Beast Posted October 23, 2017 Report Share Posted October 23, 2017 This an altered version of Ghost Cat as a rogue human sentinal hybrid using alien nanites on an unwilling victimjust posting here for a possible game based on Gifted and new mutantscomments are welcome Ghost Cat Val Char Cost Roll Notes 45 STR 5 18- Lift 12.8tons; 9d6 [1] 18 DEX 16 13- OCV: 9/DCV: 9 25 CON 15 14- 18 INT 8 13- PER Roll 13- 11 EGO 1 11- ECV: 1 - 1 18 PRE 8 13- PRE Attack: 3 ½d6 9 OCV 30 9 DCV 30 1 OMCV -6 1 DMCV -6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 24 PD 12 Total: 24 PD (10 rPD) 24 ED 12 Total: 24 ED (10 rED) 15 REC 11 45 END 5 10 BODY 0 45 STUN 13 Total Characteristic Cost: 192Movement: Running: 39m/78m Leaping: 56m/112m Swimming: 4m/8m Tunneling: 7m/14mCost Powers END33 Nanite Alien tech body manipulation: Multipower, 41-point reserve, (41 Active Points); all slots Unified Power (-¼) 2f 1) Furball: +8 with a large group of attacks (40 Active Points); Conditional Power Power does not work in Very Common Circumstances (only to offset sweep mods; -1), Unified Power (-¼) 2f 2) Fast travel running and leaping: Flight 17m, x8 Noncombat, Reduced Endurance (½ END; +¼), Rapid Noncombat Movement (+¼) (40 Active Points); Cannot Hover (must make at least a Half Move per Phase; -½), Limited Power Power loses about a third of its effectiveness (altitude limited to 10m over roof tops must decend 1m per 2m forward movement when not incontact w/ a hard surface; -½), Unified Power (-¼) 1 Notes: 136 mphmust decend up to 68m when not in contact w/ a hard surface3f 3) Running +27m (39m total), Reduced Endurance (½ END; +¼), Usable [As Second Mode Of Movement] (swimming; +¼) (40 Active Points); Unified Power (-¼) 1 Notes: 78 mph ncm3f 4) Leaping +56m (56m forward, 28m upward) (Accurate), Reduced Endurance (½ END; +¼) (41 Active Points); Unified Power (-¼) 1 Notes: 112 mph ncm Nanite alien tech enhancements, all slots Unified Power (-¼) 11 1) Shape Shift (Sight, Hearing and Touch Groups, limited group of shapes), Makeover, Costs END Only To Change Shape (+¼) (35 Active Points); Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; -½), Extra Time (Full Phase, -½), Unified Power (-¼) 154 2) Sharp claws and knows to use them: Killing Attack - Hand-To-Hand 1 point (3d6+1 w/STR) (5 Active Points); Unified Power (-¼) 1 Notes: 4d6 hka with basic strike8 3) Radar (Radio Group) (15 Active Points); Lockout (Normal vision; -½), Unified Power (-¼) 024 4) Resistant Protection (10 PD/10 ED) (30 Active Points); Unified Power (-¼) 036 5) +30 STR, Reduced Endurance (0 END; +½) (45 Active Points); Unified Power (-¼) 3 6) Power Defense (4 points) (4 Active Points); Unified Power (-¼) 03 7) Mental Defense (4 points total) (4 Active Points); Unified Power (-¼) 013 8) Regeneration (1 BODY per Turn) (16 Active Points); Unified Power (-¼) 08 9) Clinging (normal STR) (10 Active Points); Unified Power (-¼) 017 10) Life Support (Eating: Character only has to eat once per week; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (21 Active Points); Unified Power (-¼) 02 11) limited recycle air: LS (Extended Breathing: 1 END per Minute), Usable Simultaneously (up to 8 people at once; +½), Grantor can only grant the power to others (3 Active Points); Unified Power (-¼) 02 12) Breakfall 13- (3 Active Points); Unified Power (-¼) 2 13) Deduction 13- (3 Active Points); Unified Power (-¼) 2 14) Mimicry 13- (3 Active Points); Unified Power (-¼) 2 15) Navigation (Land, Marine) 13- (3 Active Points); Unified Power (-¼) 2 16) Security Systems 13- (3 Active Points); Unified Power (-¼) 