HeroGM Posted December 7, 2017 Report Share Posted December 7, 2017 I know it's in APG1, how is Merging down in Hero? I.E. You have two characters (normal) to combine to make the Super? (Firestorm anyone?) Quote Link to comment Share on other sites More sharing options...
Steve Long Posted December 8, 2017 Report Share Posted December 8, 2017 I think this was meant to go in Discussion, and in any event it's a more appropriate topic for the group as a whole than just li'l ol' me. So I've moved it to that board, where anyone can reply. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted December 8, 2017 Report Share Posted December 8, 2017 Multiform - one being Duplication / cannot recombine, the other is a normal superhero form Quote Link to comment Share on other sites More sharing options...
g3taso Posted December 8, 2017 Report Share Posted December 8, 2017 Summon (more points than your character has) Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 8, 2017 Report Share Posted December 8, 2017 An easy way to do it is duplication, with the default form being the duplicates, and bought at lower power level than the merged form. Throw some limitations on it like "can only merge limited times/duration per day" and have the duplicates be different and you get the basic effect. Another is for the GM to let players build a gestalt character that they can combine into for special occasions or in certain circumstances. DasBroot and Doc Democracy 2 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 9, 2017 Report Share Posted December 9, 2017 Good question! Is the player running both characters? Quote Link to comment Share on other sites More sharing options...
Surrealone Posted December 9, 2017 Report Share Posted December 9, 2017 I'm on the same page as Christopher R Taylor, as the Duplication approach (with the default form being the duplicates ... bought at a lower power level than the lead form ... using appropriate limitations) is the one I'd use. The concept of Combining is detailed in APG1 starting on p58 ... and p59 goes into the use of Duplication for this purpose. Quote Link to comment Share on other sites More sharing options...
dsatow Posted December 9, 2017 Report Share Posted December 9, 2017 This build requires GM approval to place Duplication(a special power) in a multipower. The always on limitation means that one or the other slot must always be active. This is how I would do it with the core 6e books. The APG probably has a better solution which I am not looking at since its late. 57 Multipower, 85-point reserve, (85 Active Points); all slots Always On (-1/2) 6f) Multiform (400 Character Points in the most expensive form) (Instant Change) (85 Active Points); Always On (-1/2) 6f) Duplication (creates 163-point form), Easy Recombination (Zero-Phase Action at Full DCV), Altered Duplicates (100%; +1) (85 Active Points); Always On (-1/2) Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 9, 2017 Report Share Posted December 9, 2017 Dsatow it took me a few reads to get what your saying about the always on limitation. I get it. I would recommend though of using side effect to represent what you want instead of always on. (I can see an argument brewing there). Quote Link to comment Share on other sites More sharing options...
HeroGM Posted December 20, 2017 Author Report Share Posted December 20, 2017 Was hoping for the information from APG. Pages are reversed but hopefully you get the. Both characters are run by a single player (in this case) with the GM stepping in in case of abuse. Both kids clasp hands / bang bracelets and become Valor (male or female). Quote Link to comment Share on other sites More sharing options...
DasBroot Posted December 20, 2017 Report Share Posted December 20, 2017 If they're both run by the same player then the lesser duplicate approach paid for by the strongest form approach that was mentioned is cleanest. IE: a 400 point hero (the super hero form) spends 25 points for two 100 point duplicates.... (and somehow ceases to exist when they're active. Hmm. Trickier than I thought.) Quote Link to comment Share on other sites More sharing options...
dmjalund Posted December 20, 2017 Report Share Posted December 20, 2017 1 hour ago, DasBroot said: If they're both run by the same player then the lesser duplicate approach paid for by the strongest form approach that was mentioned is cleanest. IE: a 400 point hero (the super hero form) spends 25 points for two 100 point duplicates.... (and somehow ceases to exist when they're active. Hmm. Trickier than I thought.) that's why you combine it with Multiform DasBroot and Ninja-Bear 2 Quote Link to comment Share on other sites More sharing options...
