I am tinkering with the idea of running a Fallout/The Morrow Project type of game for my group. It looks like I have a 6 months to a year, so no pressure in designing it. I have heard of The Morrow Project and just bought it to mine some ideas. Additionally, I have played through about 3/4 of the Fallout 4 video game. One of the main ideas/missions in Fallout 4 is the creation, building, upkeep, defense, and/or subjugation of settlements. I was wondering how to represent a settlement other than the classic size of town/base/camp, types of inhabitants, and special features/loot/weapons. I then remembered that I bought the 'The Ultimate Base' a long time ago. Never read it, but it mentioned Kingdom Rules in the jacket/write-up. I am starting to look at them right now.
I was wondering if many people have used those rules and how they liked them. I am looking at the rules with regard to the following thoughts:
1. Use Kingdom rules in combat. Could I speed up combat buy having the PCs classified as a unit and attack the town/base? Would this simplify things a little too much? Maybe bore the players....
2. Should I just use this to organize and cement the idea of the towns, organizations/groups, and bases?
3. Would using something like this push the PCs to actually scout an area and not just go in guns blazing? Would it actually change the perception of the towns, etc?
So I am coming to the forum for advice on if I should use the Kingdom rules and how to use them if I do.