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HERO Games Rules FAQ

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In Star Hero’s planet creation rules, the initial average world temperature includes the greenhouse effect of high levels of carbon dioxide (CO2) in its atmosphere. However, on worlds where life develops, most of the CO2 is removed. Should you adjust a world’s temperature for the reduced greenhouse effect, or should it stay the same?

Reduce it.

On SH 93, step 12 references a “Life Forms Table.” Where is this table?

That should read “Life Complexity Table,” which is on SH 91.

How do you determine if a planet has life?

Per page 90, certain worlds are “likely” to develop life. The GM has to decide whether this occurs; there are no rules for rolling it randomly (though you could make one up if you wanted). Once you decide life exists, then the Life Complexity Table would come into play.

If a starship has a Force Wall for its defense (its “shields,” in SF parlance), must all its weapons have the Indirect Advantage at the +1/4 level to fire through them?

That’s up to the GM. By the strict wording of the rules, yes. But dramatic sense tells us that a change in the rules to reflect the way these sorts of things work in SF might be appropriate.

In Star Hero’s planet creation rules, the initial average world temperature includes the greenhouse effect of high levels of carbon dioxide (CO2) in its atmosphere. However, on worlds where life develops, most of the CO2 is removed. Should you adjust a world’s temperature for the reduced greenhouse effect, or should it stay the same?

Reduce it.

On SH 93, step 12 references a “Life Forms Table.” Where is this table?

That should read “Life Complexity Table,” which is on SH 91.

How do you determine if a planet has life?

Per page 90, certain worlds are “likely” to develop life. The GM has to decide whether this occurs; there are no rules for rolling it randomly (though you could make one up if you wanted). Once you decide life exists, then the Life Complexity Table would come into play.

If a starship has a Force Wall for its defense (its “shields,” in SF parlance), must all its weapons have the Indirect Advantage at the +1/4 level to fire through them?

That’s up to the GM. By the strict wording of the rules, yes. But dramatic sense tells us that a change in the rules to reflect the way these sorts of things work in SF might be appropriate.

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