Apr 28 2017 08:59 PM | in HERO System News
Only two days left! Over at Bundle of Holding, there are two projects running simultaneously: Champions 4E Essentials and Champions 4E Universe. Between them you can gain access to the complete line of Champions and Dark Champions fourth edition products (65 in all), most lovingly acquired in physical form, scanned, reviewed, and cleaned up to the best of our ability. Support these projects while you can!
Apr 14 2017 02:29 PM | in HERO System News
The Jester knows your name; There will be no escape. Your crimes have insured your fame; Punishment will be his jape. The Jester is a real wild card in the super community. His motivations are as wild and as eclectic as his actions in combat. He jeers at the world that has yet to realize the enormity of the joke it has become.
Apr 08 2017 11:55 AM | in HERO System News
Michael Surbrook's Ghosts, Ghouls, and Golems is over the top on Kickstarter with four days to go! High Rock Press would like to thank all of you for your support and encouragement as they work to bring another HERO System product into print.
Mar 09 2017 12:21 PM | in HERO System News
If you never had a chance to pick up physical copy of the Hero System Fifth Edition Revised back-in-the-day, it is now available from RPGNow and DriveThruRPG in black-and-white paperback format for the reduced price of $40.00.
Feb 21 2017 02:54 PM | in HERO System News
If you never had a chance to pick up physical copies of HERO System 6th Edition: Character Creation or HERO System 6th Edition: Combat and Adventuring they are now available from RPGNow and DriveThruRPG in black-and-white paperback format for the reduced price of $40.00 and $30.00, respectively.
Feb 15 2017 11:19 AM | in HERO System News
A Kickstarter for Michael Surbrook's Ghosts, Ghouls, and Golems will be going live on March 10th!
"Ghosts, Ghouls, and Golems is a roleplyaing game guide to these darkness-dwelling creatures of folklore and myth for the Hero System, Savage Worlds, and Mutants & Masterminds. Emphasis has been placed on presenting these creatures as close to their traditional descriptions as possible - although a few “cinematic,” Hollywood-inspired versions of some of the more popular entries are included. In this book you will find information on vampires, lycanthropes, ghosts, ghouls, wights, and zombies, as well as more obscure creatures like the old hag and the witiko. In addition, there are dozens of "monster" sheets, each representing a basic creature template you can further customize as desired. Finally, there are a number of monster sheets for such infamous beings a Dracula, Jack the Ripper, and the Beast of Le Gévaudan."
It's currently up for feeback from fans on Kickstarter HERE should you like to offer your opinions.
Jan 15 2016 12:56 PM | in HERO System News
After taking a survey of publishers who license the Hero System for the purposes of releasing their own work, we've put together a schedule for the coming year. I hope you will find it informative and continue to support their work as you have in the past.
2016 Hero System Release Schedule
- Monster Mash: Draklings (New Creatures for Fantasy Hero) – Greg Elkins Design, Released
- S.I.D.s Report: Psiforce – Greg Elkins Design, 2016 Q1
- Wondrous Treasures: Belts, Sashes & Girdles – Greg Elkins Design, 2016 Q1
- Aaron Allston's Strike Force – High Rock Press, 2016 Q1 Kickstarter
- Chasing a Golden Buck Version Two - Beautifulharmony Multimedia, 2016 Q1
- Realm of The White Worm (Adventure) – Greg Elkins Design, 2016 Q2
- Monster Mash: Phase Spider & Thornleg Spider – Greg Elkins Design, 2016 Q2
- S.I.D.s Report: Shadow Coven – Greg Elkins Design, 2016 Q2
- Journey to the Center of the Earth! - High Rock Press, 2016 Q2 Kickstarter
Jan 12 2016 11:47 PM | in HERO System News
In my previous Designer Diary I spoke about the sheer size of the files I had been tasked to sort and read through. Now I want to talk about the sheer size of Aaron’s universe—and it was a full universe.
Initially, when Aaron started running, there was just Earth. But that quickly changed, as Phosphene, Denis Loubet’s PC, was descended from travelers from another dimension. Aaron also had two PCs who were aliens, which meant he needed to start detailing what outer space was like. And as the campaign continued, the size and scope of the universe expanded. It soon came to resemble (in my opinion) the DC Comics universe, with multiple alternate Earths. (See more below the fold!)
Jan 07 2016 02:52 PM | in HERO System News
In 1989, I found myself admiring an RPG I had never seen before. It was what I like to call “the big blue book.” The title splashed across an awesome George Perez cover art said: Champions. It was the 4th edition of the game, and it captured me like few other games ever had. Little did I know that one of the supplements for this game, published one year earlier, would change the way I played RPGs forever.
That supplement was called Strike Force, and it was penned by a man I came to know as a friend and a very talented, creative writer: Aaron Allston. Strike Force was not just a setting book, or an enemies book, or a GM’s book. It was all three, and yet it was also something more than the sum of its parts. Strike Force was the first book that ever taught me what it was like to run a long-term RPG campaign, to seize the superhero tropes and themes and make them fit into the experience of a role-playing game. Strike Force was the first time I was taught that different players want different things out of a gaming experience – common knowledge these days, but a revelation back then. (More below the fold!)
Feb 28 2014 11:10 PM | in HERO System News
Like many of you, I was deeply saddened to learn of the passing of author and game designer Aaron Allston, who collapsed yesterday during an appearance at VisionCon in Springfield, Missouri and died shortly thereafter. His death effects me on both a personal and professional level. On a personal level, he a gentleman in the literal sense of the word: a gentle-man with whom it was always a pleasure to speak. I also admired his work: The Circle/M.E.T.E. Was one of my favorite roleplaying supplements as a teenager, and I also fondly remember Autoduel Champions. (I mean: who doesn't? It ruled.) On a professional level, as the current president of Hero Games I mourn the loss of one of the creative giants of the Hero System and a driving force behind the modern versions of Champions.
So so long Aaron: see you in the great dealer's room in the sky. I can't wait to hear about your current projects when I get there.
Jason Walters, President Hero Games