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Lollypopalopicus

Set value for increased characteristics

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Per 6e1 p346, wouldn't Dex be consider too easily started?  Given the ease and length of time, shouldn't it be reduce to -1/4 or no limitation.

 

If a character can activate a power quickly and easily, the GM might consider reducing the value of Time Limit, or ask the character to use some other Power Modifier (such as Persistent (+1⁄4)) instead.

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Good rule. It's not in CC, unfortunately, though there is a Warning! sign on the modifier and discussion about it best being used for powers with startup restrictions.

 

As always, if it does look like too good a deal, it probably is.

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Using Standard Effect on cumulative effect powers should probably be a limitation, to be honest. Unless you allow two uses to exactly reach the maximum, which seems fair.

 

Which is, indeed, exactly what I do.  Players in my games almost always take standard effect on adjustment powers - they like to know that they're going to get +10 to a stat, not some range between +5 and +15.

 

Unfortunate that a useful line like that got left out of CC.  All the examples that use it as an 'advantage' deal with the startup complications but the description for use as a disadvantage is pretty sparse.

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Reading between the lines, Standard Effect adjustment powers do appear to work that way. Nothing in Standard Effect regulates multiple use - that's covered by other rules. i.e. Healing and Flash use "best roll" if multiple uses are applied (making multiple use of a standard effect pointless), normal damage type powers can be used indefinitely, and powers with maximum effect caps can still be used to increase towards that cap (which may have been bought higher than Maximum dice roll, of course).

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