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Hero Combat Manager Update v1.0.3


Jason S.Walters

The newest version of Hero Combat Manager has been released! If you've already purchased Hero Combat Manager, you can re-download the new version from your downloads area.

 

 

Release Notes for v1.0.3

Bug Fixes:

  • Changing Character Type but hitting cancel causes character to disappear
  • GM Adjust screen after cancel button pops up numerous times
  • Aid/Drain problems in Attack Dialog and GM Adjust are resolved
  • END Tracking for held characters
  • Targets list are wrong after SPD/DEX changes
  • AoE and Aid/Drain causes unexpected results
  • Entangle Roll for NPC does not show the Body
  • Adjusting Flash Phases did not work properly
  • Drain to Negative value causes Exception error
  • Flash Defense is not working

Limitations in previous version are now resolved:

  • In this version Multiple Attacks are modeled as described in Hero System 6e Volume 2, page 73. This feature specifically allows for different damage rolls for each target that is hit. It is best to use this feature in the case of multiple strikes against multiple targets with a single attack.

  • In this version Auto Fire is modeled as described in Hero System 6e Volume 2, page 42. This feature specifically allows for different damage rolls for each hit. It is best to use this feature in the case of multiple strikes against a single target with a single attack.
  • When to use Multiple Attack vs. Auto Fire
    • Auto Fire Against Multiple Targets (6eV2 pg 42) – Use Multiple Attacks
    • Make multiple strikes against a single target with a single attack (6eV2 pg 73) – Use Auto Fire

    [*]These options should work but have not been extensively tested

    • Make multiple strikes against a single target with multiple forms of attack (6eV2 pg 73) – Use Auto Fire and increase the number of hits for each type of form of attack and then change the type of damage for multiple forms of attack
    • Make multiple strikes against multiple targets with a single attack (6eV2 pg 73) – Use Multiple Attacks and Auto Fire
    • Make multiple strikes against multiple targets with multiple forms of attack (6eV2 pg 73) – Use Multiple Attacks and Auto Fire and increase the number of hits for each type of form of attack and then change the type of damage for multiple forms of attack

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