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About This Club

Brideswell is a super prison. In my world(s), its a relatively new super prison and I was thinking, I have a lot of ideas of supervillains which get used maybe once or not at all. Wouldn't it be a cool place to create a site which allows people to show off their supervillains to the world? Then the idea of creating a club at the Hero site was formed. The site is public and will not be monitored. People should feel free to post their super and normal villains here. Any applicable rights of anything put here is the right of the poster (i.e. club claims no rights). Its not monitored for content but that being said, I reserve the right to remove unwanted posts (like spam) or posts which violate the general Hero forum rules.

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  2. Anubis Power Level: 12Dc, 8 CV, 5 Spd Sex: Male Age: ??? Height: 213 cm (7') Weight: 100 kg (220.46 lbs) Eye Color: brown Hair Color: Brown Handed: Right Background: Unknown. Supposedly, he just showed up one day and started serving Packmaster. In reality, he is a servant of the real Anubis and due to his kind treatment of his dogs and his powers, he's been given a guardian by the ancient God. Even if he dies, the god will send another "Anubis" next to Packmaster, though most people will not see the difference. He speaks a language that Packmaster doesn't understand but they still communicate fine. This is mainly due to Packmaster's power than any other thing. Personality/Motivation: Anubis only serves Packmaster. Even if it costs him his life, he will serve Anubis. He knows that if he dies, he will be granted a wonderful after life by the true Anubis. Quote: Yip yip ark ark grrr ark yip growl. ("Sir, refrain from attacking Packmaster or I will send you to see my master in the afterlife.") Powers/Tactics: Anubis will generally fight hand to hand against most opponents. He has a demigod's level of strength which amplifies his martial prowness. It should be noted that he uses a staff. Any analysis on the staff will reveal it to be quite ordinary. Campaign Use: Sidekick to Packmaster, Appearance: He appears to be a well muscular black man with the head of a Jackal, wearing a loincloth and a fancy Eygptian necklace with a ptah. He carries an ornate, thick wooden staff with an Eygptian motif, 4 feet long. Notes: Tahtib is a martial art for Eygtians. Its a stickfighting martial art and a dance and a game! I have no real knowledge of the sport other than a few videos I've seen on the web. The martial art is really for clubs, but in the write up its designed as unarmed to make it easier for Champions. I also heard one comment saying that its movements can be used unarmed and while I can see a number of usable maneuvers bare handed I think blocking might be bad. Still its enough for me to allow bare handed as a weapon element, especially since this is a Champions game villain.
  3. Power Level: 12Dc, 8 CV, 5 Spd Sex: Male Age: 31 Height: 175 cm (5'9") Weight: 74 kg (163.14 lbs) Eye Color: Blue Hair Color: dark Brown Handed: Right Background: Xavier, Yolanda and Zachary were hiking when they find an old oil lamp. Jokingly, they all rubbed the lamp saying "Wouldn't it be great if it were a magic lamp that contained a Genie." Surprising, a genie appeared and offered to grant them each a wish to the best of its abilities once per day. Xavier wanted to be a superhero and was granted strength, speed, invulnerability and flight. Almost immediately, he flew off to save someone. He became a famous superhero overnight though heavily overworked. Yolanda wanted super powers too but ones that would give her a comfiortable life style. She wouldn't be always dashing off to save someone. The next day, the Genie made her a supergenius with mental powers and energy blasting powers. Alas, she became corrupted by her powers and vowed to become a supervillain. She became the nemesis of Xavier. Zachary also wanted superpowers. The Genie having given his best tricks to the two wishers before him, gave Zachary the ability to control dogs (Canines). When Zachary complained, the Genie said "Sorry, all your wishes are used up." and left. Personality/Motivation: Zachary is not unimpressed with his powers, but feels that in the age of superpowers he got a bit shorted compared to others. He tried using his powers to make money but there were other cheaper alternatives to his abilities out there. He tried the superhero route but people would lodge complaints against him about stealing their dogs. So, he became a supervillain for the money and ease. While he has almost total control over the dogs and uses them in his crimes, he actually loves dogs. If one gets wounded, he'll get them