DasBroot Posted December 21, 2017 Report Share Posted December 21, 2017 Ah, I get what you were going for now. One form is a small multiform with duplication (not normally a fan of the dreaded 'nested 5s' - like multi-forms with duplication, summon, bases, vehicles, etc) while the bulk remains the superhero form. Rather than 'combining' the duplicates switch multi-forms and turn into the hero ('disappearing' because that multiform doesn't have Duplication.). That's pretty cool. I originally parsed that as the largest point form having duplication and multiform, for some reason. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted December 22, 2017 Author Report Share Posted December 22, 2017 I may sit down and write a custom power for it, mixing a few things. I'll post it here in the next week or so and get everyone's opinions. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted December 22, 2017 Report Share Posted December 22, 2017 On 12/7/2017 at 10:14 AM, ChaosDrgn said: I know it's in APG1, how is Merging down in Hero? I.E. You have two characters (normal) to combine to make the Super? (Firestorm anyone?) DNPC with all powers Only in Hero ID. Quote Link to comment Share on other sites More sharing options...
DasBroot Posted December 22, 2017 Report Share Posted December 22, 2017 Nice and simple but you still end up with two people instead of one with that approach. Unless one of them takes Extradimensional movement and shifts to a pocket dimension when the Hero ID is activated in whatever fashion is chosen? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 23, 2017 Report Share Posted December 23, 2017 Yeah its a bit of a complicated build but it works out cleanly once you get the mechanics down. Probably the best way to do it is to build the main big hero that everyone combines into with all the points. Give that form a multiform and duplication. When the character is not its gestalt form combined together, then it uses duplication to create altered, weaker duplicates, and the original multiforms into a copy of the weaker duplicates. This multiform automatically goes off linked to duplication every time; it simply turns into the lower powered copy every time duplication is used. Now you have a bunch of identical powered, minor characters, one of whom becomes the big powered form when the duplication is turned off. Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
mrinku Posted December 23, 2017 Report Share Posted December 23, 2017 I like Cassandra's idea, though it might be cleaner to go with Follower when both characters are meant to be controlled by the same player. DNPC means the GM can (and should) complicate things by having the DNPC unavailable, kidnapped etc on a regular basis. Paying the points for Follower shifts the control to the player. But you may want that level of complication. With either the DNPC or Follower approach, an appropriate Physical Complication such as "Merges With Partner in Hero ID" should cover things. Quote Link to comment Share on other sites More sharing options...
Zephyr0010 Posted January 1, 2018 Report Share Posted January 1, 2018 Im sort of new to the game but could you set it up like this: Duplicate ( limited to only one of, say 50 cp? to be normal ish) game starts with a duplicate, duplicate is different/less powerful ( up to you, to simulate being to different people) Multiform this is your "gestalt form",trigger on (recombining with your duplicate), trigger off ( a time limit perhaps? because you cant maintain the form for too long or something) then, switching back to your regular form triggers the duplicate This is a basic idea of what i thought of, sorry i don't have the math all figured out. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted January 3, 2018 Author Report Share Posted January 3, 2018 Going back I'm going with the duplication with a few items tossed in. I'll post it when I can. I'll go hide under my pile of New Universe comics now....oh the humiliation... Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 3, 2018 Report Share Posted January 3, 2018 Hey I liked a lot of the New Universe titles Quote Link to comment Share on other sites More sharing options...
HeroGM Posted April 9, 2018 Author Report Share Posted April 9, 2018 On 1/3/2018 at 3:25 PM, Christopher R Taylor said: Hey I liked a lot of the New Universe titles So do I, but I'm disliking what they are doing with them currently Quote Link to comment Share on other sites More sharing options...
Cantriped Posted April 29, 2018 Report Share Posted April 29, 2018 The officially accepted method is to use a linked Duplication+Multiform construct, but I consider that a hold-over from previous editions. My prefered method is for each of the component characters to purchase Crew Served Multiform. The alternate form is the fusion of the two characters (whatever that fusion has been defined as). The characters are most likely one PC and their Follower(s), and individually they have fewer points because they share the cost of their combined form... plus one has to buy the others as followers. Quote Link to comment Share on other sites More sharing options...
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