JmOz Posted March 2, 2003 Report Share Posted March 2, 2003 Okay, I don't have TUV yet, but that won't stop me from asking people to post the vehicles they have made to the web I have been working on a massive vehicle, it is not done yet, but here is what is done Heavy Metal Fighter Player: Val Char Cost 30 STR -20 23 DEX 39 20 BODY 2 5 SPD 17 5" RUN -2 1" SWIM -1 0" LEAP 0 Characteristics Cost: 99 Cost Power 70 Sub Vehicles: Duplication (creates 5 275-point Duplicates), Cannot Recombine (+0), Altered Duplicates (1/4 of Duplicate's points spent differently; +1/4) (87 Active Points); Concentration (1/2 DCV; -1/4) 15 Weapons Array: Multipower, 45-point reserve, all slots: (45 Active Points); OAF Bulky (-1 1/2), Beam (-1/4), Can not be bounced (-1/4) 1u 1) Full Power Shot: Killing Attack - Ranged 1d6 +1 (vs. ED), +1 STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (45 Active Points) 1u 2) Rapid Shots: Killing Attack - Ranged 1d6 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (45 Active Points); OAF Bulky (-1 1/2) 36 Jets: Flight 15", Variable Advantage (+1/4 Advantages +1/2) (45 Active Points); Cannot move Backwards (-1/4) [Notes: Variable Advantages: Megascale 1"=10m, Megascale 1"=100m, Megascale 1"=1km , Usuable Underwater] 18 Rocket Packs I: Killing Attack - Ranged 1d6 +1 (vs. PD), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (45 Active Points); OIF Bulky (-1), 32 Clips of 4 Charges (-1/4), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages: Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5] 18 Rocket Packs II: Energy Blast 4d6 (vs. ED), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (45 Active Points); OIF Bulky (-1), 32 Clips of 4 Charges (-1/4), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages:Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5] 10 Life Support Systems: Life Support (Eating: Character only has to eat once per week, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (20 Active Points); OIF Bulky (-1) Comm Systems & Sensors, all slots: OIF Bulky (-1) 6 1) Basic Radio: High Range Radio Perception (12 Active Points) 10 2) Encrypted Radio: Mind Link (Specific Group of Minds; Number of Minds (x16)) (30 Active Points); Only With Others Who Have Mind Link (-1) 15 3) Radar: Radar (Increased Arc of Perception: 360-Degree), Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (30 Active Points) [Notes: Variable Advantages: Difficult to Dispell, Megascale] 4 4) Ultrasonic Scopes: Ultrasonic Perception (Increased Arc of Perception: 360-Degree) (8 Active Points) 43 Multipower, 75-point reserve, all slots: (75 Active Points); IIF Bulky (-3/4) 3u 1) Combind Mecha Mode: Multiform (350 Character Points in the most expensive form) (x2 Number Of Forms) (75 Active Points); Extra Time (Full Phase; -1/2), Concentration (1/2 DCV; -1/4) 4u 2) Alternate Forms: Multiform (325 Character Points in the most expensive form) (Instant Change, x2 Number Of Forms) (75 Active Points) Powers Cost: 254 Cost Skill 2 TF: Squad Vehicles Skills Cost: 2 Total Character Cost: 355 Pts. Disadvantage 15 Distinctive Features: High Tech Ship, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 20 Enraged: Electrical Attacks, Common, go 8-, recover 14-, Berserk 10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 20 Hunted: The World Hostility Implementation Party, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence 10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing 10 Reputation: Heroic Vehicle, Frequently (11-) 20 Vulnerability: Electrical Attacks, Common, Vulnerability Multiplier (2x BODY) Disadvantage Points: 115 Base Points: 225 Experience Required: 15 Total Experience Available: 0 Experience Unspent: 0 This is still a work in progress, thus the 15 points needed... Next up is one of its Multiforms (one of the comining) Player: Mecha Val Char Cost 70 STR 0 20 DEX 30 20 BODY -2 4 SPD 10 10" RUN 8 1" SWIM -1 0" LEAP 0 Characteristics Cost: 129 Cost Power 4 Mecha (2 Arms, 2 Legs): Extra Limbs (5 Active Points); Limited Manipulation (-1/4) 10 Boot Jets: Flight 5", Usable Underwater (+1/4) (12 Active Points); No Noncombat Movement (-1/4) 66 Combat Fighter: Duplication (creates 275-point form), Cannot Recombine (+0), Altered Duplicates (1/2 of Duplicate's points spent differently; +1/2) (82 Active Points); Concentration (1/2 DCV; -1/4) 10 Hardy Design: +5 DEF (15 Active Points); Coverage does not protect passengers (-1/2) (added to Secondary Value) 22 Rocket Packs I: Killing Attack - Ranged 1d6 +1 (vs. PD), 16 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages: Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5] 22 Rocket Packs II: Energy Blast 4d6 (vs. ED), 16 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages:Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5] 10 Life Support Systems: Life Support (Eating: Character only has to eat once per week, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (20 Active Points); OIF Bulky (-1) Comm Systems & Sensors, all slots: OIF Bulky (-1) 6 1) Basic Radio: High Range Radio Perception (12 Active Points) 5 2) Discriminatory Sense (Radio Group) (10 Active Points) 8 3) Encrypted Radio: Mind Link (Specific Group of Minds; Number of Minds (x8)) (25 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) 7 4) Energy Meters: Detect Energy Signatures (part of Radio) A Large Class Of Things 9- (Tracking) (15 Active Points) 2 5) Life Signs: Detect A Class Of Things 9- (5 Active Points) 11 6) Radar: Radar, Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (22 Active Points) [Notes: Variable Advantages: Difficult to Dispell, Megascale] 5 7) Increased Arc Of Perception (360-Degree) (Radio Group) (10 Active Points) 2 8) UV Sensors: Ultraviolet Perception (5 Active Points) 4 9) Ultrasonic Scopes: Ultrasonic Perception (Increased Arc of Perception: 360-Degree) (8 Active Points) 20 Weapons Array: Multipower, 50-point reserve, all slots: (50 Active Points); OAF Bulky (-1 1/2) 2u 1) Energy Saber: Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. ED), Armor Piercing x1 (+1/2), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (50 Active Points) 2u 2) Full Power Energy Blast: Killing Attack - Ranged 1 1/2d6 (vs. ED), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (50 Active Points); Only may be used at maximum effect and Can not be Spread (-1/4), Cannot Be Used With Bounce (-1/4) 1u 3) Rapid Shots : Killing Attack - Ranged 1d6 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (45 Active Points); Beam (-1/4), Cannot Be Used With Bounce (-1/4) Powers Cost: 219 Cost Skill 2 TF: Squad Vehicles Skills Cost: 2 Total Character Cost: 350 Pts. Disadvantage 15 Distinctive Features: Giant Robotic Vehicle, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 20 Enraged: Electrical Attacks, Common, go 8-, recover 14-, Berserk 10 Hunted: Giant Monsters, As Powerful, 8- (Occasionally), Harshly Punish 10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 20 Hunted: The World Hostility Implementation Party, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence 10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing 15 Reputation: Heroic Vehicle that tends to destroy cities in huge battles, Frequently (11-), Extreme 20 Vulnerability: Electrical Attacks, Common, Vulnerability Multiplier (2x BODY) Disadvantage Points: 130 Base Points: 225 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 And here is another form of mecha: Ultimate Mecha Player: Val Char Cost 75 STR 0 20 DEX 30 20 BODY -3 5 SPD 20 15" RUN 18 1" SWIM -1 0" LEAP 0 Characteristics Cost: 153 Cost Power 4 Mecha (2 Arms, 2 Legs): Extra Limbs (5 Active Points); Limited Manipulation (-1/4) 12 Force Field Generators: Force Field (10 PD / 10 ED), 2 Clips of 1 Recoverable Continuing Fuel Charges lasting 1 Minute each (+0), Hardened (+1/4) (25 Active Points); OIF Bulky (-1) (added to Secondary Value) 10 Boot Jets: Multipower, 10-point reserve 1u 1) Boot Jets: Flight 5" (10 Active Points); No Noncombat Movement (-1/4) 1u 2) Swimming 10" (10 Active Points) (not added to totals) 1u 3) Leaping 10" (10 Active Points) (not added to totals) 10 Hardy Design: +5 DEF (15 Active Points); Coverage does not protect passengers (-1/2) (not added to totals) 22 Rocket Packs I: Killing Attack - Ranged 1d6 +1 (vs. PD), 16 