properly treated by a vet and woe be the one who hurt the dog. As an example, before Anubis became his sidekick, a police officer shot one of the dogs. All the dogs at once turned and savagely attacked the officer and put him into intensive care. The Packmaster was arrested at the vet hospital AFTER the operation to save the dog was a success. Quote: Sic'em boys! Powers/Tactics: Dogs seem to act like well trained attacks dogs under his command and he uses this control to basically do hit and run bank jobs. The dogs act as his personal army. When going to a job he will take more dogs ready to join him in trucks nearby. He always keeps two attack dogs with him at all times. He has a follower named Anubis. Why Anubis follows him, no one knows. Even if separated from Packmaster's powers, Anubis will fight and buck to get to his master's side. Anubis will not disobey any command of Packmasters and when Packmaster is encarcerated, Anubis will follow him into the jail. When personally attacked, Anubis will drop everything to protect him. Campaign Use: General villain for hire. Appearance: Packmaster had a flashy costume but found it embarassing. Nowadays, he wears heavy coveralls made of Duraweave. They look fairly basic and none too embarrassing. His overall demeanor appears to be that of any type of construction worker. He normally has two attack dogs with him who act like well heeled pets. Notes: This one came to me in a dream, where I was GMing for a few friends. It has not been play tested. Its a silly low level villain but with a more powerful sidekick and a powerful, though severely limited, ability. When encountering heroes for the first time, players should make a perception roll to note the collars of the dogs. All the dogs are well cared for. Some have nicer collars and tags indicating they may be beloved pets. The Packmaster himself is a dog lover (though he doesn't see anything wrong with them helping out in crimes) and makes sure that they are healthy, groomed, and well fed. The dogs are treated as 100 pt characters. If you have the 6th ed Bestiary, you will note Dogs are 89 total points (6eHSBp463). Some of the extra points should go into teamwork skill as the dogs will coordinate to work with each other and Packmaster. Packmaster.pdf Anubis.pdf
  4. Power Level: 12Dc, 8 CV, 5 Spd Sex: Female Age: 29 Height: 167cm (5'6") Weight: 55kg (121.25 lbs) Eye Color: Green Hair Color: Black Handed: Right Background: She was part of the Spetznaza or Russian Special Forces. Her code name was призрак or Ghost. She was a sniper/assassination specialist in the Spetnaza. While in their service, she underwent genetic latency activation. Her powers required an amplification suit but the transmaterialization of her body gave her an edge in her assassinations. Unhappy with her lifestyle in Russia, she blackmailed several higher ranking officials into letting her go. The ones who rejected her terms suddenly went missing. She then emigrated to the European Union and then the United States, using the influence of several criminal organizations. While she belongs to no specific organization, she contracts out her services to any who will hire her. Personality/Motivation: Her biggest goal is money and life style. Her contracts always includes cost contingencies where she can bail from a contract if the cost exceeds estimates (her deposit is always returned but she has only returned 1 deposit in 53 assignments). Quote: Ваше бронирование в аду ждет. ("Your reservation in Hell awaits.") Powers/Tactics: She generally uses long range shots to snipe her target with her heavy duty sniper rifle. At a range of half of a kilometer, it would take most supers over 12 seconds to come to where she is shooting from and using her powers she is very difficult to corner. At times, due to the precautions of the target, she will need to get in close. In those instances, she can usually perform the hit and get away with her powers but she is more likely to be caught by a team of superheroes who tend to cover for each other. Campaign Use: Assassin Appearance: She has black hair and green eyes and maintains a good physique similar to that of a gymnast. Notes: In my campaign, it took three heroes to catch her as she would phase through buildings, teleport blindly into hallways, and phase through walls and attacks. The big limitation is the limited distances she can cover and the fact that she can only use one multipower ability per phase. She never used her acid attack, as that is generally used for breaking into areas she can't phase/teleport through. Anything not listed was never brought up in the game organically so why bother (like her name beyond her code name). Ghost.pdf
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