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How to cost/buy Naked Adders on powers with advantages?


Surrealone

Question

Scenario:
A character has several 60 active point powers within a multipower centered around powers with lingering special effects (one of which is Barrier, for example). All of the multipower slots entail powers that have advantages (some more than others). The player wishes to add a Naked Adder (per 6e1 p314) to allow him/her to use the Dismissable Adder with any power in the multipower (per APG1 p81) ... meaning it would be a Group Naked Adder (akin to a Group Naked Advantage a la 6e1 p314) -- specifically because this dismissal is an ability separate from the actual powers being dismissed. (From a convenience angle this also means the player doesn't have to monkey with the multipower reserve cost or revise every power that's already been built for the multipower.) The GM has no issue with this since the Dismissable Adder doesn't have a material increase in damage/effect output; it is merely a convenience.

 

If this were a Group Naked Advantage then one could just compute the Naked Advantage cost to make it apply to up to 60 active points worth of powers.  However, it's a Naked Adder ... which I believe adds to the power cost before the application of advantages and, thus, it is not clear to me how to properly cost it when it is supposed to apply to a well-defined group of powers ... each of which have different advantage totals applied to them.

 

Question:

​With the foregoing in mind, how does one properly cost the Dismissable Group Naked Adder to make it usable with each slot within a multipower whose slots all have different base costs plus advantages? Do you work the Adder into each power before Advantages ... then apply Advantages to compute total cost for each power ... then subtract out the original cost of the power (prior to application of the adder) ... to compute the delta for each power (with vs without the Adder) ... and take the largest?

 

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First off, thanks for providing such a detailed explanation of your question. Some questions can get pretty complex, and this is one of them. I appreciate your taking the time to lay it all out for me.

 

Given the problems involved, some of which you’ve pointed out, I think the best solution is to say that characters can’t buy “group naked Adders” — they have to buy Adders specifically for each power.

 

If the GM chooses to allow a group naked Adder anyway, he can determine the best way to calculate the cost. I would suggest that he use the most expensive power in the group to determine the cost of the group naked Adder, thus ensuring that it’s “big” enough to “cover” any of the powers.

 

If you haven't already started a thread in the Discussion board about this, it might make a good topic for Herodom Assembled to thrash out. ;)

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