I have a character in my campaign who has a Solar radiation-based power, which they get a "boost" of a recovery ability, a well as tying into their other abilities.
Now, after discussion, if the person is relatively in a solar system--aka our Solar system, within the Oort cloud to define boundaries--their "Boost" power(s) for recovery and linked other powers work at 100% efficiency.
However, if they are outside of the Solar system, but in space w/ plenty of starlight, their ability drops to about 1/2....normally, I would then write a limited power to 1/2 effectiveness in Starlight-only, which I would assign it not the full 1/2 power limitation(default -1/2), but more like a -1/4, because they won't be in space necessarily most of the time, but my campaign DOES go into space relatively frequently.
To complicate things even more, there is and can be a scenario where almost all light(remember, solar radiation) is mostly or completely gone, which I give the person the benefit of the doubt and say if any ambient radiation--body's, reactors, or heat of any kind--they will be reduced to 1/4 their ability...perhaps then giving them a -1/2 on it.
Is it legal or logical in this case to allow these two limitations to be applied to the power, or am I defeating the purpose of limited power limitations?
I first said I'm not sure, and reading the manual, 6E1-382, I couldn't find if there is an issue doing this.
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Jujitsuguy
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I have a character in my campaign who has a Solar radiation-based power, which they get a "boost" of a recovery ability, a well as tying into their other abilities.
Now, after discussion, if the person is relatively in a solar system--aka our Solar system, within the Oort cloud to define boundaries--their "Boost" power(s) for recovery and linked other powers work at 100% efficiency.
However, if they are outside of the Solar system, but in space w/ plenty of starlight, their ability drops to about 1/2....normally, I would then write a limited power to 1/2 effectiveness in Starlight-only, which I would assign it not the full 1/2 power limitation(default -1/2), but more like a -1/4, because they won't be in space necessarily most of the time, but my campaign DOES go into space relatively frequently.
To complicate things even more, there is and can be a scenario where almost all light(remember, solar radiation) is mostly or completely gone, which I give the person the benefit of the doubt and say if any ambient radiation--body's, reactors, or heat of any kind--they will be reduced to 1/4 their ability...perhaps then giving them a -1/2 on it.
Is it legal or logical in this case to allow these two limitations to be applied to the power, or am I defeating the purpose of limited power limitations?
I first said I'm not sure, and reading the manual, 6E1-382, I couldn't find if there is an issue doing this.
Any thoughts on this?
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