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Body entangle


Ninja-Bear

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Hello Herophiles,

 

A classic write up for Stretchers who use a full body wrap up is bought as an entangle. With CC, this seems to be a more expensive power since now if you want to have the entangle have the same PD/ED as the character and body you have to buy them up separately.

 

How. Do you guys buy this power?

 

Plus I just realized that iirc the PD/ED of an entangle is resistant by nature so I should be able to throw on a non resistant limitation.

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Entangle is nowhere near as limiting as grabbing someone is... so if I was playing Rubber Johnny I'd want an entangle, with feed back, in my write-up somewhere.

Master Grappler: (Total: 24 Active Cost, 12 Real Cost) Telekinesis (4 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (24 Active Points); No Range (-1/2), STR Minimum 4 (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 12)

Note: Character does not suffer half DCV when grabbing or holding on. Use full STR with two hands or STR -5 with one.

 

Look Ma, No Hands: (Total: 5 Active Cost, 2 Real Cost) Extra Limb (1) (5 Active Points); Limited Power Only for grabbing and holding (-1/2), Nonpersistent (-1/4), Limited Manipulation (-1/4) (Real Cost: 2)

 

Lucius Alexander

 

The palindromedary asks how does that grab you?

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W/ Feedback (-1) the entangler takes the same amount of damage as the Entangle minus the Entangle's defenses (which are resistant) minus again the entangler's defenses.

 

As much as it is the same, the damage the Entangle receives is not exactly mirrored by the entangler's Feedback damage.

 

It is less the entangler's defenses.

 

To match the Feedback damage to the damage to the Entangle, the entangler's defenses would have to be reduced to zero.

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Master Grappler: (Total: 24 Active Cost, 12 Real Cost) Telekinesis (4 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (24 Active Points); No Range (-1/2), STR Minimum 4 (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 12)

Note: Character does not suffer half DCV when grabbing or holding on. Use full STR with two hands or STR -5 with one.

 

Because adding STR Minimum means you get to add STR. Right?

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I really like the idea of using Extra Limbs (limited manipulation) to cover stretching grabs that leave the hands and feet free. Which could include wrapping the arm around someone to pin their arms, while still punching them in the face with the fist of the same arm!

 

Surely Plastic Man has done that at least once!

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I really like the idea of using Extra Limbs (limited manipulation) to cover stretching grabs that leave the hands and feet free. Which could include wrapping the arm around someone to pin their arms, while still punching them in the face with the fist of the same arm!

 

Surely Plastic Man has done that at least once!

 

This is a case where the naming of the power on the character sheet should be significantly different from the naming of the mechanic in the rulebook....

 

What would you call this??

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Because adding STR Minimum means you get to add STR. Right?

Right. And using the mechanics (but not special effects) of Telekinesis frees you from the DCV penalty.

 

Lucius Alexander

 

And the palindromedary says that matching the Telekinetic STR to the STR minimum means you basically get your standard STR.

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This is a case where the naming of the power on the character sheet should be significantly different from the naming of the mechanic in the rulebook....

 

What would you call this??

 

 

Look Ma, No Hands: (Total: 5 Active Cost, 2 Real Cost) Extra Limb (1) (5 Active Points); Limited Power Only for grabbing and holding (-1/2), Nonpersistent (-1/4), Limited Manipulation (-1/4) (Real Cost: 2)

Lucius Alexander

 

The palindromedary says look Doc, no hands!

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