-2 or 5-1 gives a Mentalist (6). This makes Mentalists that much more common than Bricks. Actually I have a solution for that. You roll 2d6 and go to the Hero listed. Then you roll 2d6 again using that hero as the starting point. That should randomize the rolls enough. Quote Link to comment Share on other sites More sharing options...
Mister E Posted October 17, 2017 Report Share Posted October 17, 2017 Actually I have a solution for that. You roll 2d6 and go to the Hero listed. Then you roll 2d6 again using that hero as the starting point. That should randomize the rolls enough. Oh, yeah! That's awesome Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 17, 2017 Author Report Share Posted October 17, 2017 Working on skill sets next. I've keep the attacks at a max of 10d6 or 50 active points for any power. I've also avoided all powers that would unbalance the game like Desolid, Transform (except Instant Change), Flashes, and Drains. Life Support currently is for those Superheroes who operate at sea. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 17, 2017 Author Report Share Posted October 17, 2017 Oh, yeah! That's awesome I've added the notation. See if it makes sense. Quote Link to comment Share on other sites More sharing options...
assault Posted October 17, 2017 Report Share Posted October 17, 2017 Actually I have a solution for that. You roll 2d6 and go to the Hero listed. Then you roll 2d6 again using that hero as the starting point. That should randomize the rolls enough. This produces weird and non-transparent probabilities. Alternatively, assuming you want each option to be equally likely, you could divide the 11 options into 2 groups - one of 6, one of 5. Choose a 6th option for the second group - even if it's just roll again. So to choose an archetype, you roll to choose which table (group) to use. 1-3 the first group, 4-6 the second. Then you roll on the corresponding table. So you get: Superhero Type - Roll 1d6 1-3 Use Table 1 4-6 Use Table 2 Table 1 - Roll 1d6 1 Brick 2 Energy Projector 3 Gadgeteer 4 Martial Artist 5 Mentalist 6 Metamorph* Table 2 - Roll 1d6 1 Mystic 2 Patriot 3 Powered Armor 4 Speedster 5 Weapons Master 6 Roll again for superhero type --- For extra hand-holding, you might want to number all your tables to ensure references to them are unambiguous. Mister E 1 Quote Link to comment Share on other sites More sharing options...
assault Posted October 17, 2017 Report Share Posted October 17, 2017 Actually I have a solution for that. You roll 2d6 and go to the Hero listed. Then you roll 2d6 again using that hero as the starting point. That should randomize the rolls enough. This is unclear. What does "using that hero as the starting point" actually mean? Another reason to go with the split table solution. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 18, 2017 Author Report Share Posted October 18, 2017 This is unclear. What does "using that hero as the starting point" actually mean? Another reason to go with the split table solution. I'll re-write it. I did the whole split table on this threads predecessor. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 18, 2017 Author Report Share Posted October 18, 2017 I've redone the Metamorph [stretching] and Metamorph [shrinking]. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 18, 2017 Author Report Share Posted October 18, 2017 This is unclear. What does "using that hero as the starting point" actually mean? Another reason to go with the split table solution. Put up the Random Superhero Type Generator. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 19, 2017 Author Report Share Posted October 19, 2017 Superhero Generator Completed except for Skill Sets. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 19, 2017 Author Report Share Posted October 19, 2017 Skill Sets Playboy/Socialite Cost Skills 3 Bribery 3 Bureaucratics 3 Conversation 3 High Society 3 Lang: 5 Money: Well Off 2 Navigation 3 Seduction 3 Trading Total Skills Cost: Soldier Cost Skills 3 Breakfall 3 Bureaucratics 3 Climbing 3 Concealment 2 Navigation 3 Systems Operation 3 Stealth 3 Tactics 2 WF: Small Arms Total Skills Cost: 25 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 19, 2017 Author Report Share Posted October 19, 2017 Generator complete. Comments welcome. I may need to work on the skill sets. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 25, 2017 Author Report Share Posted October 25, 2017 Random Superhero Group Superhero 1 Superhero Type List Roll - 8 (List 8) Roll for Superhero Type - 9 (Gadgeteer) Gender Roll - 4 (Female) Skill Set List Roll - 10 (List 10) Skill Set Roll - 8 Investigator Gadgeteer Val Char Cost 15 STR 5 20 DEX 30 20 CON 20 10 BODY 0 13 INT 3 20 EGO 20 15 PRE 5 18 COM 4 5 PD 2 5 ED 1 4 SPD 10 7 REC 0 40 END 0 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 2 AK: [Campaign] City 11- 3 Bugging 12- 3 Conversation 12- 3 Criminology 12- 3 Deduction 12- 3 interrogation 12- 2 Navigation [Ground] 12- 3 Shadowing 12- 3 Streetwise 12- Total Skills Cost: 25 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF (-1/2) 33 Multipower (50 Points) OIF (-1/2) 3 u) EGO Attack 5d6 3 u) EB 10d6 3 u) Entangle 5d6 DEF 5 3 u) FW 10 rPD 10 rED 3 u) Mind Control 10d6 3 u) Mental Illusion 10d6 3 u) Teleport 10", 4x Mass, 8x NCM, 1/2 END (+1/4) 21 