Cassandra Posted March 9, 2018 Report Share Posted March 9, 2018 "I'm stunned by how low your roll was." Quote Link to comment Share on other sites More sharing options...
rravenwood Posted March 9, 2018 Report Share Posted March 9, 2018 On 3/8/2018 at 12:54 PM, Spence said: For 5th ed and earlier a KA's stun was calculated by multiplying the Body damage rolled by a multiplier from 1d6-1 min 1, or 1 to 5. I had always played straight 1d6-1 for 0 to 5, but that was probably an early mistake that just stayed in our games. I don't know if 1st/2nd ed had the min 1. A quick check shows that 1st edition is mum on whether the minimum STUN multiplier is 0 or 1, while 2nd ed. specifies that the minimum is 1. sentry0 and Spence 1 1 Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 10, 2018 Author Report Share Posted March 10, 2018 25 minutes ago, rravenwood said: A quick check shows that 1st edition is mum on whether the minimum STUN multiplier is 0 or 1, while 2nd ed. specifies that the minimum is 1. Thanks for checking into that rravenwood 1 Quote Link to comment Share on other sites More sharing options...
The Dude Posted March 10, 2018 Report Share Posted March 10, 2018 This is a very complicated case. You know, a lotta ins, a lotta outs, lotta what-have-yous. sentry0 1 Quote Link to comment Share on other sites More sharing options...
Spence Posted March 10, 2018 Report Share Posted March 10, 2018 14 hours ago, rravenwood said: A quick check shows that 1st edition is mum on whether the minimum STUN multiplier is 0 or 1, while 2nd ed. specifies that the minimum is 1. Cool, the group I learned the game from started with first and always used 0-5. Accounts of people being wounded and not realizing it is a real thing and being able to take body but no stun was a neat way of simulating it in cinematic super battles. Realistic or not. It grew on me and doing it any other way seems wrong now But on to the app. I think that even as it is, it is a great tool, especially for new Hero gamers. But being honest, I will be likely to only use the die roller. I like good old hard-copy in hand for everything else. I only asked the question because the current Killing Attack results are locked into "Chest (STUNx: 3, BODYx:1)" for all non-location damage rolls, the variant flat rate method mentioned in 5th ed (page 403) instead of the random 1-5 multiplier. And I thought the ability to input the range of the random result or a flat value would allow not just the ability to tweak to individual play styles, but the ability to use it across all versions. But bear in mind that I have no idea of the feasibility or how hard such an "easy" adjustment would be Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 10, 2018 Author Report Share Posted March 10, 2018 7 minutes ago, Spence said: I only asked the question because the current Killing Attack results are locked into "Chest (STUNx: 3, BODYx:1)" for all non-location damage rolls, the variant flat rate method mentioned in 5th ed (page 403) instead of the random 1-5 multiplier. That's a bug, when I was putting in the option to use 5th or 6th edition stun multipliers I fixed it. Quote Link to comment Share on other sites More sharing options...
Spence Posted March 10, 2018 Report Share Posted March 10, 2018 3 minutes ago, sentry0 said: That's a bug, when I was putting in the option to use 5th or 6th edition stun multipliers I fixed it. Hmmm... I didn't see an update available so I just deleted and re-installed it. I don't see any options? I'm running the android version. Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 10, 2018 Author Report Share Posted March 10, 2018 Oh, I'm still working on the next build so it's not available yet...I have some stuff to do around the house today so it'll probably be tomorrow or Monday. I just put in something for people with fat fingers...... Spence 1 Quote Link to comment Share on other sites More sharing options...
Spence Posted March 10, 2018 Report Share Posted March 10, 2018 4 minutes ago, sentry0 said: Oh, I'm still working on the next build so it's not available yet...I have some stuff to do around the house today so it'll probably be tomorrow or Monday. I just put in something for people with fat fingers...... I guess I was ahead of myself there.... And us fat fingered types thank you Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 12, 2018 Author Report Share Posted March 12, 2018 I've pushed the 1.1.1 patch to the Play Store/App Store so you should be seeing them over the next day or so. Full 1.1.1 patch notes are available here - http://www.herogames.com/forums/topic/96734-hero-system-mobile/?do=findComment&comment=2642800 Android is typically faster at reviewing than Apple so you may see the update as soon as tonight for Android. Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 13, 2018 Author Report Share Posted March 13, 2018 FYI - I'm tracking feature requests at http://www.herogames.com/forums/topic/96734-hero-system-mobile/?do=findComment&comment=2642798 If I've missed anything or you have a new request to add please let me know Quote Link to comment Share on other sites More sharing options...
bluesguy Posted March 13, 2018 Report Share Posted March 13, 2018 When I try and load a character sheet using the iOS version on my iPad the application closes itself. When I load the same character sheet using the Android version it works. Also this happens if I am loading from my Google Drive (both apps) or if I copy the file from Google Drive to local storage on my iPad. Any ideas? Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 13, 2018 Author Report Share Posted March 13, 2018 1 hour ago, bluesguy said: When I try and load a character sheet using the iOS version on my iPad the application closes itself. When I load the same character sheet using the Android version it works. Also this happens if I am loading from my Google Drive (both apps) or if I copy the file from Google Drive to local storage on my iPad. Any ideas? Off the top of my head I would suggest you flush any saved characters: Settings -> Clear on the "Loaded character" option. You may want to consider clearing all your saved data to be sure. So I understand, loading from Google Drive is closing your app regardless of platform? Was the iPad version ever working for you? I've been loading off of Google Drive for my own testing on Android it it's working for me. Quote Link to comment Share on other sites More sharing options...