2 17) Stealth 13- (3 Active Points); Unified Power (-¼) 3 Basic Strike +1 +0 11d6 Strike3 Legsweep +2 -1 10d6 Strike, Target Falls4 Martial Escape +0 +0 60 STR vs. Grabs5 Takeaway +0 +0 Grab Weapon, 55 STR to take weapon away Talents3 +1/+1d6 Striking Appearance (vs. all characters) Skills0 Pre based skills may add +1 for Striking Appearence3 Acting 13-3 Conversation 13-0 Everyman skills0 1) Climbing 8-0 2) Concealment 8-0 3) Conversation 8-0 4) AK: USA 8-0 5) Language: English (idiomatic; literate) (5 Active Points)0 6) Paramedics 8-0 7) Persuasion 8-0 8) Shadowing 8-0 9) TF: Custom Adder, Small Motorized Ground VehiclesTotal Powers & Skill Cost: 209Total Cost: 400400+ Matching Complications5 Distinctive Features: Nanotech Infused (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)25 Hunted: Sentinal Services Frequently (Mo Pow; NCI; Harshly Punish) Notes: Ghost Cat was created using alien(1 of a kind)nanites15 Psychological Complication: Aversion to Killing (Common; Strong)15 Physical Complication: partial amnesia (Frequently; Slightly Impairing) Notes: can only remember the past 2 yrs and only a few months before her transformation10 Psychological Complication: Striving to Be More Human (Common; Moderate) Notes: Because she still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ...10 Physical Complication: Affected as both Human and Machine re: Mental Powers (Infrequently; Slightly Impairing) Notes: Due to the fact that she is not just human but also highly infused with nanobots, Ghost Cat can be affected by mental powers that target either humans (her brain), or machines (her nanobots, which then control her brain).Total Complications Points: 400 Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted October 24, 2017 Report Share Posted October 24, 2017 Only one Characteristic aloud to be reduced below starting level. Note even a fake psi might be able to control her. Quote Link to comment Share on other sites More sharing options...
Beast Posted October 24, 2017 Author Report Share Posted October 24, 2017 Ghost Cat Val Char Cost Roll Notes 45 STR 5 18- Lift 12.8tons; 9d6 [1] 18 DEX 16 13- OCV: 9/DCV: 9 25 CON 15 14- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- ECV: 1 - 3 13 PRE 3 12- PRE Attack: 2 ½d6 9 OCV 30 9 DCV 30 1 OMCV -6 3 DMCV 0 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 25 PD 13 Total: 25 PD (10 rPD) 25 ED 13 Total: 25 ED (10 rED) 10 REC 6 45 END 5 10 BODY 0 46 STUN 13 Total Characteristic Cost: 192 Movement: Running: 39m/78m Leaping: 56m/112m Swimming: 4m/8m Tunneling: 7m/14m Cost Powers END 33 Nanite Alien tech body manipulation: Multipower, 41-point reserve, (41 Active Points); all slots Unified Power (-¼) 2f 1) Furball: +8 with a large group of attacks (40 Active Points); Conditional Power Power does not work in Very Common Circumstances (only to offset sweep mods; -1), Unified Power (-¼) 2f 2) Fast travel running and leaping: Flight 17m, x8 Noncombat, Reduced Endurance (½ END; +¼), Rapid Noncombat Movement (+¼) (40 Active Points); Cannot Hover (must make at least a Half Move per Phase; -½), Limited Power Power loses about a third of its effectiveness (altitude limited to 10m over roof tops must decend 1m per 2m forward movement when not incontact w/ a hard surface; -½), Unified Power (-¼) 1 Notes: 136 mphmust decend up to 68m when not in contact w/ a hard surface 3f 3) Running +27m (39m total), Reduced Endurance (½ END; +¼), Usable [As Second Mode Of Movement] (swimming; +¼) (40 Active Points); Unified Power (-¼) 1 Notes: 78 mph ncm 3f 4) Leaping +56m (56m forward, 28m