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A lets read Atlas of Earth Prime and some conversions


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#21 Mr. R

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Posted Yesterday, 02:29 PM

The viking horde

 

 

AEP #16  Robot Vikings


 

Val Char Cost Roll Notes

 

30 STR 20 15- Lift 1600.0kg; 6d6 [3]

14 DEX 12 12- OCV:  5/DCV:  5

25 CON 30 14-

10 BODY 0 11-

10 INT 0 11- PER Roll 13-

10 EGO 0 11- ECV:  3

10 PRE 0 11- PRE Attack:  2d6

10 COM 0 11-


5+12 PD -1 Total:  5/17 PD (5/17 rPD)

5+12 ED 0 Total:  5/17 ED (5/17 rED)

4 SPD 16 Phases:  3, 6, 9, 12

15 REC 8

50 END 0

38 STUN 0 Total Characteristic Cost:  85


Movement: Running: 10"/20"

Leaping: 10"/20"

Swimming: 5"/10"


Cost Powers END

5 Damage Resistance (5 PD/5 ED)

 

36 Armor (12 PD/12 ED)

 

8 Running +4" (10" total) 1

3 Swimming +3" (5" total) 1

4 Leaping +4" (10" forward, 5" upward) 1

6 +2 PER with all Sense Groups

 

10 Power Defense (10 points)

18 Mental Defense (20 points total)

11 Healing BODY 1d6, Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (22 Active Points); Always On (-½), Self Only (-½)

5 Nightvision

10 Radio Perception/Transmission (Radio Group)

40 Multipower, 40-point reserve

4u 1)  Energy Blast 8d6 (40 Active Points) 4

1u 2)  Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-½) 1


Skills

3 Climbing 12-


Total Powers & Skill Cost:  164

Total Cost:  249


300+ Disadvantages

25 Physical Limitation:  Loyal to Cyber Viking (All the Time; Fully Impairing)

25 Enraged:  Berserk In Combat (Uncommon), go 11-, recover 11-


Total Disadvantage Points:  249

Earned Experience:  0

Spent Experience:  0

Unspent Experience:  0


Background/History:  


Personality/Motivation:  


Quote:  


Powers/Tactics:  


Campaign Use:  


Appearance:  

 

Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#22 Mr. R

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Posted Yesterday, 02:40 PM

A high tech threat from another world

 

 

 

AEP #17 Dominion

Val Char Cost Roll Notes
30 STR 20 15- Lift 1600.0kg; 6d6 [3]
26 DEX 48 14- OCV: 9/DCV: 9
20 CON 20 13-
10 BODY 0 11-
10 INT 0 11- PER Roll 13-
10 EGO 0 11- ECV: 3
25 PRE 15 14- PRE Attack: 5d6
10 COM 0 11-

25 PD 19 Total: 25 PD (25 rPD)
25 ED 21 Total: 25 ED (25 rED)
4 SPD 4 Phases: 3, 6, 9, 12
20 REC 20
40 END 0
35 STUN 0 Total Characteristic Cost: 167

Movement: Running: 10"/20"
Leaping: 10"/20"
Swimming: 5"/10"
Teleportation: 15"/120"

Cost Powers END
25 Damage Resistance (25 PD/25 ED)

3 Swimming +3" (5" total) 1
8 Running +4" (10" total) 1
4 Leaping +4" (10" forward, 5" upward) 1

6 +2 PER with all Sense Groups
10 Radio Perception/Transmission (Radio Group)
25 Nano Tech: Detect A Single Thing 13-/11- (Unusual Group), Discriminatory, Range, Sense, Targeting

10 Life Support (Immunity: All terrestrial diseases and biowarfare agents)
45 Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points)

112 Multipower, 112-point reserve
7u 1) Nanoblast: Energy Blast 10d6, Reduced Endurance (½ END; +¼), Area Of Effect (24" Line; +1) (112 Active Points); No Range (-½) 5
10u 2) Nano Control: Entangle 6d6, 3 DEF, Reduced Endurance (½ END; +¼), Area Of Effect (6" Radius; +1) (101 Active Points) 4
11u 3) Disable Nano Tech: (Total: 112 Active Cost, 112 Real Cost) Drain PD 2 ½d6, Reduced Endurance (½ END; +¼), Area Of Effect (3" Radius; +1) (56 Active Points) (Real Cost: 56) plus Drain BODY 2 ½d6, Reduced Endurance (½ END; +¼), Area Of Effect (3" Radius; +1) (56 Active Points) (Real Cost: 56) 4

