iamlibertarian Posted December 11, 2017 Report Share Posted December 11, 2017 Preferred GM method of making potions: Delayed Effect vs Trigger Even though 6E1 332 says about Delayed Effect, "It’s not recommended for Superheroic campaigns." I have seen examples of Delayed Effect used for potions in superhero environment source books, as well as Trigger. I am looking for what your average GM prefers when it comes to potions. Quote Link to comment Share on other sites More sharing options...
dsatow Posted December 11, 2017 Report Share Posted December 11, 2017 Charges. I have several alchemist villains and they use charges. In most superhero games, the heroes are not collecting treasure per say. If they do and want to use it, they are going to need to pony up the points. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 11, 2017 Report Share Posted December 11, 2017 I usually use charges too. But that is because most Champions books I’ve seen uses charges not because I’ve sat down and looked at other limitations. And a caveat about your question. Remember even the book will tell you that just because something is or isn’t recommended, it does comes down what you think should be in the game ultimately. Quote Link to comment Share on other sites More sharing options...
iamlibertarian Posted December 11, 2017 Author Report Share Posted December 11, 2017 I would tend to use charges too. But how do you set the spells off? Delayed Effect where it is in the character's system, ready to go off with a half-phase action, Trigger, drinking the potion, something else? Thanks! Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 11, 2017 Report Share Posted December 11, 2017 Traditionally the drinking limitation was represented by gestures. Quote Link to comment Share on other sites More sharing options...
iamlibertarian Posted December 11, 2017 Author Report Share Posted December 11, 2017 Ok, I like that even better... Thanks! Though the source material seems to suggest Delayed Effect or Trigger...hmmm... Quote Link to comment Share on other sites More sharing options...
assault Posted December 11, 2017 Report Share Posted December 11, 2017 Simplest: just go with charges, and ignore any time lag in taking effect. The potion itself could be a focus. Or treat the whole thing as an Only In (whatever) ID. Maybe with an Accidental Change: back to unpowered form after (period of time). Or a Physical Limitation - powers only work for a period of time. (Needs a new dose to restore abilities.) Or a Dependence, if the potion is addictive. Or... Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 12, 2017 Report Share Posted December 12, 2017 I don't run superhero games, but I would probably use Focus and Charges. Lucius Alexander Potion of Palindromedary Control Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 12, 2017 Report Share Posted December 12, 2017 I forgot focus-usually fragile is often used. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted December 12, 2017 Report Share Posted December 12, 2017 I'm with the others - potions are fragile, single-charge, non-recoverable OAFs that require gestures, IMHO. And if you really want to get serious you add side effects that occur only if a second potion is drunk within a given window of time (to represent potion miscibility issues). Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 12, 2017 Report Share Posted December 12, 2017 6 hours ago, iamlibertarian said: Ok, I like that even better... Thanks! Though the source material seems to suggest Delayed Effect or Trigger...hmmm... If you feel that Delayed effect and or trigger better represents what you see in fiction then by all means use it! Btw when I get a chance, I should look at Steve Long’s Chinese wizard and sample spells. He might even use those limitations. Quote Link to comment Share on other sites More sharing options...
iamlibertarian Posted December 12, 2017 Author Report Share Posted December 12, 2017 11 minutes ago, Ninja-Bear said: Btw when I get a chance, I should look at Steve Long’s Chinese wizard and sample spells. He might even use those limitations. Where? Where? lol Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 12, 2017 Report Share Posted December 12, 2017 Watchers of the Dragon-it’s 4ed. Quote Link to comment Share on other sites More sharing options...
iamlibertarian Posted December 12, 2017 Author Report Share Posted December 12, 2017 3 minutes ago, Ninja-Bear said: Watchers of the Dragon-it’s 4ed. Thanks Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 12, 2017 Report Share Posted December 12, 2017 Just remembered that he is in one of the Martial Enemies PDF. Quote Link to comment Share on other sites More sharing options...
iamlibertarian Posted December 12, 2017 Author Report Share Posted December 12, 2017 27 minutes ago, Ninja-Bear said: Just remembered that he is in one of the Martial Enemies PDF. Damn. Can't find it on the site... I will keep watching... Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 12, 2017 Report Share Posted December 12, 2017 The guys name is Dr. Yin Wu the Dragon Mandarin. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 12, 2017 Report Share Posted December 12, 2017 The PDF is Martial Enemies in the Hero Store under 6th ed general. I would also recommend the Red Banner PDF. I don’t have them yet but I have Watchers of the Dragon. Quote Link to comment Share on other sites More sharing options...
iamlibertarian Posted December 12, 2017 Author Report Share Posted December 12, 2017 Thanks!! Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 12, 2017 Report Share Posted December 12, 2017 Had a chance to look at WotD and the doctor doesn’t seem to use potions. However if you like martial arts, I’d still recommend the book or PDF. Quote Link to comment Share on other sites More sharing options...
iamlibertarian Posted December 12, 2017 Author Report Share Posted December 12, 2017 Already bought them :):) Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted December 12, 2017 Report Share Posted December 12, 2017 Dang your ahead of me. Quote Link to comment Share on other sites More sharing options...
iamlibertarian Posted December 13, 2017 Author Report Share Posted December 13, 2017 lmao. Well, I work a 12 hour shift tonight so won't have time to read them tonight. You may yet catch up or get ahead. Quote Link to comment Share on other sites More sharing options...
iamlibertarian Posted December 13, 2017 Author Report Share Posted December 13, 2017 Clarification for all... When I am talking about "Potions", I am talking about not just having a focus for a power, but the true potion where all the heavier limitations are done prior to use... Extra time, charges, any END cost, so on and so forth, then just being able to drink the potion on a moment's notice. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted December 13, 2017 Report Share Posted December 13, 2017 39 minutes ago, iamlibertarian said: Clarification for all... When I am talking about "Potions", I am talking about not just having a focus for a power, but the true potion where all the heavier limitations are done prior to use... Extra time, charges, any END cost, so on and so forth, then just being able to drink the potion on a moment's notice. Then I think what you meant to ask about (but didn't ask about, originally) is how to portray alchemy ... since that's the preparatory component/activity that yields the potions. However, since you asked about potions ... you got responses about (wait for it) ... potions. i.e. The Trigger vs. Delayed Effect remarks in the original post weren't really enough for people to clue into the fact that you were really inquiring how others toolkit alchemy, itself, I suspect. Interestingly, in Superheroic games, I wouldn't toolkit Alchemy, at all -- as I think that's more inline with an agent-level game. i.e. a VPP or a MP with charges is 'good enough' for me (and many ... maybe even most?) when it comes to a SuperHeroic game. Quote Link to comment Share on other sites More sharing options...
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