upward) (Accurate), Reduced Endurance (½ END; +¼) (41 Active Points); Unified Power (-¼) 1 Notes: 112 mph ncm Nanite alien tech enhancements, all slots Unified Power (-¼) 11 1) Shape Shift (Sight, Hearing and Touch Groups, limited group of shapes), Makeover, Costs END Only To Change Shape (+¼) (35 Active Points); Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; -½), Extra Time (Full Phase, -½), Unified Power (-¼) 15 4 2) Sharp claws and knows to use them: Killing Attack - Hand-To-Hand 1 point (3d6+1 w/STR) (5 Active Points); Unified Power (-¼) 1 Notes: 4d6 hka with basic strike 8 3) Radar (Radio Group) (15 Active Points); Lockout (Normal vision; -½), Unified Power (-¼) 0 24 4) Resistant Protection (10 PD/10 ED) (30 Active Points); Unified Power (-¼) 0 36 5) +30 STR, Reduced Endurance (0 END; +½) (45 Active Points); Unified Power (-¼) 3 6) Power Defense (4 points) (4 Active Points); Unified Power (-¼) 0 3 7) Mental Defense (4 points total) (4 Active Points); Unified Power (-¼) 0 13 8) Regeneration (1 BODY per Turn) (16 Active Points); Unified Power (-¼) 0 8 9) Clinging (normal STR) (10 Active Points); Unified Power (-¼) 0 17 10) Life Support (Eating: Character only has to eat once per week; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (21 Active Points); Unified Power (-¼) 0 2 11) limited recycle air: LS (Extended Breathing: 1 END per Minute), Usable Simultaneously (up to 4 people at once; +¼), Grantor can only grant the power to others; Unified Power (-¼) 0 2 12) Breakfall 13- (3 Active Points); Unified Power (-¼) 2 13) Deduction 13- (3 Active Points); Unified Power (-¼) 2 14) Mimicry 13- (3 Active Points); Unified Power (-¼) 2 15) Navigation (Land, Marine) 13- (3 Active Points); Unified Power (-¼) 2 16) Security Systems 13- (3 Active Points); Unified Power (-¼) 2 17) Stealth 13- (3 Active Points); Unified Power (-¼) 3 Basic Strike +1 +0 11d6 Strike 3 Legsweep +2 -1 10d6 Strike, Target Falls 4 Martial Escape +0 +0 60 STR vs. Grabs 5 Takeaway +0 +0 Grab Weapon, 55 STR to take weapon away Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 0 Pre based skills may add +1 for Striking Appearence 3 Acting 12- 3 Conversation 12- 0 Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Conversation 8- 0 4) AK: USA 8- 0 5) Language: English (idiomatic; literate) (5 Active Points) 0 6) Paramedics 8- 0 7) Persuasion 8- 0 8) Shadowing 8- 0 9) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 208 Total Cost: 400 400+ Matching Complications 5 Distinctive Features: Nanotech Infused (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 25 Hunted: Sentinal Services Frequently (Mo Pow; NCI; Harshly Punish) Notes: Ghost Cat was created using alien(1 of a kind)nanites 10 Psychological Complication: Aversion to Killing (Common; Moderate) 15 Physical Complication: partial amnesia (Frequently; Slightly Impairing) Notes: can only remember the past 2 yrs and only a few months before her transformation 10 Psychological Complication: Striving to Be More Human (Common; Moderate) Notes: Because she still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ... 10 Physical Complication: Affected as both Human and Machine re: Mental Powers (Infrequently; Slightly Impairing) Notes: Due to the fact that she is not just human but also highly infused with nanobots, Ghost Cat can be affected by mental powers that target either humans (her brain), or machines (her nanobots, which then control her brain). Total Complications Points: 400 Quote Link to comment Share on other sites More sharing options...
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