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages: Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5] 22 Rocket Packs II: Energy Blast 4d6 (vs. ED), 16 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages:Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5] 10 Life Support Systems: Life Support (Eating: Character only has to eat once per week, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (20 Active Points); OIF Bulky (-1) Comm Systems & Sensors, all slots: OIF Bulky (-1) 6 1) Basic Radio: High Range Radio Perception (12 Active Points) 5 2) Discriminatory Sense (Radio Group) (10 Active Points) 8 3) Encrypted Radio: Mind Link (Specific Group of Minds; Number of Minds (x8)) (25 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) 7 4) Energy Meters: Detect Energy Signatures (part of Radio) A Large Class Of Things 9- (Tracking) (15 Active Points) 2 5) Life Signs: Detect A Class Of Things 9- (5 Active Points) 11 6) Radar: Radar, Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (22 Active Points) [Notes: Variable Advantages: Difficult to Dispell, Megascale] 5 7) Increased Arc Of Perception (360-Degree) (Radio Group) (10 Active Points) 2 8) UV Sensors: Ultraviolet Perception (5 Active Points) 4 9) Ultrasonic Perception (Increased Arc of Perception: 360-Degree) (8 Active Points) 25 Weapons Array: Multipower, 62-point reserve, all slots: (62 Active Points); OAF Bulky (-1 1/2) 2u 1) Energy Saber: Killing Attack - Hand-To-Hand 1 1/2d6 (plus STR) (vs. ED), Armor Piercing x1 (+1/2), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (62 Active Points) 2u 2) Full Power Energy Blast: Killing Attack - Ranged 2d6 (vs. ED), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (60 Active Points); Only may be used at maximum effect and Can not be Spread (-1/4), Cannot Be Used With Bounce (-1/4) 2u 3) Rapid Shots : Killing Attack - Ranged 1d6 +1 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (60 Active Points); Beam (-1/4), Cannot Be Used With Bounce (-1/4) 1u 4) Protective Stance: Force Field (10 PD / 10 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (45 Active Points); Concentration (0 DCV; -1/2) (not added to totals) 20 Nova Missile Launcher: Summon 250-point Nova Missile, Amicable (Slavishly Devoted; +1) (100 Active Points); 1 Charges (-2), OIF Bulky (-1), Extra Time (Full Phase; -1/2), Concentration (0 DCV; -1/2) Powers Cost: 195 Cost Skill 2 TF: Squad Vehicles Skills Cost: 2 Total Character Cost: 350 Pts. Disadvantage 15 Distinctive Features: Giant Robotic Vehicle, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 20 Enraged: Electrical Attacks, Common, go 8-, recover 14-, Berserk 10 Hunted: Giant Monsters, As Powerful, 8- (Occasionally), Harshly Punish 10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 20 Hunted: The World Hostility Implementation Party, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence 10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing 15 Reputation: Heroic Vehicle that tends to destroy cities in huge battles, Frequently (11-), Extreme 20 Vulnerability: Electrical Attacks, Common, Vulnerability Multiplier (2x BODY) Disadvantage Points: 130 Base Points: 225 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Okay, now is the Fighter X, this is one of the Duplicates on the original ship, and the single Dup on the first Mecha X Fighter Player: Val Char Cost 35 STR -15 25 DEX 45 20 BODY 2 6 SPD 25 5" RUN -2 1" SWIM -1 0" LEAP 0 Characteristics Cost: 124 Cost Power 36 Jets: Flight 15", Variable Advantage (+1/4 Advantages +1/2) (45 Active Points); Cannot move Backwards (-1/4) [Notes: Variable Advantages: Megascale 1"=10m, Megascale 1"=100m, Megascale 1"=1km , Usuable Underwater] 9 Life Support Systems: Life Support (Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (19 Active Points); OIF Bulky (-1) 20 Nova Missile Launcher: Summon 250-point Nova Missile, Amicable (Slavishly Devoted; +1) (100 Active Points); 1 Charges (-2), OIF Bulky (-1), Extra Time (Full Phase; -1/2), Concentration (0 DCV; -1/2) Comm Systems & Sensors, all slots: OIF Bulky (-1) 6 1) Basic Radio: High Range Radio Perception (12 Active Points) 10 2) Encrypted Radio: Mind Link (Specific Group of Minds; Number of