Hero Combat Manager has been updated from V 1.04 to V 1.05. The 1.04 version of Hero Combat Manager is still included with purchases of 1.05 because the new version has not been as thoroughly tested by the beta testers as previous versions. The following changes have been made from 1.04 in 1.05.
New Features
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Game Master can now select the power and/or combat skill levels that a character has when making an attack. The power and combat skill levels will pre-populate the Attack Input Tab on the Attack Dialog box. This should speed up combat.
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The tabs on the Attack Dialog have been changed to improve combat workflow
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The Game Master can set the Damage Resistance for a defender and it will remain set during the combat until the Game Master changes it.
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Characters that are marked as incapacitated are removed from the target selection list
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Effects tables are available from the Attack Dialog
Major Bug Fixes
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Continue to resolve corner cases associated with “Held Actions”
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Fixed a number of bugs which caused the application to ‘lock up’
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Knockback distance calculation was wrong and has been fixed
Open Issues
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Under a very specific circumstance HKA may not be calculated correctly. The one instance that has shown up is if a weapon is 1d6+1 and the STR Min is 6 and the STR of the character is 15. This should result in a HKA of 1 ½ d6KA. Instead it is being calculated as 2d6+1 KA.
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