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Multiform leaves a bad taste in my mouth, since I've seen too many players abuse it to build Everything Man - One form is a wealthy bachelor socialite, one is a batman-seque stealthy martial artist, one is a flying power projector, one is a super strong invulnerable brick, etc, etc, etc.   In my head it's poor form for one PC to try to be Everything Man because it makes the other PCs redundant and unnecessary.  If the team already has a stealthy martial artist or a trick arrow power projector on it, then those players have laid their claim on that shtick.  There are enough super hero tropes out there that you can be something ELSE and not step on another PC.

 

Also, IMO you spend your 400 points to build the hero you see in your head, NOT the hero you see on the pages of your favorite comic.  Because to build a hero that can do EVERYTHING that, say, Daredevil or Wolverine or WHOEVER has EVER been shown to be able to do, at the level of competency that the comics portrays them to be at, you're looking at 1000+ points.  

 

But to answer your question then, yeah, you could use Multiform and have one form be Tony Stark, wealthy bachelor socialite industrialist who just HAPPENS to have been trained in stealth & hand-to-hand by Captain America, and then have other forms be his Hulkbuster armor, Stealth armor, Orbital armor, Deep Sea armor, etc.  And one for his Every Day armor.

 

But now we're back to Everything Man.

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Well, technically, Tony Stark is Everything Man as he's usually written. And whether it's Multiform or VPP, the character would have the same issues. I think the magic here is to limit it in-game. Slow down the transformation, RSR, etc. Is there a better option?

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Sketchpad I understand where your coming from.  But since this is Hero, it’s not the multipower fault but how the player is misusing it.  I would rule out a Everyman per se, but make sure that  the other roles don’t outshine any other PCs. What I see the Everyman would be nice would to fill in the other roles if no other players are playing it.

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Multiform works. But another approach is to build the basic armour (all the common powers) and have a VPP to cover the special stuff each suit variant has. Or buy particular powers with the limitation "Only in xxxx suit", especially if the points differ a lot.

 

However you build it, it's a back-at-base change. If you put on the Stealth Suit to run a mission, you'll be using that version during the mission.

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2 hours ago, mrinku said:

Multiform works. But another approach is to build the basic armour (all the common powers) and have a VPP to cover the special stuff each suit variant has. Or buy particular powers with the limitation "Only in xxxx suit", especially if the points differ a lot.

 

However you build it, it's a back-at-base change. If you put on the Stealth Suit to run a mission, you'll be using that version during the mission.

I like this idea

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It's basically how most gadget pools work. Unlike a true cosmic VPP where you literally wish the effects into being on the spot, it's assumed that the gear already exists back at base, or at worst that you need to go back to base to construct or modify it. Depending on setting and character, a GM is well within their rights to require and restrict VPP options (i.e. "Tony, I'll let you have two suits under development, but you'll need to write those up ahead of time. Otherwise you'll need to jury rig an existing one with rolls.")

 

The suits actually existing as separate things in storage (and in Iron Man's case this includes every previous power build he's ever had), is really just a special effect. Now and then it gets used as a plot point (someone borrows or steals a suit, Tony's main one gets taken out and he's forced to use an old model, using them a drones as a finishing move...) but that's either GM fiat or clever power trick territory (i.e. no points paid and next adventure we're back to normal).

 

A lot of this could apply to Batman's garage. One bat-vehicle at a time, though Robin has access (and pays his own points for that), with occasional loaners as the plot requires.

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6 hours ago, mrinku said:

A lot of this could apply to Batman's garage. One bat-vehicle at a time, though Robin has access (and pays his own points for that), with occasional loaners as the plot requires.

 

At least up until Batman realizes one of his cars has been "borrowed".

5cda7087b3ae822bc109d77821366f53--batman

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My first Champions character was/is a powered armor type (yes, I'm still running him...he should be about 60 by now, thank God for comic book time..).  I did at one time use Multiform but he ended up never changing suits in combat, so I just went with a VPP (once it was invented) as mrinku mentioned:  I drew up different suits, each with pre-defined, specialized powers, then I just picked one before each scenario.  He can still change the powers in the VPP of the suit he's wearing during combat, of course.  To swap out a whole suit he'd have to head back home.

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As a rule of thumb, multiform is best used when each build is radically different. "Like my normal suit but swapping points spent on weapons for stealth powers" doesn't need it.

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If the basic suit is always the same, but you tack on modules (or extra armor) as needed, than it is probably going to be best to use a VPP to represent the modules.

 

If you want to go full on Iron Man 3, than each suit is a Computer-Controlled/Assisted Vehicle, and you paid to have a few dozen extras (there is typically a lot of latitude given when applying the +5-point Doubling Rule to vehicles); for mechanical purposes all those extra suits in Iron Man 3 probably had the same stats. Considering he had been pumping out extra suits to cope with his PTSD for a while, I doubt there was anything particularly innovative about them.

 

Multiform can also work, but I don't like the way it replaces your normal characteristics & skills, making it unsuitable for representing Power Armor that other characters can use. Perhaps a Vehicle with Multiform (which has been house ruled to allow its Alternate Forms to be other Vehicles on the grounds that it is a Vehicle itself, and not a character as the rules normally assume) that takes Extra Time and an RSR (Inventor) Roll to activate... which you could then buy multiples of to represent a character that has a limited number of suits of Powered Armor at a time, but which can have any combination of them he needs (Need three Hulkbuster suits and a Spacesuit? No problem!)

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Agree with Cantriped's final sentence:  If going with the ability to have multiple armors usable at once (e.g. "I'm going to wear the Mark VI suit, while my buddy Rhodey wears my old Mark II suit") I'd think buying them as Vehicles, and then spending 5 points per doubling the number of them, would work best.  Then you can buy a Computer / AI, also spending 5 points per doubling, to run them. 

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