Minds (x16)) (30 Active Points); Only With Others Who Have Mind Link (-1) 15 3) Radar: Radar (Increased Arc of Perception: 360-Degree), Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (30 Active Points) [Notes: Variable Advantages: Megascale 1"=10m, Megascale 1"=100m, Megascale 1"=1km , Difficult to Dispell] 17 Weapons Array: Multipower, 50-point reserve, all slots: (50 Active Points); OAF Bulky (-1 1/2), Beam (-1/4), Can not be bounced (-1/4) 2u 1) Full Power Shot: Killing Attack - Ranged 1 1/2d6 (vs. ED), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (50 Active Points) 1u 2) Rapid Shots: Killing Attack - Ranged 1d6 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (45 Active Points); OAF Bulky (-1 1/2) 34 Mechaforms: Multiform (250 Character Points in the most expensive form) (Instant Change, x2 Number Of Forms) (60 Active Points); IIF Bulky (-3/4) Powers Cost: 150 Cost Skill 1 TF: Itself Skills Cost: 1 Total Character Cost: 275 Pts. Disadvantage 15 Distinctive Features: Giant Robotic Vehicle, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing 5 Reputation: Heroic Vehicle that tends to destroy cities in huge battles, Sometimes (8-) Disadvantage Points: 50 Base Points: 200 Experience Required: 25 Total Experience Available: 0 Experience Unspent: 0 And finnaly the SUmmons, it appears on the Ultimate Mecha, and on the Fighter X, It is called the Nova Missile, and it is kind of a Big Honking single attack weapon that is just down right disgusting Nova Missile Player: Val Char Cost 15 STR 0 24 DEX 42 10 BODY -1 5 SPD 16 0" RUN -12 0" SWIM -2 0" LEAP 0 Characteristics Cost: 72 Cost Power 112 Propulsion System: Flight 45", Usable Underwater (+1/4) (112 Active Points) 11 Radar System: Radar (Discriminatory, Increased Arc of Perception: 240-Degree) (22 Active Points); OIF Bulky (-1) 6 Radio Command Unit: High Range Radio Perception (12 Active Points); OIF Bulky (-1) 37 Warhead: Killing Attack - Hand-To-Hand 6d6 (plus STR) (vs. ED), Trigger (+1/4), Penetrating (+1/2), Explosion (Normal (Radius) -1 DC/2"; +3/4) (225 Active Points); 1 Charges which Never Recover (-4), OIF Bulky (-1) [Notes: With Move Through Damage total Damage is 8d6+1] Powers Cost: 166 Cost Skill 12 +6 Move Throughs Skills Cost: 12 Total Character Cost: 250 Pts. Disadvantage 20 Vulnerability: Electrical, Common, Vulnerability Multiplier (2x BODY) 20 Distinctive Features, Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses Disadvantage Points: 40 Base Points: 225 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 When all done this vehicle will require 13 different Character sheets, but thought I would show it off now, the sheets still need some work, pklease show off your vehicles Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted March 2, 2003 Report Share Posted March 2, 2003 Ahem... You didn't list a Size characteristic for any of these. On the plus side, using Duplication for certain subordinate Vehicles is a clever idea. I wish I'd thought of it, for such things as escape pods and shuttles. Maybe if there's a second edition in the future, it can be included. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 2, 2003 Author Report Share Posted March 2, 2003 You know, I didn't... The Missile has a size of 1 level (5 points) The X fighter and Heavy Metal is size 8 (40 Points) Ultimat Mecha is size 13 (65 Points) Mecha is size 12 (60 Points) Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 2, 2003 Author Report Share Posted March 2, 2003 Re: Ahem... Originally posted by BobGreenwade You didn't list a Size characteristic for any of these. On the plus side, using Duplication for certain subordinate Vehicles is a clever idea. I wish I'd thought of it, for such things as escape pods and shuttles. Maybe if there's a second edition in the future, it can be included. Hi praise, thank you. If you ever want to steal the idea be my guest, it might be appropriate for a Digital Hero article or something... On second thought, I just deleted a Huge post, do to I think I will send in a DH article Quote Link to comment Share on other sites More sharing options...
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