17 Healing BODY 1 ½d6, Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (34 Active Points); Always On (-½), Self Only (-½)

50 Teleportation 15", x8 Noncombat, Reduced Endurance (½ END; +¼) (50 Active Points) 2

4 Martial Block +2 +2 Block, Abort
4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
5 Offensive Strike -2 +1 10d6 Strike
4 Martial Strike +0 +2 8d6 Strike

Skills
3 Climbing 14-
3 Disguise 11-
3 Deduction 11-
3 Forensic Medicine 11-
3 Persuasion 14-
3 Sleight Of Hand 14-
3 Concealment 11-
3 Contortionist 14-
3 Shadowing 11-
3 Stealth 14-
3 Mechanics 11-
3 Electronics 11-
3 Demolitions 11-
3 Computer Programming 11-
3 Paramedics 11-
3 Fast Draw 14-
3 Inventor 11-
3 Security Systems 11-
3 Systems Operation 11-

Total Powers & Skill Cost: 417
Total Cost: 584

200+ Disadvantages
25 Psychological Limitation: Must Rule (Very Common; Total)
359 Experience Points

Total Disadvantage Points: 584
Earned Experience: 0
Spent Experience: 359
Unspent Experience: 0

Background/History: On a parallel earth, one city managed to survive the nuclear holocaust that devastated that world. Beset on all sides by ravening hordes, its protectors, led by the cyborg soldier who named himself after the city, managed to keep it safe. But it was a losing proposition. They couldn't stay alive for long and so looked for a way out. Finding a way to transport the city across dimensions, they arrived on Earth Prime near Nanaimo. But Dominion had other plans, not only a safe haven for his people but a country to rule. It took a number of heroes to defeat his plans and he fled Dominion City. Since then Dominion City has set up a system to make it difficult for him to return, so in preparation, he plans and stockpiles and gathers favours. Soon he will regain control of the City and restart his conquest of Canada.

Personality/Motivation: A hardened soldier and security chief. He started with the desire to see his people safe, but he is blinded by the desire to be in control and totally safe.

Quote: 

Powers/Tactics: A powerful cyborg, his frame is built mostly for his Nanobot control abilities than for strength. He is no slouch in HTH, but his blast, weaken and entangle are what make him very dangerous. Add the invisibility screen and he can attack on his terms!

Campaign Use: 

Appearance: Human Cyborg with metallic parts wearing a green hooded cape! He stands 200 cm and 100 KG.

 

 

As written he was OK, but everything that made him nasty they gave a MAJOR limitation that it only functioned in the high tech environ of the city, or only against inhabitants of the city. This was like a -2 limitation at least. So scratch the invisibility, the weaken and the entangle. So he's a teleporting blaster. 

Sorry he's not only the security chief, but the chief defender of the city. Those should be his primary weapons. So I just got rid of the limitations. In fact, I'd add a couple of extra blasts, including a straight 14 d6, just to add to the threat.

Use wise, he can crop up anywhere. Part of the hook of the city is that it can be the catalyst for activating some superpowers, people he can then add to a team. Also I can see him acting as a mercenary to get favours and equipment. SO I like him!


Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton

#23 Mr. R

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Posted Yesterday, 02:41 PM

Chapter Three  Mexico

 

So this chapter starts with the guardian of Mexico, a man behind the scenes pulling and pushing thing to keep his country safe.  He’s a ruthless pragmatist, but he can justify a whole host of adventures, so I like it.  As well he has set things up to help in the creation of home grown heroes, so again cool!

 

We then get a quick tour of Ciudad Juarez and Guadalajara and Hecelchakan and a quick run down on the heroes and villains operating in each city.

 

Next we get Mexico City, and mention that it is seeing a rise in supers.  This could lead to a Mexico based campaign, if people are up to it.  By far the coolest thing here is La Liga de Metaluchdores.  Basically super powered masked wrestlers who fight crime in and around Mexico City.  

 

Monterrey is next and the burgeoning supers scene followed by Palo Santo a town ravaged by an undead horror but about to be saved, possibly.  A village untouched by modern problems and events in Tijuana round out the chapter.  The final note is a man who has built a battlesuit out of junk.  Sounds very cool!


Jerome R. Rondeau Knowledge is dangerous. Ignorance is deadly. My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world. - Jack Layton