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About This Club

The concept here is to make an open living city which GMs can use as a setting for their games. All information here should be freely available to players and GM. Please read the rules and regulation post.

  1. What's new in this club
  2. Version 1.0.0

    1 download

    Mobster - Standard Goon.hdc This is a standard mobster. They are very slightly better than a cop but if hit will probably fold faster than the cop who has better defenses.
  3. Version 1.0.0

    1 download

    Mobster - ExMilitary.hdc This is a mobster who served in the military as some sort of special ops person. You see them in the movie all the time. Probably still not a problem to the average hero but would definitely be a problem with an under powered hero either without their special equipment or incapable of using their superpowers.
  4. Version 1.0.0

    1 download

    Mobster - ExMilitary Mission Ready.hdc This file is the same as the ExMilitary Mobster only with better weaponry for possibly a mission. The assault rifle and flashbang grenades are there if they aren't being stealthy, otherwise they would probably only use the silenced and surpressed pistol. The backup pistol isn't silenced or surpressed as they would need to be in a real pickle to use it compared to their other weapons. He's at the low end of a challenge for supers but can possibly be a threat depending on how bulletproof the super is.
  5. Version 1.0.0


    These are the hdc files for a generic Babylon City gang members. They shouldn't be too tough for standard supers to beat. Most of them will generally go for mob tactics, increasing their chance to hit by using numbers.
  6. Version 1.0.0


    These are the hdc files for a generic Babylon City Police Officer and Patrol Car. The Patrol car is based off the Ultimate Vehicle for 5th edition and converted to 6th ed. Note that a real police officer probably wouldn't have as much in martial maneuvers and would have more equipment. However, this is my design based on how comic book display the majority of unnamed police officers who never seem to have as much useful items in their car or on their person as a real officer does.
  7. Version 1.0.0


    This is the standard superheroic campaign rules for 6th ed hero designer. It sets a maximum of 80 active points on powers and abilities. There is no characteristic maxima involved. Languages have discounts for similarities.
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