ES: N-Ray Sight [Lead], Spatial Awareness, OIF (-1/2) 10 EC [Magic]-15 Points, OIF (-1/2) 10 1) Flight 10", 8x NCM 10 2) FF +10 rPD +10 rED, No END (+1/2) 10 3) STR +30 Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Super-Villain (As Powerful) 8- 10 Hunted: Super-Agency (More Powerful/NCI) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Versus Killing (Common/Total) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Occasionally/Major) Total Disadvantages Cost: 250 Points Superhero 2 Superhero Type List Roll - 6 (List 6) Superhero Type Roll - 5 (Patriot) Gender Roll - 3 (Male) Skill Set Type List Roll - 2 (List 2) Skill Set Roll - 2 (Actor) Patriot Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 20 PRE 10 18 COM 4 8 PD 4 6 ED 2 4 SPD 12 8 REC 0 40 END 0 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Acting 13- 3 Breakfall 13- 3 Climbing 13- 6 Combat Luck +3 rPD +3 rED 5 CSL: HTH Attack +1 3 Concealment 13- 3 Contortionist 13- 3 Conversation 13- 5 Defensive Strike 3 Disguise 13- 4 Martial Block 4 Martial Dodge 4 Martial Strike 3 Martial Throw 3 Mimicry 13- 2 Navigation [Ground] 13- 3 Persuasion 13- 2 PS: Actor 11- 3 Seduction 13- 3 Stealth 13- 1 Use Martial Arts With Weapon Total Skills Cost: 75 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF (-1/2) 33 Multipower (50 Points) OIF (-1/2) 3 u) EB 10d6 1 u) HA +4d6, HTH Attack 2 u) Missile Deflection [All Ranged Attacks] +5 2 Running +1" 20 Running +5", 8x NCM, OIF (-1/2) 4 KB Resistance -3" Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Super-Villain (As Powerful) 8- 10 Hunted: Super-Agency (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Superhero 3 Superhero Type List Roll - 10 (List 10) Superhero Type Roll - 10 (Metamorph) Metamorph Type Roll - (6) (Metamorph [stretching]) Gender Roll - 2 (Male) Skill Set List Roll - 9 (List 9) Skill Set Roll - 5 (Warrior) Metamorph [stretching] Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 18 COM 4 6 PD 2 4 ED 0 4 SPD 12 10 REC 4 50 END 5 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Defense Maneuver I 3 Lightning Reflexes 3 Lightsleep 13- 2 Navigation [Air] 13- 3 Oratory 12- 3 Sleight of Hand 13- 2 Survival 3 Tactics 13- 3 Tracking 13- Total Skills Cost: 25 Points Cost Powers 45 Armor +15 rPD +15 rED 10 Clinging 50 STR 15 EC [stretching]-15 Points 10 1) Desolid, Cannot Pass Through Solid Objects (-1/2), Does Not Protect Against Damage (-1) 15 2) Flight 10", 8x NCM 15 3) STR +30 15 4) Stretching 4", No END (+1/2) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Super-Villain (As Powerful) 8- 10 Hunted: Super-Agency (More Powerful/NCI/Watch) 8- 20 Normal Characteristic Maxima 20 PsyL: Code Versus Killing (Common/Total) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Superhero 4 Superhero Type List Roll - 5 (List 5) Superhero Type Roll - 6 (Patiot) Gender Roll - 6 (Female) Skill Set Type List Roll - 4 (List 4) Skill Set Type Roll - 9 (Spy) Patriot Val Char Cost 15 STR 5 20 DEX 30 18 CON 16 11 BODY 2 18 INT 8 14 EGO 8 20 PRE 10 18 COM 4 7 PD 4 7 ED 3 4 SPD 10 7 REC 0 36 END 0 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Acting 13- 3 Breakfall 13- 3 Climbing 13- 6 Combat Luck +3 rPD +3 rED 5 CSL: HTH Combat +1 3 Concealment 13- 3 Contortionist 13- 3 Conversation 13- 5 Defensive Strike 3 Disguise 13- 3 Lockpicking 13- 4 Martial Block 4 Martial Dodge 4 Martial Strike 3 Martial Throw 2 Navigation [Ground] 13- 2 PS: Spy 11- 3 Security Systems 13- 3 Seduction 13- 3 Stealth 13- 1 Use Martial Arts With Weapon Total Skills Cost: 75 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF (-1/2) 33 Multipower (50 Points) OIF (-1/2) 3 u) EB 10d6 1 u) HA +4d6, HTH Attack (-1/2) 2 u) Missile Deflection [All Ranged Attacks] +5 2 Running +1" 20 Running +5", 8x NCM, No END (+1/2), OIF (-1/2) 4 KB Resistance -3" Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Super-Villain (As Powerful) 8- 10 Hunted: Super-Agency (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Doctor Agenda and Mister E 2 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 27, 2017 Author Report Share Posted October 27, 2017 I'm working on a few new options. I have the write up of a Energy Projector using Telekinesis. The Gadgeteer will be updated with basically all the powers in the various multipowers. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 27, 2017 Author Report Share Posted October 27, 2017 Added the following Energy Projector [Desolid] Speedster [brick] Speedster [sea] Mystic [brick] Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 30, 2017 Author Report Share Posted October 30, 2017 I've been working on additional templates and will add them soon. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 1, 2017 Author Report Share Posted November 1, 2017 I've put up a new Speedster with STR and Stretching, and replaced the Speedster with Desolid with one with Invisibility [Sight] and ES: PER +1. I've replaced the Energy Projector with Desolid with one with Flash [Sight] and Images [Sight/Hearing]. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 1, 2017 Author Report Share Posted November 1, 2017 I'll be removing all OIF. I think the players can add those if they want extra powers. Quote Link to comment Share on other sites More sharing options...
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