mrinku Posted December 6, 2017 Report Share Posted December 6, 2017 AoE Radius 2m is the 6e equivalent. Instead of buying a cheaper advantage, you spend less points on the AoE size. And while not autohit, it will scatter if you miss, which may not be what was desired. It will also hit anyone very close to the target (i.e. a hostage) and can't usually be used to make placed shots. Dunno of anyone's mentioned it, but Brace goes well with Cover, too. If you have lead time, Brace and Set work well from ambush. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 6, 2017 Report Share Posted December 6, 2017 An "always hits" advantage really ends up only being worth around +1/2, with a reasonably common or easy to use way to avoid the hit (like line of sight). I know it sounds super powerful but really the cost of a bunch of levels to hit with or buying that AE hex kludge is pretty inexpensive. Quote Link to comment Share on other sites More sharing options...
mrinku Posted December 6, 2017 Report Share Posted December 6, 2017 The other problem with AoE is that the target can abort to dive for cover to completely evade the area of effect, while against a direct attack they would actually need to get behind cover for it to matter. You can work around that by targeting the character directly, but then it's normal OCV vs DCV to hit them (and usually a much higher chance of inconvenient scatter). So it usually doesn't simulate a super accurate attack as well as the same points spent increasing OCV. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 6, 2017 Report Share Posted December 6, 2017 9 hours ago, steriaca said: I don't think there is an equivalent to AoE: One Hex is 6ed. While it is not quite Autohit, it is easier to hit a DCV 3 (0 if adjacent) than DCV whatever. Yes there is. It’s AoE 2m accurate. Quote Link to comment Share on other sites More sharing options...
steriaca Posted December 6, 2017 Report Share Posted December 6, 2017 14 minutes ago, Ninja-Bear said: Yes there is. It’s AoE 2m accurate. Then I'll go with that. Quote Link to comment Share on other sites More sharing options...
g3taso Posted December 7, 2017 Report Share Posted December 7, 2017 On 12/4/2017 at 10:35 PM, Lucius said: Sure Shot: (Total: 4 Active Cost, 2 Real Cost) +2 with Cover (4 Active Points); Limited Power Must go ahead and take the shot if the roll succeeds. (-1/2), Requires A Roll (15- roll; Must be made each Phase/use; -1/4) (Real Cost: 2) Does not expend END or Charges unless either attack hits, or a 16 to 18 is rolled. In 5e, I can't put limitations on a 2pt CSL Quote Link to comment Share on other sites More sharing options...
mrinku Posted December 7, 2017 Report Share Posted December 7, 2017 4 minutes ago, g3taso said: In 5e, I can't put limitations on a 2pt CSL So adjust the cost of the CSLs to ones you CAN put limitations on. Quote Link to comment Share on other sites More sharing options...
g3taso Posted December 7, 2017 Report Share Posted December 7, 2017 +2 with Cover (10 Active Points); Limited Power Must Take The Shot If Roll Succeeds (-1/2) Quote Link to comment Share on other sites More sharing options...
mrinku Posted December 7, 2017 Report Share Posted December 7, 2017 Personally I'd probably just buy 2pt CSLs with Cover. The Idea of a Lock On doesn't preclude aborting the process once lock on is achieved. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 7, 2017 Report Share Posted December 7, 2017 3 hours ago, g3taso said: In 5e, I can't put limitations on a 2pt CSL The 2pt csl should be specified for use with covered. I wouldn’t worry about giving it a limitation. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted December 7, 2017 Report Share Posted December 7, 2017 4 hours ago, Ninja-Bear said: The 2pt csl should be specified for use with covered. I wouldn’t worry about giving it a limitation. The limitation is very much about the specific query of the OP. The SFX are that if a shot is missed, it uses no END and depletes no charges. That implies that there is indeed an attempt to attack but it saves you resources. As such, being able to abort the shot would not be in the spirit of the power...would work for other situations though. Doc Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 7, 2017 Report Share Posted December 7, 2017 I see what your saying Doc. That’s fine. Quote Link to comment Share on other sites More sharing options...
LoneWolf Posted December 15, 2017 Report Share Posted December 15, 2017 Maybe indirect would work. I believe that was how smart guns were done in a previous edition. Not sure if it was 5th edition or 4th edition. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted December 15, 2017 Report Share Posted December 15, 2017 On 12/6/2017 at 6:04 PM, mrinku said: The other problem with AoE is that the target can abort to dive for cover to completely evade the area of effect, while against a direct attack they would actually need to get behind cover for it to matter. You can work around that by targeting the character directly, but then it's normal OCV vs DCV to hit them (and usually a much higher chance of inconvenient scatter). So it usually doesn't simulate a super accurate attack as well as the same points spent increasing OCV. AoE (to desired size/shape), Accurate (+1/4), Constant (+1/2), Reduced Endurance (+1/2), Usable As Attack (+1 1/4) .... should resolve the Dive For Cover problem, as the Accurate advantage gets you a specific target within the AoE while still targeting only DCV 3 ... and the Usable As Attack advantage allows you to 'attach' the Constant power to said specific target (per 6e1 p359) so that said target can't simply dive outside of the affected area to escape it. (Reduced END is just icing to make the Constant power END-affordable. One could just as easily do Continuing Charges, instead ... if one wanted to bring the active point cost down some .... and if Charges made sense for the power build, of course.) Note that I presumed the attack was neither AoE nor Constant to begin with ... which is important if, say, the attack was something like Darkness (which is already an AoE ... and Constant) ... meaning you wouldn't need the AoE or Constant pieces of the advantage puzzle for a Darkness attack (because Darkness inherently has both, already). Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted December 15, 2017 Report Share Posted December 15, 2017 Mmmm. 'Locking on' usually takes time; that time could, I think, be represented by the 'Cover' maneuver. Purchase the OCV with the Cover maneuver (which basically means 'I know I hit because I already rolled the dice') and then the shooter can decide at the end of the phase whether or not the shot actually gets taken. Otherwise the lock-on doesn't happen (i.e. the Cover maneuver doesn't succeed) and no shot is taken, no END or Charge expended. Quote Link to comment Share on other sites More sharing options...
LoneWolf Posted December 16, 2017 Report Share Posted December 16, 2017 If all you want is the accuracy you could use the require roll with the roll being an attack. This would still use charges, END and any other prep for the power. The attack roll may need to take a penalty based on active points, but you could purchase skill levels to compensate. You could possibly use the trigger advantage with the trigger also being the attack roll. I would say you would need to be able to define the trigger with each use, you would also need the automatically reset, and probably the can expire as well. This may allow not to spend the charges or END. It would of course be a GM’s call, but may work. Quote Link to comment Share on other sites More sharing options...
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