Spence Posted March 14, 2018 Report Share Posted March 14, 2018 The ability to directly enter numbers instead of using the slide rocks! ? sentry0 1 Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 14, 2018 Author Report Share Posted March 14, 2018 OK...so I spent some time hacking around last night and I squashed a couple of bugs with the iPad/iOS character loading code. The Simulator is very hard to test with for this particular use case but I think I'm continuing to improve the reliability of the load on that platform. I'm pushing a tiny update as we speak, it should be available later today. 1.1.2 patch notes - http://www.herogames.com/forums/topic/96734-hero-system-mobile/?do=findComment&comment=2642800 Quote Link to comment Share on other sites More sharing options...
bluesguy Posted March 14, 2018 Report Share Posted March 14, 2018 13 hours ago, sentry0 said: Off the top of my head I would suggest you flush any saved characters: Settings -> Clear on the "Loaded character" option. You may want to consider clearing all your saved data to be sure. So I understand, loading from Google Drive is closing your app regardless of platform? Was the iPad version ever working for you? I've been loading off of Google Drive for my own testing on Android it it's working for me. Yes I did do the clear. I will delete all the files on the iPad and copy them again from my Google Drive to the iPad. At one point it did work on the iPad. Android + Google Drive works fine. Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 14, 2018 Author Report Share Posted March 14, 2018 11 minutes ago, bluesguy said: Yes I did do the clear. I will delete all the files on the iPad and copy them again from my Google Drive to the iPad. At one point it did work on the iPad. Android + Google Drive works fine. Interesting, well I found 2 bugs last night...one for iPad and one for iOS. I would suggest you wait for the 1.1.2. patch to be rolled out. Quote Link to comment Share on other sites More sharing options...
C-Note Posted March 14, 2018 Report Share Posted March 14, 2018 Feature Request: Character Portrait Display. Gotta be able to show everyone what you look like! Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 14, 2018 Author Report Share Posted March 14, 2018 11 minutes ago, C-Note said: Feature Request: Character Portrait Display. Gotta be able to show everyone what you look like! Added to the list. Quote Link to comment Share on other sites More sharing options...
C-Note Posted March 14, 2018 Report Share Posted March 14, 2018 RE Feature Request: "Populate the damage tool by long pressing an equipment item or attack power" Will this ultimately work for Equipment/Powers built as Multipowers? What about AoE Explosions? Great tool. Thank you so much! Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 14, 2018 Author Report Share Posted March 14, 2018 1 hour ago, C-Note said: RE Feature Request: "Populate the damage tool by long pressing an equipment item or attack power" Will this ultimately work for Equipment/Powers built as Multipowers? It should work for MPs just as well as non MP power. There's a lot of cases to think of like a straight die roll vs a HA, compound powers, linked....it may be a pretty tricky thing to do. Quote What about AoE Explosions? I've been thinking of what I want to do here...ultimately I would like to generate a table for the user that shows the breakdown. That may be a ways off though so a simple fix would be to just order the dice...manual intervention would be required so I wouldn't call it ideal. I've added the "Explosion table" to the feature request list. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted March 15, 2018 Report Share Posted March 15, 2018 On March 14, 2018 at 8:17 AM, C-Note said: RE Feature Request: "Populate the damage tool by long pressing an equipment item or attack power" Will this ultimately work for Equipment/Powers built as Multipowers? What about AoE Explosions? Great tool. Thank you so much! Weapons Master 2 Cost Powers 24 Armor +8 rPD +8 rED 50 Multipower (50 Points) 2 u) Desolid, Cannot Pass Through Solid Objects (-1/2), Does Not Protect Against Damage (+1/2), 1/2 END (+1/4) 5 u) EB 10d6, [16c] (-0) 5 u) EB 4d6, AE One Hex (+1/2), NND [LS: Self Contained] (+1), [16c] (-0) 5 u) EB 6d6, Armor Piercing (+1/2), [16c] (-0) 4 u) EB 6d6, Explosion (+1/2), [16c] (-0) 2 u) HA +6d6, HTH Attack (-1/2) 3 u) Invisible [Hearing], No Fringe, No END (+1/2) 3 u) Missile Deflection [All Ranged Attacks] +5 2 u) Running +5", 8x NCM 2 u) Swinging 10", 8x NCM 5 ES: UV Sight 8 Running +4" Total Powers Cost: 125 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted March 15, 2018 Report Share Posted March 15, 2018 All my powers are built on 50 Active points or less. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 16, 2018 Report Share Posted March 16, 2018 Yay. I can load the example character now. However, I can't scroll down to see all abilities in a single category . bluesguy 1 Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 16, 2018 Author Report Share Posted March 16, 2018 1 hour ago, Hyper-Man said: Yay. I can load the example character now. However, I can't scroll down to see all abilities in a single category . That's good news regarding being able to load the character. Out if curiosity, what platform are you running and where are you loading from (local, Google drive, iCloud etc). I'm trying to figure out where I need to focus my attention on for the character loading issues. What do you mean by not being able to scroll down? Specifically, what screen/tab are you looking at and what do you think you're not seeing? FYI - I use your Clark Kent write-up all the time while testing...there's so many powers! I use him like a worst case scenario in terms of having a huge list of things to display Quote Link to comment Share on other sites More sharing options...
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